Gnostic: Arggg, another adventure game. Is it really worth it? A little tired by all the adventure games I buy on gog but never play.
Do indies love making adventure games as it is cheaper to produce?
I am no expert, but it seems to me that they only need to think up a story and some puzzles and draw some more scene, you got another adventure game ready.
Compare to the time for RPG in addition to those effort above you need to tweak game play balance, test the flow of the game, test for bugs, generate much more scene, battles, sprite, animation, music for varied places and mood, test for beta.
Only very good adventure games can stay afloat. And there are few good Indie RPG due to the upfront effort required. But this is only my opinion.
awalterj: An indie adventure game with full voice acting could end up costing more to develop than an indie RPG without voice work.
A fully fleshed out RPG might involve more work than a fully fleshed out point & click adventure but not necessarily. In terms of development hours vs playtime hours, adventure games are probably more work than RPGs since adventure games are usually much shorter and RPGs can draw out playtime with battles that keep reusing the same assets. RPGs often recycle and stretch out their own assets (multiple enemy types made from same base sprite etc) while adventure games have lots of screens that you pass through only once. I think it's impossible to say which is more work, highly depends on the production values, style and scale of the project.
I think the amount of work that goes into point & click adventure games is gravely underestimated. Even if you use the AGS engine, you have to make all the assets from scratch (backgrounds, sprites, sound effects, music, etc.
One thing that's particularly hard is designing puzzles, try to come up with good puzzles that don't seem borrowed from older games but at the same time aren't so off-the-wall that the average gamer can't figure them out. This must be devilishly hard work. Just because we play through adventure games in a handful hours doesn't mean the game didn't require hundreds or even thousands of hours of work. I have the highest respect for indie developers like Petter Ljungqvist who pretty much made The Samaritan Paradox all by himself.
Well does Petter Ljungqvist have a great game or done anything to warrant people patronage?
Anyway I trust you as a fellow GOGer and went on to buy it.
If you like to support one man team indie I would recommend you Matt Roszak
http://kupogames.com/
I PM you a gift of his game, Epic Battle Fantasy 4 to see his work.
I support him because instead of crying of the indie bubble and whatnot, he creates a string of good games that are TRUELY FREE to play WITHOUT MICRO TRANSACTION for time wall, difficulty wall, grind wall to build up his reputation and loyal fan base.
This game visual is colorful and aesthetically pleasing, story humorous, game play wizardry like and……
I am not the greatest reviewer so head over the link below and see all the good things people say about him
http://store.steampowered.com/app/265610/
If you see the review section, from all 138 review, only 1 review is not recommended, which is quite rare to see in steam.
That attests to his popularity and game quality.
You can check his other TRUE Free to play games in Kongregate. Even Epic Battle Fantasy 4 free to play version with less content does not diminish game play experience.
http://www.kongregate.com/games/kupo707/epic-battle-fantasy-4 I can vouch for that because I only play the Kongeregate premium version despite having the steam version due to time constrain. (Brief playing the steam version to check new feature does not count)