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dksone: That's not related to piracy. The mass doesn't want new or inventive games. They wont buy it, they wont pirate it.
If you look at the chart, it's the best selling games which are the most pirated...
Minecraft : 3 Million Sales

In any case, many games "for the masses", "unoriginal" were very original when first out : Mass Effet (yes !), Sands of Time, or even more : the Sims.

I think without piracy games would be (slightly) MORE expensive (no more "competition") but also BETTER (or more accurately, there would be more game availables, and those games would be more original).

When you take an alternative out, you increase demand for your product. When there is an increase in demand, producers tend to increase their production (here, in the number of different games offered) and to increase their price.
Post edited January 02, 2012 by Narwhal
IMO this list just shows that gamers don't want to be watched over the shoulder all the time by clients;

Crysis 2: Securom and Origin
MW3: Steamworks
BF3: Securom and Origin
FIFA 12: Securom and Origin
Portal 2: Steamworks

Granted I think steamworks is OK, but i still think a lot of people hate the idea of having to run a client in order to play a game. Same goes for Origin but with Origin they not only have a incredibly dodgy EULA (scanning computer for info etc) but add securom activations on top of that and are expensive to boot.

Another reason could be the fact some people may not know if it runs on there computer. It's maybe a bad excuse to pirate the games but in some cases if you are firmly against downloading steam and origin and want to test the game or actually play it, it's the only thing to do.
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Narwhal: (or more accurately, there would be more game availables, and those games would be more original).

When you take an alternative out, you increase demand for your product. When there is an increase in demand, producers tend to increase their production (here, in the number of different games offered) and to increase their price.
I wish that were true, but given the cost of game production now (and the percieved need for beautiful graphics) some genres are basically dead (like my fav Space Combat - Tie Fighter/X-Wing/Freespace/I-War) and piracy has little to do with that.
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dksone: That's not related to piracy. The mass doesn't want new or inventive games. They wont buy it, they wont pirate it.
If you look at the chart, it's the best selling games which are the most pirated...
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Narwhal: I think without piracy games would be (slightly) MORE expensive (no more "competition") but also BETTER (or more accurately, there would be more game availables, and those games would be more original).
I don't think so, the "worst" time of gaming were the early 80's. Not because of technical limitations, but because a lot of shovelware was simply thrown on the market and nearly killed the fledgeling videogame market.

Widespread piracy has the one good thing in that it is widespread. It bring a lot of people to gaming. Some of them later become consumers and producers. I would argue that 80% of all people who played and modded quake 1 played a pirated version. Of all my friends back then, nobody had a legit copy (well, it was indexed in Germany, which made it a whole lot more difficult to get it legally, even if we wanted).

Without piracy gaming would probably be still a niché market. The only reason I could play that many PC games as a kid was because I pirated most of them. And I do now spent a significant amount of money on games.
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tarasis: I wish that were true, but given the cost of game production now (and the percieved need for beautiful graphics) some genres are basically dead (like my fav Space Combat - Tie Fighter/X-Wing/Freespace/I-War) and piracy has little to do with that.
The cost of game production and the perceived need for beautiful graphics has I believe, little impact in the success or lack thereof of a genre in particular. In my opinion, space sim are the closest to naval sim (a lots of emptiness which a few battle/spaceship and their "fighters/bombers" laying around), and those have not disappeared. Yes, those are not the most popular, but they still sell enough for the developpers to live. Similarly, flight sim can still be found regularly. One of the reason might be that for obvious reason ("realistic" nature of those games), flight and naval sims would tend to be less pirated that shooters or sci-fi titles (in a ratio of total number of players of those games).

No piracy => More sales (NOT a 1:1 conversion, but even a 5:1 conversion would result be very significant) => Games that would not have enough customers to be "rentable" would become so. Even space sims.
Doesn't tell us anything. Certainly not worth reading into.
1. It's doubtless incomplete.
2, The numbers are too close. You'd need to see more than the top five to see where piracy stats start to drop off.
3. All the games listed are either Origin or Steam. How many of those stats are just people getting the cracks for the games they bought?
4. How much of that is from countries that can't buy those games in their region / can't really afford to / getting ripped off by shitty regional pricing, or have a society where piracy is normal?
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SimonG: In my opinion piracy lowers pricess, because expanded the possible consumer base and creates a "cheating competitor". High prices cause piracy, but not the other way around.
If that's the case, then nobody would pirate $6 GOGs, or songs available for $0.89 or less. No, it's more that some folks always feel entitled to something for nothing, regardless of price, and will pirate simply because they can, with almost no risk of being caught.

