Posted February 18, 2010
Navagon
Easily Persuaded
Navagon Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From United Kingdom
Jekadu
Not a lake
Jekadu Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2009
From Sweden
Posted February 18, 2010
ilves: I swear we've had this thread before, but never hurts to give it another go...
Freespace 2: Dive
http://www.youtube.com/watch?v=UrchciHCI8A
Freespace 2: Dive
http://www.youtube.com/watch?v=UrchciHCI8A
Oh, yeah. And that level just gets more intriguing. I kind of wish it had been more open - maybe have multiple, hidden objectives? - but overall it's an awesome level.
The level where you're trying to defend one of the destroyers or whatever as it retreats out of the nebula is also very memorable - you can't see the whole ship, and no matter which way you go there always seems to be more of it. The playful opening of the level (keep some experimental stealth fighters from winning in a war game) also helps make it memorable.
Overall most of Freespace 2 is pretty memorable. It's hard to pick a particular level. :P
As for Planescape: Torment... well, pretty much the entire game, I'd say. And if that's too much, then it's a tie between the final level and the Mortuary. Oh, and the Brothel for Slaking Intellectual Lusts.
gofsbulldogs07
New User
gofsbulldogs07 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted February 18, 2010
Half-life 2 Ravenholm was pretty awesome, and most of the underground levels in STALKER SoC comes to mind.
Chihaya
New User
Chihaya Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2009
From Canada
Posted February 18, 2010
The cafe at the opening of Indigo Prophecy.
Everything in Bloodlines.
Everything in Bloodlines.
Zjeraar
professional pessimist
Zjeraar Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2009
From Netherlands
Posted February 18, 2010
apexultima: as for memorable levels i would probably say:
Gunstar Heroes - The Dice Palace
Lylatwars - Venom
Tomb Raider - Lara's Mansion
Sonic - Green Hill Zone
NerdKoopa: Aww man... I can't believe I forgot Green Hill Zone! Gotta fix that. EDIT: Fix'd! My personal top 4 has been updated to top 5. Gunstar Heroes - The Dice Palace
Lylatwars - Venom
Tomb Raider - Lara's Mansion
Sonic - Green Hill Zone
Hm, I don't understand why I neglected to include Green Hill Zone from Sonic 1 as well, considering I did include Chemical Plant Zone Act 2 from Sonic 2 which is memorable to me, because it showcased the ability to gain an immense amount of speed right in the beginning, featured a secret shortcut that brought you straight to Dr. Robotnik, a tense couple of seconds where you struggle to stay ahead of the rising water and had an interesting boss. Besides that, I really loved the look of the Chemical Plant Zone in general and the way the zone seemed to be so intricate.
Post edited February 18, 2010 by Zjeraar
Jekadu
Not a lake
Jekadu Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2009
From Sweden
Posted February 20, 2010
I just remembered my favourite level from Half-Life 2: Episode 1. I can't remember what it's called, but it's the one where you're in complete darkness and you have to use your flashlight to "paint" targets for Alyx to shoot. Best part of the episodes, in my opinion.
LaCru
New User
LaCru Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From Sweden
Posted February 20, 2010
Metal slug 3: 1st level, when you realize the branching paths.
Best game ever!
Best game ever!
Post edited February 20, 2010 by Three4Flinching
robobrien
Newly Used
robobrien Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2009
From United Kingdom
Posted February 20, 2010
A game called Trantor, which i played on the Amstrad pc.
As the game loaded from cassette there was a huge graphic of your spaceship landing which blew me away, (my age was still in single digits back then), and the large sprites plus a big blue alien which lurked on one of the lower levels were the best graphics and gameplay i had ever seen outside of an arcade machine.
And the game Aliens, the old version where you had a crosshair but the game scrolled from left to right. At some point in the game the power is cut and when you enter a blacked-out room and hear the alert noise signalling an alien, you have to fire your gun so a flash of light illuminates the area briefly; you get a few shots before the alien eats your face. Sometimes the flash of light would show the alien looming before you, going in for the kill. The first game that unnerved me and made me jump.
As the game loaded from cassette there was a huge graphic of your spaceship landing which blew me away, (my age was still in single digits back then), and the large sprites plus a big blue alien which lurked on one of the lower levels were the best graphics and gameplay i had ever seen outside of an arcade machine.
And the game Aliens, the old version where you had a crosshair but the game scrolled from left to right. At some point in the game the power is cut and when you enter a blacked-out room and hear the alert noise signalling an alien, you have to fire your gun so a flash of light illuminates the area briefly; you get a few shots before the alien eats your face. Sometimes the flash of light would show the alien looming before you, going in for the kill. The first game that unnerved me and made me jump.
jungletoad
In GOG we trust
jungletoad Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2009
From United States
Posted February 20, 2010
The battle with the sand dragon in Shadow of the Colossus was absolutely epic:
http://www.youtube.com/watch?v=dPyiY2C2-uc
http://www.youtube.com/watch?v=dPyiY2C2-uc
prakaa
"Large Talons?"
prakaa Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Australia
Karlallen
The Last Melon
Karlallen Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From New Zealand
Posted February 20, 2010
Shadar Logoth - The Wheel of Time.
