Posted March 24, 2012
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edit: Fuuuuu...the more I think about the game, the more I want to enter. Just because the game seems like a possible playground for a ton of fun. Crap...
Just to make sure: does this: "You can PM me and ask if a particular code part is valid. I will simply give a yes or no. " <-mean that questions are asked in a form such as "Person X told me "this part of the code is a part of Deus Ex complete code, is this true?" or "Person X gave me this part of the code, is this a part of an actual game code (any game code) or did he just make up letters?"
If the validations don't mean giving out, what game the code part is for, then it would be interesting (and random) and then I guess I could enter after all. Maybe just to see, if I can get at least one game and test my skills. wpegg, based on this, do you think I'm legit to enter? Like I said, there really isn't anything I _really_ want in the game list, the fact that might make me disqualified to enter. I'd be in mainly because of the nature of the game itself.
One more edit: The reason I asked about the validation process, is that I want to know what actions I'd be able to do before immediately being condemned as a scammer in the game. I whole-heartedly think that players should use only legitimate code parts in their trades and not make up their own "code parts" using random letters, but I also do not think that the players should be able to determine a certain player mischievous, by simply asking wpegg if the person in question is lying. I think a scenario, where a person X is openly trading a Robin Hood part genuinely thinking it's a Thief 1 part, would be hilarious.
...or even trading a Robin Hood part 2 thinking it's Robin Hood part 1.
When the game codes are redeemed by a player, is the full, now useless code revealed to all players?
As for not really wanting the games. What's important is that you really want to play. My main concern was that people would just casually throw their hat in, and then just publish the code in the post when they discovered it took a bit of effort to play this.
As for validation, I was aiming to keep the rules to a very bare minimum. I'll validate code parts because I can see it just descending into a mess if people can't at least confirm that what they've acquired is useful. Otherwise they'd then pass on that poison code, and then no-one would be sure what codes were real. My goal overall is to have a situation where the participants all have something that has real world value if they can work together to extract that value. Then to leave people to their own devices to actually achieve that end. This is why I asked people their approximate age, I was curious to see if there would be any pattern of behaviour for various groups (totally unscientific of course, as the sample size is so small).