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Azrael360: The game is a re-imagined tale of the Little Red Riding Hood, or at least, clearly based on. Once you get there, the girls will meet the wolf, and will die, each one in a different way, and once they do, you will see an "ending", and you have to pick another girl to do exactly the same... It sounds cruel and boring, except that, if you read the description "...And it needs to be broken", it means that you have to think out of the box. At each side of the path is the forest. If you go out of the path an into the forest, you will find some clues to the past of each girl, some in the way of puzzles that can only be solved by an specific girl or item. The more you walk into the forest, the more dark and scary it gets, and probably you will end up lost. If you do, a girl in white will come to play with you and help you get back into the path.

The more puzzles or discoveries you find, the more you know about the girls. But eventually, you will have to go to the path and go to the grandmother's house... and their ends will make more sense. Once you have picked all the girls, all the girls are selectable again from the main menu to start from where you left. And this is the chance to find something that maybe you missed.
Actually, each girl has a "wolf" in the forrest. If you manage to find the right wolf for a girl, you get teleported to grandmas house with no option but to enter. How many rooms you see in Grandmas house, depends on how many objects you found and interacted with in the forest, so if you stumble on your "wolf" early, you may not see it all. However, part of the game is to find the wolf also.

You will find discussions online about what each "wolf" may mean and symbolise, but I do think it is all a rather personal experience.
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amok: Actually, each girl has a "wolf" in the forrest. If you manage to find the right wolf for a girl, you get teleported to grandmas house with no option but to enter. How many rooms you see in Grandmas house, depends on how many objects you found and interacted with in the forest, so if you stumble on your "wolf" early, you may not see it all. However, part of the game is to find the wolf also.
You're right. It has been more than a year since I played it, so I forgot about that... (:P)
Not much I can add except that it's very cerebral and not exactly a game in the true meaning of the word... Oh and don't buy The Graveyard unless you find it for sale very cheaply - it is super short...and I had a flashback to paying for Lume.
"The Path" sure has an ambience, I haven´t really played it, but from what I saw, it looks a lot like a game when you have to discover things by yourself, and whatever you want to discover, you don´t know what it is. More like wherever "The Path" gets you.
And there some really weird things...........if it was something similar it would be watching an episode form "Twin Peaks" :P
OK, firstly thanks for the replies, I had to go to bed shortly after making the topic, so it was a nice surprise to see so much feedback :)

Thanks for pulling the review Spellsword and thank you and Azreal for taking the time to do them :)

I was considering getting The Graveyard Momo, as part of a bundle but decided against it in then end, thanks for the heads up :)

Thanks for that clarification Amok, I would have been scratching my head a bit over that bit :)

Thanks also Lobo and Solomon for your input :)

Cheers! :)
I found it to be utter pretentious tripe with delusions of artistic value.
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jamyskis: I found it to be utter pretentious tripe with delusions of artistic value.
No, but seriously, what did you really think of it?

:P

Thanks for the feedback Jamyskis :)
I see that you've already decided to take a chance on it, but I'll throw out a few sentences on it anyway.

I bought The Path during one of Steam's sales last year and I'm glad I did. I haven't completely finished it, but I've played through most of it. It's similar to Dear Esther, but much more interactive in terms of gameplay (it actually has some gameplay). The graphics (and the graphic effects) and the sounds (including music) in The Path are excellent and help to create an outstanding atmosphere (it IS quite effective), and together they tell much of the story. The story itself is decent enough, despite the absence of dialogue, and much of it is fairly open to interpretation. Each character has a different personality and I seem to remember that some of the forest changes depending on which character you are.

Oh, and you can walk straight to Grandmother's house, if you wanted to.
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NoNewTaleToTell: I see that you've already decided to take a chance on it, but I'll throw out a few sentences on it anyway.

