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Thank You GOG for bring "SIERRA" QUEST on sales, why I buy it ? because simple I grew up with SIERRA QUEST games in early 90s. Still huge fond memories. I may dont have time to play but very proudly own these games. SIERRA ROCKS !

BTW I'm totally reject for "ACTIVISION QUEST" bullshit !!!!!!!

This games will be always be SIERRA. LONG LIVE SIERRA <3
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GameRager: Yes those other(Y'argggh!) sites DO allow people to play them as well but they don't maintain or upgrade/fix them for future compatibility like Gog does, and most of them probably don't care about Sierra as much as we do either......
I don't know how the only people maintaining availability of the games before GOG released them could be accused of not caring about Sierra as much as GOG inhabitants.
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Wessie: Thank You GOG for bring "SIERRA" QUEST on sales, why I buy it ? because simple I grew up with SIERRA QUEST games in early 90s. Still huge fond memories. I may dont have time to play but very proudly own these games. SIERRA ROCKS !

BTW I'm totally reject for "ACTIVISION QUEST" bullshit !!!!!!!

This games will be always be SIERRA. LONG LIVE SIERRA <3
Without Activision the games wouldn't be on sale today.
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GameRager: Yes those other(Y'argggh!) sites DO allow people to play them as well but they don't maintain or upgrade/fix them for future compatibility like Gog does, and most of them probably don't care about Sierra as much as we do either......
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PhoenixWright: I don't know how the only people maintaining availability of the games before GOG released them could be accused of not caring about Sierra as much as GOG inhabitants.
It's hard to explain what I meant I guess.
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StingingVelvet: Think of it this way: if it wasn't for IP transfer these games would be dead and never able to be re-released at all.
Look at it this way: if Activision hadn't snapped up all the rights, another company might have who would have used those rights to make proper sequels. Activision did the least they could do with the IPs: it kept them unused and then, when they realised they could make money off them without any risk or lifting a finger, they did so.

Well at least they didn't release a terrible game like Box Office Bust.
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StingingVelvet: Think of it this way: if it wasn't for IP transfer these games would be dead and never able to be re-released at all.
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Red_Avatar: Look at it this way: if Activision hadn't snapped up all the rights, another company might have who would have used those rights to make proper sequels. Activision did the least they could do with the IPs: it kept them unused and then, when they realised they could make money off them without any risk or lifting a finger, they did so.

Well at least they didn't release a terrible game like Box Office Bust.
I'd say it's more respectful of the series to leave it be after its original creator left than it would have been to crank out unrelated sequels into oblivion.

The series got eight games, the last of which was awful, and then Roberta Williams moved on. That's where the series should have ended, and thankfully it did.
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Red_Avatar: Look at it this way: if Activision hadn't snapped up all the rights, another company might have who would have used those rights to make proper sequels. Activision did the least they could do with the IPs: it kept them unused and then, when they realised they could make money off them without any risk or lifting a finger, they did so.

Well at least they didn't release a terrible game like Box Office Bust.
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sethsez: I'd say it's more respectful of the series to leave it be after its original creator left than it would have been to crank out unrelated sequels into oblivion.

The series got eight games, the last of which was awful, and then Roberta Williams moved on. That's where the series should have ended, and thankfully it did.
I disagree...while not a true RPG, KQ8 was pretty fun to play.
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sethsez: The series got eight games, the last of which was awful, and then Roberta Williams moved on. That's where the series should have ended, and thankfully it did.
Actually the 6th game was best and that was due to Roberta not being as involved as before - the 8th game was quite good as well and certainly better than the first 3-4 games which were just a cover up for Roberta's secret dominatrix life, wanting to torture and frustrate gamers the world over. :p

But really, snapping up the original creators wouldn't have been that hard - if you read Retro Gamer, you may have noticed that most creators would simply LOVE to make another game but are looking for investors.
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sethsez: The series got eight games, the last of which was awful, and then Roberta Williams moved on. That's where the series should have ended, and thankfully it did.
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Red_Avatar: Actually the 6th game was best and that was due to Roberta not being as involved as before - the 8th game was quite good as well and certainly better than the first 3-4 games which were just a cover up for Roberta's secret dominatrix life, wanting to torture and frustrate gamers the world over. :p