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SimonG: Gaming has never been cheaper than now.
I agree, however this argues against your first statement - if games are cheaper than ever, and if high prices are the driver of piracy, then illegal downloads should be decreasing. As you said later on, game piracy is not decreasing.

All that said, it's a complicated issue with the picture muddied by varying price points, varying degrees of DRM, varying laws throughout the world, the digital marketplace still trying to find its own way around the issue, and other factors.
Post edited January 02, 2012 by HereForTheBeer
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HereForTheBeer: snip
I never said that high prices are the reason for piracy, I said piracy is a reason for lower prices.

Piracy simply "is" there is no "one reason" for it, and you could write several books about the reason for internet piracy. But the factor that piracy is in this market has several implications on it. Most Pirates won't start buying games because they are more cheap, but consumer can become pirates if they feel ripped off.

And as you can never buy "everything" you want, you might still pirate even tough you are a customer. And the possibility of piracy might keep you in the hobby, as otherwise you would abandon it altogether and focus rather on books or tabletops or booze etc.

And the constant increase of piracy is simply because how much easier it is getting with each passing year. The technologcial advance is working very well for the pirates. And the piracy of gaming increases because the number of gamers increases.

Imo, Fighting piracy is very much like pissing in the wind. Why bother? Everything can be cracked. Games sell because of mass appeal and quality, not because the DRM is working.
Post edited January 02, 2012 by SimonG
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HereForTheBeer: snip
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SimonG: I never said that high prices are the reason for piracy, I said piracy is a reason for lower prices.
Really? So you never said:

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SimonG: High prices cause piracy, but not the other way around.
?
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SimonG: I honestly think that piracy might rather help "the cause" here, as those "kids" that do most of the pirating are "mainstream gamers" and not the enthusiast like us, that buy good games. And if piracy would kill of at least some of the CoD clones, I would say well done! ;-P

The only two games I "properly" pirated this year (not buying them) were MW 3 and Saboteur (which I only played for a short while, they really did release it unplayable. A shame really, as I liked the concept).
1. What is a "good game" exactly? (I like some so called mainstream games and thought them good.) 0.o

:)

2. Filthy pirate! *Points finger and hisses ala Invasion of the Body Snatchers style*
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SimonG: I never said that high prices are the reason for piracy, I said piracy is a reason for lower prices.
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HereForTheBeer: Really? So you never said:

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SimonG: High prices cause piracy, but not the other way around.
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HereForTheBeer: ?
I said high prices cause people to pirate. That doesn't mean that high prices are the reason for piracy. Piracy has many reasons. And High prices leads people towards piracy.

It's like saying "marriage causes murders" and "marriage is the reason of murder".

Edit 2: I can't get this post straight, but I don't want to "snip" your post, so this will have to do...
Post edited January 02, 2012 by SimonG
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aluinie: 1. No matter how you look at it the amount of pc downloads is bad over 3 million for the top 5 games each. Sadly this will just give games companies more ammunition for their sodding drm schemes and with those figures i can see their point although i hate drm.

2. Unless something is done to reduce the amount of people downloading games like this things wont change customers will get screwed (the ones who buy the games), companies will still lose money and not release good games on the pc thanks to these downloaders.

3. 1 solution is companies making demos again these would help people who are on the fence on the game trying that instead of downloading the full game.
1. Yes but how many copies did they sell? And also how many of those "downloads" were just partial downloads or failed downloads(The numbers count both failed downloads and partial downloads btw, not just full downloads...this skews the numbers alot.)?

2. IMO they should concentrate on making their paying customers happy with less restrictions and proper price points, and not focus so much on DRM(hurts consumers) and higher price points to combat the mythical lost sales. If they did this more they'd convert more people to buying their games(as well as if they made games less shite to beging with in some cases with regards to bugs and crap gameplay). Yes some would still pirate but a small fraction of pirates would never have bought the game anyways so screw them and focus on making your customers happy.