The Ways - The Wheel of Time
The Ways - The Wheel of Time
PaakType
Space Chief
PaakType Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From United States
Posted February 21, 2010
I could do this all day, but I'll limit myself to ten.
"Anticitizen One" to "Follow Freeman!" is probably the best part of Half-Life 2. Ravenholm is great, but it doesn't quite compare to getting thrust into the role of resistance leader and finally taking the fight to the Combine.
"Shock and Awe" from Modern Warfare is unforgettable for reasons I won't mention. You need to see it for yourself.
Chapter 6 of Mother 3. Simple and beautiful.
It's certainly not the game's best level, but Hell's Kitchen in Deus Ex was what first convinced me that the game was something special.
The final part of "Smile" in Killer7, when all the pieces fall into place. It's one of the only levels that carries no risk whatsoever of failure--it's pretty much just walking from cinematic to cinematic--but it's the most fitting climax possible. When he opens the briefcase . . . damn.
Dungeon 9 in the original Legend of Zelda was a harrowing experience when I first played it. Far more than the previous dungeons, it felt like a genuinely hostile place that I'd be lucky to escape alive. Conquering it was a defining moment of my childhood.
Star Light Zone in Sonic the Hedgehog. Do games get any lovelier? If so, then not by much. That music.
I feel like I need to include something from Thief II, but picking just one level is an absolute bastard, because so much of it is just exquisite level design. I guess the one that most sticks out to me is "Ambush!" (the one where you have to make your way through the city streets back to your apartment). All kinds of tension.
1-1 in Demon's Souls. Really, the entire game is wonderfully put together, but that first taste of it does such a great job of showing you exactly what the game demands of you.
And finally, more a combination of boss and level, I guess, but The End in Metal Gear Solid 3. A boss battle that can easily last longer than half an hour and yet stay perfectly tense from beginning to end. Finally catching a glimpse of him just as he spots you, and then getting off a shot before he can--that never gets old.
"Anticitizen One" to "Follow Freeman!" is probably the best part of Half-Life 2. Ravenholm is great, but it doesn't quite compare to getting thrust into the role of resistance leader and finally taking the fight to the Combine.
"Shock and Awe" from Modern Warfare is unforgettable for reasons I won't mention. You need to see it for yourself.
Chapter 6 of Mother 3. Simple and beautiful.
It's certainly not the game's best level, but Hell's Kitchen in Deus Ex was what first convinced me that the game was something special.
The final part of "Smile" in Killer7, when all the pieces fall into place. It's one of the only levels that carries no risk whatsoever of failure--it's pretty much just walking from cinematic to cinematic--but it's the most fitting climax possible. When he opens the briefcase . . . damn.
Dungeon 9 in the original Legend of Zelda was a harrowing experience when I first played it. Far more than the previous dungeons, it felt like a genuinely hostile place that I'd be lucky to escape alive. Conquering it was a defining moment of my childhood.
Star Light Zone in Sonic the Hedgehog. Do games get any lovelier? If so, then not by much. That music.
I feel like I need to include something from Thief II, but picking just one level is an absolute bastard, because so much of it is just exquisite level design. I guess the one that most sticks out to me is "Ambush!" (the one where you have to make your way through the city streets back to your apartment). All kinds of tension.
1-1 in Demon's Souls. Really, the entire game is wonderfully put together, but that first taste of it does such a great job of showing you exactly what the game demands of you.
And finally, more a combination of boss and level, I guess, but The End in Metal Gear Solid 3. A boss battle that can easily last longer than half an hour and yet stay perfectly tense from beginning to end. Finally catching a glimpse of him just as he spots you, and then getting off a shot before he can--that never gets old.
Post edited February 21, 2010 by PaakType
GeeLW
(Real) Old User
GeeLW Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Jekadu
Not a lake
Jekadu Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2009
From Sweden
Posted February 21, 2010
Aatami: Fort Frolic - Bioshock.
The Milkman Prophecy - Psychonauts
Dark Carnival - Left 4 Dead 2
The Hotel (Forgot the name, think it was something like Oceanview) - Vampire: Bloodlines
All I can think of right now.
prakaa: Dark Carnical is defs the best campaign.. The Milkman Prophecy - Psychonauts
Dark Carnival - Left 4 Dead 2
The Hotel (Forgot the name, think it was something like Oceanview) - Vampire: Bloodlines
All I can think of right now.
I love the bridge finale in The Parish. It's also pretty cool to recognize the architecture - I went to New Orleans with my family during the summer holidays.
Oh, and +1 on Milkman Conspiracy. Although, there aren't really any unmemorable levels in Psychonauts. Milkman conspiracy is my favorite, though. You can probably tell.
Post edited February 21, 2010 by Whitecroc
Aatami
Speedy Gentleman
Aatami Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom
Posted February 21, 2010
Whitecroc: I love the bridge finale in The Parish. It's also pretty cool to recognize the architecture - I went to New Orleans with my family during the summer holidays.
Oh, and +1 on Milkman Conspiracy. Although, there aren't really any unmemorable levels in Psychonauts. Milkman conspiracy is my favorite, though. You can probably tell.
Oh, and +1 on Milkman Conspiracy. Although, there aren't really any unmemorable levels in Psychonauts. Milkman conspiracy is my favorite, though. You can probably tell.
Ah I got the name wrong :\
Could have sworn it was the Prophecy.