But really, snapping up the original creators wouldn't have been that hard - if you read Retro Gamer, you may have noticed that most creators would simply LOVE to make another game but are looking for investors.
The 8th game was indeed good.....the Death levels and the Gnome(Dwarf?) levels in particular were very nicely done.
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sethsez: The series got eight games, the last of which was awful, and then Roberta Williams moved on. That's where the series should have ended, and thankfully it did.
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Red_Avatar: Actually the 6th game was best and that was due to Roberta not being as involved as before - the 8th game was quite good as well and certainly better than the first 3-4 games which were just a cover up for Roberta's secret dominatrix life, wanting to torture and frustrate gamers the world over. :p

But really, snapping up the original creators wouldn't have been that hard - if you read Retro Gamer, you may have noticed that most creators would simply LOVE to make another game but are looking for investors.
Roberta Williams left the game industry and is working on a historical novel. A new King's Quest isn't going to happen with her on board.
I really do appreciate the passion the original poster had for his games. In many ways my friend, I agree with you. However, as you were no doubt aware when you wrote the article, which was coming from a moral standpoint, that business and morals are often poles apart. And this IS business.

I , for many years harboured the same resentment towards EA regards a company called Westwood studios, who made two wonderful series called Command & Conquer and Lands of Lore. EA bought them and within a year closed them down but retained the IP.

Years later , between 2005-2007-ish I found myself, through necessity ( I needed the cash) working for EA as a games tester at their Chertsey campus. It was whilst looking through the global email list one day that I saw around 4 of the Westwood managers/directors still working for EA. So essentially, they had kept their jobs, but the staff for the most part, had lost theirs. Westwood, it turns out, was also just a business.

On a slightly related note, notice that Realms of the Haunting was released on GOG a while back. This was written by an excellent games programmer/developer called Tony Crowther, who also wrote numerous C64 games ( Blagger, Trap etc ) and two frankly awesome games on the 16 bit systems, Captive & Knightmare. A virtual one man band of gaming design excellence. After ROTH was released on GOG I decided to see what his work was these days.

Turns out he works for EA, and one of the latest titles he helped code was the last Burnout game, where he is listed as just part of the programming team. He has become part of the business, but in his case it seems all good, as he needs to pay his way through life.

I do appreciate your feelings about games companies, but I think the games designers, who have the real passion about their games, are far removed from the suits who seem to rule our lives and make poor management( in our eyes at least) decisions.

Its just business, it would seem. Keep those home fires burning my friend.
Out of curiosity - how many games were in the QfG series?
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carnival73: Out of curiosity - how many games were in the QfG series?
Five.

The first two used a text parser (similar to King's Quest 4 or Space Quest 3) and the second pair were point and click of the same quality as King's Quest 5 or Space Quest 4.

The final game of the series is made using pre-rendered backgrounds and 3D characters.

I'm a big fan of games 1-4, and I dislike no.5.
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carnival73: Out of curiosity - how many games were in the QfG series?
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Andy_Panthro: Five.

The first two used a text parser (similar to King's Quest 4 or Space Quest 3) and the second pair were point and click of the same quality as King's Quest 5 or Space Quest 4.

The final game of the series is made using pre-rendered backgrounds and 3D characters.

I'm a big fan of games 1-4, and I dislike no.5.
It seems the last QFG & KQ are not liked by many. I liked the KQ8 actually for the combat in a fantasy setting and collecting items. I wonder if i'd like QFG5 as well? :\
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Andy_Panthro: Five.

The first two used a text parser (similar to King's Quest 4 or Space Quest 3) and the second pair were point and click of the same quality as King's Quest 5 or Space Quest 4.

The final game of the series is made using pre-rendered backgrounds and 3D characters.

I'm a big fan of games 1-4, and I dislike no.5.
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GameRager: It seems the last QFG & KQ are not liked by many. I liked the KQ8 actually for the combat in a fantasy setting and collecting items. I wonder if i'd like QFG5 as well? :\
QfG5 has more in common with its series than KQ8 has with its series. The main issue was a rather severe lack of polish, not a complete change of genre.