3. This would be awesome, and would convert more pirates to paying customers.....as long as the "demos" were playable and not just interactive short cutscenes stitched together from the best bits of the game. Maybe a return to the shareware model, where you get the first portion of the game for free or maybe 5 bucks?
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GameRager: 1. What is a "good game" exactly? (I like some so called mainstream games and thought them good.) 0.o
I love a lot of "mainstream games" too. Mass Effect, Dragon Age, etc. But an example for a "good game" that gets bought by enthusiasts would be Bastion. Or maybe S.P.A.Z.

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GameRager: 2. Filthy pirate! *Points finger and hisses ala Invasion of the Body Snatchers style*
Yeah, well, "guilty", I guess. ;-P
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GameRager: 1. What is a "good game" exactly? (I like some so called mainstream games and thought them good.) 0.o
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SimonG: I love a lot of "mainstream games" too. Mass Effect, Dragon Age, etc. But an example for a "good game" that gets bought by enthusiasts would be Bastion. Or maybe S.P.A.Z.
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Yeah, well, "guilty", I guess. ;-P
1. You just made it seem like "enthusiasts" were somehow "better" than those who like mainstream titles in your wording of that post, is all.....and as such I felt the need to don the proverbial white silk smackity gloves. I do hope you understand. :)
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SimonG: 1. This discussion isn't really new, is it?.

The music industry didn't die, and they had a far bigger problem with piracy than games. Same with the movie industry.

2. I still think that piracy as an economical factor isn't bad for the industry as a whole. The problems people have with it are far more psychological than anything else. ("He got something for free, but I payed for it. You bastard!").

3. And the gaming industry is using pirates as a scapegoat to put DRMs in games. But the actual target of those is the used games market (which got huge with ebay, etc.). The whole purpose of Steam was to kill the used game market on the PC. I don't blame them, as I don't buy used games (other than as collectors items that is).
1. AFAIK those industries are still making record profits each year....despite the moans and groans over the VCR coming out, as well as recordable audio tapes & CDs.

2. I have always wanted to say this but always held my tongue......IMHO some of it IS psychological...people mad someone got something for free, rather than it being mainly "morally wrong" to those against piracy/etc.

3. It makes me laugh when people keep spouting the piracy is killing games/causing DRM to be added to games spiel when it's really the used games market that terrifies game publishers and causes them to add such to their games.

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Jarmo: 1. But it does make sense. When half of "customers" opt for bittorrent, the magic break-even point is more and more difficult to achieve. Making trying anything new more and more risky venture. Even big companies do try this now and then, because they know they need new franchises as well. But they can't afford too many 50 million flops between know successes.

2. The creativity and will to innovate is still out there though, without publisher support there's only the indie way to go. You work for a year or two and hope for the best. Some come out on top but on average the production values just aren't there, a few guys in a garage just can't match a team of dozens. The successful ones tend to go with a highly stylized less labour intensive route. World of Goo was awesome, but what works in a casual game doesn't work in AAA titles.

3. You see creativity, but you won't see anything of Mass Effect production values from indie scene.

4. And hey, the early cartridge games and such. The cost was high and the content was low. Nice to play and all, but they were usually something a single developer or a small team cooked up in a few weeks. Now the developement costs are 100 times as high, yet the prices have remained the same or gone down.
1. Maybe they shouldn't be spending so much(50 millionish) on new game franchises then? Now i'm not saying to cut content on new titles but they can cut corners in many places....like not spending on so many bloody full page ads in gamer mags or "buying" reviews from "critics" of such mags, and perhpas using free/viral advertising channels to save costs(youtube/twitter/facebook/cheap domain hosting of viral ad sites/etc). Those are just some ways they could save and cut the costs down.

2. What about the early 3DRealms game successes and other such "garage"/small team developers that made successes from hardly nothing? Just because you're indie doesn't mean you can't make a huge hit or be ultra successful if you try.

3. Read number 2 again.

4. Cut costs then and produce a AAA title with more emphasis on gameplay and story than just graphics, and cut costs in various ways as I lined out in number 1.
Post edited January 02, 2012 by GameRager
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Narwhal: I think without piracy games would be (slightly) MORE expensive (no more "competition") but also BETTER (or more accurately, there would be more game availables, and those games would be more original).
PS3 exclusives were not really any better, more original, that multi-platform ones, nor did they core more "genre", and yet the console remained piracy free for several years.