captfitz: Plot and story are different things. Yes, it has a generic overarching middle-of-a-space-opera-trilogy general plotline. But the character development is surprising and deep. ME1 was definitely more plot-centered, if that's what you're still arguing about, but ME2 has sort of specialized storytelling to fit the gaming medium by making it more personal and character driven. I am not enthralled with saving the universe from the reapers, but I am absolutely caught up in the small dramas and victories and failures of my team, and the large majority of their stories (i'm talking mostly about the loyalty missions) are undeniably original and imaginative.
I mostly agree with you, but thought I'd bring some theory into it. I'll quote from William Gass on this one:
"History is often written as a story so that it can seem to have a purpose, to be on its way somewhere; because stories deny that life is no more than an endlessly muddled middle; they beg each length of it to have a beginning and end like a ballgame or banquet. Stories are sneaky justifications. You can buy stories at the store, where they are a dime a dozen. Stories are interesting only when they are floors in buildings. Stories are a bore. What one wants to do with stories is screw them up. Stories ought to be in pictures. They're wonderful to see. Still, a little story gets into everything. Thank the ghosts of Fictions past for that."
In short? Plot and story are in cahoots. In fact, in a Guide to Narrative Craft (edited by Janet Burroway) she claims that the difference between story and plot are as follows:
Plot: A series of events deliberately arranged so as to reveal their dramatic, thematic and emotional significance.
Story: a series of events recorded in their chronological order.
Neither of those has anything to do with what we like about good fiction. I could present a generic basic narrative (using plot or story) and you might not be able to tell me which novel or film or game I'm talking about. However, if I said the name of any of the items it COULD be, you would probably find yourself moved by an immediate emotional response that has NOTHING to do with the bottom line.
No one cares about "boy meets girl" or "stranger comes to town". No one even cares that there will be x number of dramatic moments that the boy and girl toy with one another before getting together, nor do they care that the stranger will save the town after conflict and trial. We know these things will happen and all we care about is how these things are handled by each individual.
Characters interacting within the bounds of our sneaky justifications. That's what creates memorable narrative. Otherwise we wouldn't care about sunsets or water because they've rarely got anything to do with plot or story. Yet, somehow, we might remember that a character wore a certain type of coat or hat, even if it said nothing about the forward motion of a plot or story and only a little something about the periphery.
TheMadSpin: It's clear by now that the original poster likely expected a knee-jerk reaction that mirrored his own unsupported distaste for the game.
Maybe it's because the game is still a full priced title from the modern age (we're only allowed to love old games here right?) Maybe it's because of some long seeded gripe with Bioware. Who knows, because the original poster hasn't actually offered his opinion. He just posted someone else's and then scoffed at the opinion of others without elaboration.
stonebro: I never said I zealously supported every claim found in the article to which I linked. I don't. The criticism of aliens actually using english language for example, is just dumb. What else are they going to use if they intend to sell the game to people on this planet? Or the complaining about log books.I just said it was an interesting read, certainly more interesting than your average WOOOOW 98% NAO fanboi review. The assertion that ME2 would never have scored 96%+ in most reviews if it hadn't been, specifically, Mass Effect 2 (C) 2010 Bioware, is one I wholly agree with. It's gotten a lions share of Fallout 3 - syndrome in that respect. I also hate the handholding thing most games are doing now - ME2 included - unfortunately that's a problem with the "next-gen" console generation and not this game in particular. I hated hacking the seven billion different vending machines, turrets, and god-knows-whats in Bioshock. The hacking minigames were redudant and irritating, and most of the hacks were completely superfluous and ended up as a waste of time for a completionist gamer like myself.
I enjoyed the gameplay of ME1 enough to finish it. In contrast I didn't enjoy the gameplay of Fallout 3 enough to even make it past Megaton, so Bioware must have gotten something right. I also enjoyed a few aspects of how the world was fleshed out.
I hardly think my "distaste" is wholly unsupported. Threads like this have a tendency to bring forth those who violently disagree with you, rather than people who share your views.
Oh, and I play new games just as much as old games. We discuss new games just as much as old games on these forums.
This is clearer now that you've spent more of your own intellect discussing this topic. Before you hadn't.
Still, if we're talking about whether or not your opinion is supported, it seems pretty clear that you're in the extreme minority. No big deal, I hate Halo and yet it still plugs on towards immortality.