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niniendowarrior: I did not like the Trooper story so much. I do like the Trooper class itself though. I think I enjoyed the Sith Inquisitor more, but it's a shame that I did not build a healer and I realized too late!
Well so far the trooper story is badass agent hunting traitors, which works for me. It has a lot of nice spy moments and Mass Effect style renegade options. I let a senator die to stop a terrorist, for example. I like shit like that.

In contrast the Jedi story is supposed to be the KOTOR 3 of the bunch but through 20 levels it was just a bunch of random story stuff, no real central plot or great mission. I assume that changes eventually though.

As much as I enjoy the class quests and environments though the game, due to being an MMO that was built for subscriptions, just takes way too fucking long to do anything in. For a week or so I'm really into it and then the length of time to get anywhere just becomes unbearable. I might nibble at it here and there but when Shadowrun comes out tomorrow I will probably drop TOR, at least for a little while.

It's a shame. I kind of hope EA restructure the game and sell it as an offline RPG, though I know they probably never will. Stranger things have happened though.
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niniendowarrior: I did not like the Trooper story so much. I do like the Trooper class itself though. I think I enjoyed the Sith Inquisitor more, but it's a shame that I did not build a healer and I realized too late!
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StingingVelvet: Well so far the trooper story is badass agent hunting traitors, which works for me. It has a lot of nice spy moments and Mass Effect style renegade options. I let a senator die to stop a terrorist, for example. I like shit like that.

In contrast the Jedi story is supposed to be the KOTOR 3 of the bunch but through 20 levels it was just a bunch of random story stuff, no real central plot or great mission. I assume that changes eventually though.

As much as I enjoy the class quests and environments though the game, due to being an MMO that was built for subscriptions, just takes way too fucking long to do anything in. For a week or so I'm really into it and then the length of time to get anywhere just becomes unbearable. I might nibble at it here and there but when Shadowrun comes out tomorrow I will probably drop TOR, at least for a little while.

It's a shame. I kind of hope EA restructure the game and sell it as an offline RPG, though I know they probably never will. Stranger things have happened though.
I suppose part of the problem for me was that I was roleplaying a straight up goodie goodie soldier. It got really boring real fast. I like the Jedi Guardian I ended up playing over the Trooper. Much more KoTOR-y story though it does seems to have less of a personal stake at it.

EA will never restructure the game offline. They sunk in way too much money into this and the content they produced... is really too big for a single player offline game. I imagine if it wasn't an MMO, I'd imagine SWTOR releasing with about 4 character class stories and then maybe expansions to round out the missing class quests and level 50 stuff (just to illustrate the magnitude of the game as offline releases). The perfect way to recoup the (perpetual) development cost is the subs and the freemium purchases. There's just no way for an offline version to do that.
Post edited July 25, 2013 by niniendowarrior
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niniendowarrior: EA will never restructure the game offline. They sunk in way too much money into this and the content they produced... is really too big for a single player offline game. I imagine if it wasn't an MMO, I'd imagine SWTOR releasing with about 4 character class stories and then maybe expansions to round out the missing class quests and level 50 stuff (just to illustrate the magnitude of the game as offline releases). The perfect way to recoup the (perpetual) development cost is the subs and the freemium purchases. There's just no way for an offline version to do that.
Does the Jedi story get more KOTOR-y later on? I'm halfway through Taris in it and I'm just hunting a random scientist because the Empire might have his doomsday weapon.

As for the game going offline, I don't mean anytime soon and again I really doubt it will ever happy. I think there is money to be made there with a relatively cheap conversion into a more normal RPG game which they could sell on consoles as well for $60 a pop. They could even keep the MMO going and just release an edited class story as a different product.

They won't though. It's a bummer that all that story content will be lost when the game goes offline.
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niniendowarrior: EA will never restructure the game offline. They sunk in way too much money into this and the content they produced... is really too big for a single player offline game. I imagine if it wasn't an MMO, I'd imagine SWTOR releasing with about 4 character class stories and then maybe expansions to round out the missing class quests and level 50 stuff (just to illustrate the magnitude of the game as offline releases). The perfect way to recoup the (perpetual) development cost is the subs and the freemium purchases. There's just no way for an offline version to do that.
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StingingVelvet: Does the Jedi story get more KOTOR-y later on? I'm halfway through Taris in it and I'm just hunting a random scientist because the Empire might have his doomsday weapon.
I actually don't remember where I stopped anymore... but I seem to think that the big bad sith was right around the corner. Unfortunately, I got sidetracked with my brother's heroics and eventually, we both just quit.