C17: It is one of the finest stories told in this generation of gaming, maybe all of them. But yes it has a few problems.
Naughty Dog immerses the player in a articulately crafted world filled with atmosphere and suspense. Upon entering combat sections players generally prefer stealth, weapons are lethal and death comes easy. But the crux of the issue is that those gun toting enemies that have seemingly endless supplies of munitions, rarely drop ammo at all.
This is somewhat disconcerting especially if you have played the Metro Series, where scavenging is equally important. You don't expect to find a whole magazine of ammunition from a recently departed foe, but you find and expect a couple rounds at least. Needless to say I am greatly disappointed by Naughty Dog's handling of this situation, the world feels broken in that respect. Also New Game Plus could have been handled better as well.
All this being said, it is still a great game I hope everyone who has the opportunity plays it.
Exactly - the story makes the world so believable and then combat starts and you go WTF?
For example: you'll quickly get swamped by enemies which appear out of nowhere. Why would a huge band of 40 people be out exploring like that for starters? It makes no sense. That's very much the case - the game suddenly goes "oh, enemies appear out of nowhere!" and usually very little explanations are given. Since radios are no longer used, it seems very weird how fast everyone knows where you are and how quickly more enemies appear.
Or how about the sniping section where you have to defend Ellie when enemies are running towards them from all sides - cartoon style. Really? Enemies wouldn't take cover when a sniper is obviously taking them out one at a time? The first thing they would do, is head for the sniper.
And don't get me started on two guys talking to each other, you taking out one of them, and the other guy not noticing even if he's just 5 feet away and partially turned towards him and his buddy is gasping and trashing right besides him while you strangle him!
It's stuff like that that really jars with the story. When you have something so near-perfect, the gameplay really has to match it and it doesn't. Without the story it would be a sub-par action game. Everything is simply far too scripted to be really enjoyable.
What's so painful here, is how the game could have given you some more space and made things a lot more fun: placing all sorts of nifty traps against the infected, rigging crap to blow and so on - but instead you throw molotov's which oddly enough don't burn people when they walk through it or nail bombs that magically explode when someone comes near (someone manage to understand that one?)