oasis789: I tried it for a bit, the nickel and diming you for basic stuff like hotkey bars and crafting etc really diminished my enthusiasm to find out what's happening next in the sith inquisitor storyline.
This is my problem with any f2p game. I can't hack being nickeled and dimed for basics or anything really.
Maybe I am sort of old school or something when it comes to MMO games but to me either the game is good enough to be worth a sub granting complete access to all content and features or it isn't. I think the problem many MMOs have encountered since WoW is that most of them are not good enough. People have spoken with their wallets and refused to shell out 15 bucks a month for them. Yet WoW customers don't seem to have any problem paying monthly. I can only conclude that unlike players of other games, WoW customers are satisfied with their game at least enough to value it at 15 bucks a month.
Anyway, I won't wander too much further off-topic here into the whole f2p vs subscription model discussion but I wanted to bring up why f2p games don't really tempt me, even ones I suspect would be fun to try out like this one. If was to want to play SWOTOR, I'd shell out the monthly for the full experience. I hate stuff being missing, I would absolutely hate the XP cut and any other stuff cut.
What I would try is an unlimited trial for say the first 20 levels like WoW offers. That lets me play unhindered in any way, trying any class I want, etc. in the starting areas and get a good feel for whether I like the game enough to pay for it. If the game can stand on its own two feet then I might just pony up with the monthly. If not, sorry but no cigar.