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After checking out The Graveyard, I took a look at the other projects Tale of Tales did, and as it turns out, they're making a horror game inspired by Little Red Riding Hood called The Path. Their website shows off the character models and little snippets of the woods you explore. It all looks amazing, especially since it's being done by a small indie developer. Also, the little teaser videos they have on their blog and everything else they're showing is extremely creepy. I haven't read far enough in the blog to see what the "wolf" looks like, and I think it'll stay that way. I think this game could be genuinely scary, as long as I don't go spoiling it for myself by reading about it from other websites.
Here's the link if you want to check it out for yourself:
[url=]http://tale-of-tales.com/ThePath/index.html[/url]
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TheCheese33: After checking out The Graveyard, I took a look at the other projects Tale of Tales did, and as it turns out, they're making a horror game inspired by Little Red Riding Hood called The Path. Their website shows off the character models and little snippets of the woods you explore. It all looks amazing, especially since it's being done by a small indie developer. Also, the little teaser videos they have on their blog and everything else they're showing is extremely creepy. I haven't read far enough in the blog to see what the "wolf" looks like, and I think it'll stay that way. I think this game could be genuinely scary, as long as I don't go spoiling it for myself by reading about it from other websites.
Here's the link if you want to check it out for yourself:
[url=]http://tale-of-tales.com/ThePath/index.html[/url]

Well....that definetely qualifies as creepy :)
It's impressive the quality that indie studios are managing to pull out these days. Not only they come out with original ideas and concepts, they also manage to bring them to life in a stunning way, especially if you consider their budget.
I'll keep an eye on this one, maybe it's another chance to get a good game and help the indie market :)
Thanks TheCheese!
This looks awesome! I hope it comes out for a reasonable price. I haven't played a good horror game since the original Alone in the Darks.
Only things that bothered me about the description were the words "short" and "accessibility". I hope the game isn't too short and if the controls don't make Gothic 1's control scheme look easy then it is for newbs </sarcasm>.
Thanks TheCheese for showing us the link!
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JudasIscariot: This looks awesome! I hope it comes out for a reasonable price. I haven't played a good horror game since the original Alone in the Darks.
Only things that bothered me about the description were the words "short" and "accessibility". I hope the game isn't too short and if the controls don't make Gothic 1's control scheme look easy then it is for newbs </sarcasm>.
Thanks TheCheese for showing us the link!

No problem! And it's going to be selling for $9.99. That's pretty reasonable to me. They're selling it on March 18, through Direct2Drive, Steam, and their own website. If you get it from them, you get some physical "goodies" that they haven't revealed yet.
I think I heard about this one on a podcast. You get to play as different sisters that have different abilities or something. And the goal is to go get "ravaged" by the wolf.
And if you worry about it being to short and accessible, you just have to think of the experience as something entirely out of the ordinary.
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fuNGoo: I think I heard about this one on a podcast. You get to play as different sisters that have different abilities or something. And the goal is to go get "ravaged" by the wolf.
And if you worry about it being to short and accessible, you just have to think of the experience as something entirely out of the ordinary.

Well, I was being sarcastic about the short and accessible bit, but I do hope the game is executed well. It is quite rare to find new ideas or old ones redefined in a new light.
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fuNGoo: I think I heard about this one on a podcast. You get to play as different sisters that have different abilities or something. And the goal is to go get "ravaged" by the wolf.

"Ravaged"? Uh-oh. I hope that isn't implying something rated XXX, or that'll kill all the horror going for it...
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TheCheese33: "Ravaged"? Uh-oh. I hope that isn't implying something rated XXX, or that'll kill all the horror going for it...

There are many flavors of horror... Perhaps you've a little place called 4chan?
Yeah, The Path looked interesting. But I won't by buying it. Not from developers who think gamers are the lowest form of human civilisation simply because they didn't like The Graveyard. Attitudes like that do not win sales.
Post edited March 11, 2009 by bansama
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bansama: Yeah, The Path looked interesting. But I won't by buying it. Not from developers who think gamers are the lowest form of human civilisation simply because they didn't like The Graveyard. Attitudes like that do not win sales.

Where do they express this view? You know the rules... pics or it didn't happen.
But like I said though I tend to ignore most indie artsy games because of the whole pretentiousness of a lot of these new age "artists." I'm all for innovation, but when you start taking yourself too seriously, it shows in the end result that I just can't come to respect.
http://www.gamasutra.com/view/feature/3865/postmortem_tale_of_tales_the_.php?page=5
From there.

I only read the one page from that link and not the whole article, but I didn't get the impression that the developers were bashing on gamers' response to The Graveyard. It seems to be more that they're frustrated with finding the right channel through which to deliver their project.
But I think it's laughable that they brought up the lost form of video art. Isn't that like cinematic films? Unless they mean some stupid little abstract film school-esque projects that pretends to be deep and philosophical because they don't really know how to tell a story properly.
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fuNGoo: I only read the one page from that link and not the whole article, but I didn't get the impression that the developers were bashing on gamers' response to The Graveyard. It seems to be more that they're frustrated with finding the right channel through which to deliver their project.
But I think it's laughable that they brought up the lost form of video art. Isn't that like cinematic films? Unless they mean some stupid little abstract film school-esque projects that pretends to be deep and philosophical because they don't really know how to tell a story properly.

It's near the bottom of that page:
"Of course there is the expected response of the typical gamers whose desire for zombies whenever they see a cemetery is apparently insatiable. They tended to describe The Graveyard as "boring". Of course.
A little bit up the ladder of human civilisation, we find the people who were turned on by the idea but turned off by the actual experience..."
Post edited March 11, 2009 by ZamFear
It was a little disappointing to read that. But of course, artists are usually pretty arrogant, so maybe it's only to be expected. :-)
I look forward to The Path, it looks pretty interesting and unique, so I will probably try it. I didn't care much for The Graveyard. TBH, it felt like something which could just as well have been a short film. The interactivity didn't really add much, unlike another (better) art game called Passage. At least that was my opinion when I played it. Though I will say that it did manage to create some emotions, so in that sense it was at least partly a success.
Post edited March 11, 2009 by Zeewolf
I've got to agree. I saw a trailer for The Graveyard (on Steam) and there's really nothing you could add by actually playing it. And it IS boring. If I hadn't known they were the people doing The Path, I would never have bothered to see what they were building up to. I seem, according to their opinion, to fit into a category where I like their concept, am turned off by the actual experience, and think it's "boring". Of course, I feel the same about the raft sequence in Illusion of Gaia: while the dull slowness of the scene adds to the immersion of what your character is experiencing at that time, the fact remains that, oddly enough, something that's boring is, unfortunately, "boring", and people have a right to dislike them.
(At least The Graveyard isn't punctuated by Kara's irritating lectures).
Post edited March 11, 2009 by Blackdrazon