I bought The Path during one of Steam's sales last year and I'm glad I did. I haven't completely finished it, but I've played through most of it. It's similar to Dear Esther, but much more interactive in terms of gameplay (it actually has some gameplay). The graphics (and the graphic effects) and the sounds (including music) in The Path are excellent and help to create an outstanding atmosphere (it IS quite effective), and together they tell much of the story. The story itself is decent enough, despite the absence of dialogue, and much of it is fairly open to interpretation. Each character has a different personality and I seem to remember that some of the forest changes depending on which character you are.

Oh, and you can walk straight to Grandmother's house, if you wanted to.
Thanks for that, I actually bought it direct so I got the OST with it, cheers :)
Surreal, sometimes beautiful, often creepy. I liked it. Even though it made me uneasy at times.
Well, I played the first Chapter (Ginger) and I honestagod have no clue what it was about, the last bit was just bonkers on rails stuff.

Hopefully it will open up, I got a rank C and found something like 16 items (flower type things), but some of the stuff was really annoying, the camera, the movement (you can only go forwards and if your character is behind eg. a shed and you cant see them, trying to get them from behind the shed is annoying), some stuff can only be interacted with properly from a certain angle apparently so I think I may have missed some interactions.

There is no real direction point, you wander aimlessly, there is a map that intermittently appears and show you where you are but not in relation to anything else which is kinda useless.

The soundtrack is quite beautiful though :)
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F1ach: Well, I played the first Chapter (Ginger) and I honestagod have no clue what it was about, the last bit was just bonkers on rails stuff.

Hopefully it will open up, I got a rank C and found something like 16 items (flower type things), but some of the stuff was really annoying, the camera, the movement (you can only go forwards and if your character is behind eg. a shed and you cant see them, trying to get them from behind the shed is annoying), some stuff can only be interacted with properly from a certain angle apparently so I think I may have missed some interactions.

There is no real direction point, you wander aimlessly, there is a map that intermittently appears and show you where you are but not in relation to anything else which is kinda useless.

The soundtrack is quite beautiful though :)
It can seem a bit directionless at first, until you meet another character (not sure if you did), then it becomes a bit more linear. As far as things not making sense, certain levels are easier to understand than others. There is a lot more to find than flowers though, if that is all you've found so far.

The camera is by far my biggest complaint about the game, it's a bit useless at best and downright unhelpful at its worst. I'll also agree with the map being useless, considering how many landmarks there are, it's kind of hard to get lost.
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F1ach: There is no real direction point, you wander aimlessly, there is a map that intermittently appears and show you where you are but not in relation to anything else which is kinda useless.
It's normal to be utterly lost the first time you play. The map and direction points appear later, when you have completed some things : Found X flowers, went to grandma's house without leaving the trail... (those are the meaning of the messages "You know where you are", etc at the end of a play)

Oh, and don't bother with the "rank", if I remember correctly it's only there to mess with your head ;).
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F1ach: There is no real direction point, you wander aimlessly, there is a map that intermittently appears and show you where you are but not in relation to anything else which is kinda useless.
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Kardwill: It's normal to be utterly lost the first time you play. The map and direction points appear later, when you have completed some things : Found X flowers, went to grandma's house without leaving the trail... (those are the meaning of the messages "You know where you are", etc at the end of a play)

Oh, and don't bother with the "rank", if I remember correctly it's only there to mess with your head ;).
Cool thanks for the heads up Kardwill :)
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jamyskis: I found it to be utter pretentious tripe with delusions of artistic value.
I feel this way about many games but frankly not about The Path. I think it was a genuine artistic experiment with legitimate ideas and a rather sophisticated premise. Their interpretations and analysis of the Red Riding Hood were certainly on a mugh higher level than the stuff most "such brilliant, so art" developers come up with and try to sell as an artistic masterpiece these days.

Not that there isn't much to criticize, I'm not a huge fanboy myself and there's a few things I didn't like both about the execution and some of the ideas behind the game. But it's still in a different league than most artistic indie stuff.
Post edited June 12, 2014 by F4LL0UT