Posted February 27, 2010
Okay. So suppose you have the opportunity to make any sort of videogame you like. Budget is not an issue. Technological limitations are not an issue. The tastes of the gaming public are not an issue. It can be as wildly impractical and unmarketable as you like--it just has to be the sort of game you dream of playing.
What do you end up making?
Note: The description that follows ended up much longer than I expected. Feel free to skip it and get to your own dream-game creation.
Here's one that I've been dwelling on for some time now: Untitled FIrst-Person Chase Scene Game. The game starts out with minimal exposition--you're in an alley, meeting a shady-looking contact who hands you a briefcase and explains that you need to get it to a certain individual at a certain building across town (no explanation is given at any point in the game). Then, shortly after he makes the handoff, some menacing MIB types show up and charge after you. Unarmed, your only option is to run like hell.
Running is the name of the game. You won't pick up any weapons, and your hand-to-hand combat skills are unimpressive. You can try to fight off your pursuers, but you won't last more than a few seconds. All you can do is try to escape as you make your way to your target (which, conveniently, is the tallest building in the city and has its name emblazoned prominently across it). The running/jumping/sliding/etc. mechanics are much like those in Mirror's Edge, although you aren't quite as agile. You won't be pulling off fancy parkour maneuvers, but you're definitely a better-than-average runner.
The entire city is open to you. Every building is fully modeled, exterior and interior, with realistic physics for every object. You can duck into any building to try and elude your pursuers. Push over bookcases to block doors, pull a fire alarm to cause a crowd to panic and provide convenient cover, swipe a hat/jacket from a coatrack at the entrance to a restaurant to use as a makeshift disguise, etc. Stealth is sometimes an option, but you'll eventually get spotted and have to get back to running. The game gives you plenty of options for eluding your pursuers, but no place is safe for long--if you don't keep moving, you will get caught.
You don't get any sort of HUD or map, but because your destination is clearly visible from most locations in the city, you're unlikely to get lost (the city is big, by the way--a straight shot from the starting point to the target building would take an hour, and you're probably not going to have much luck taking that route). As you elude capture for longer and longer, the search effort intensifies; you face more and better-trained agents. They'll call local law enforcement on you (or, if you're a bit too destructive in your trek through the city, you'll catch their attention on your own). Eventually, they'll stop trying to take you alive and instead open fire whenever they get a glimpse of you. Then come the helicopters and snipers.
If you make it, you still have to make your way up the building. Which is, of course, on full alert, so stealth becomes crucial. When you finally make the handoff, the ending you get depends on your completion time, a la Metroid. The game's short (a couple of hours per playthrough), but it's designed for speedrunning, and the paths through it are virtually unlimited.
So that's my impractical dream game of the moment. What's yours?
What do you end up making?
Note: The description that follows ended up much longer than I expected. Feel free to skip it and get to your own dream-game creation.
Here's one that I've been dwelling on for some time now: Untitled FIrst-Person Chase Scene Game. The game starts out with minimal exposition--you're in an alley, meeting a shady-looking contact who hands you a briefcase and explains that you need to get it to a certain individual at a certain building across town (no explanation is given at any point in the game). Then, shortly after he makes the handoff, some menacing MIB types show up and charge after you. Unarmed, your only option is to run like hell.
Running is the name of the game. You won't pick up any weapons, and your hand-to-hand combat skills are unimpressive. You can try to fight off your pursuers, but you won't last more than a few seconds. All you can do is try to escape as you make your way to your target (which, conveniently, is the tallest building in the city and has its name emblazoned prominently across it). The running/jumping/sliding/etc. mechanics are much like those in Mirror's Edge, although you aren't quite as agile. You won't be pulling off fancy parkour maneuvers, but you're definitely a better-than-average runner.
The entire city is open to you. Every building is fully modeled, exterior and interior, with realistic physics for every object. You can duck into any building to try and elude your pursuers. Push over bookcases to block doors, pull a fire alarm to cause a crowd to panic and provide convenient cover, swipe a hat/jacket from a coatrack at the entrance to a restaurant to use as a makeshift disguise, etc. Stealth is sometimes an option, but you'll eventually get spotted and have to get back to running. The game gives you plenty of options for eluding your pursuers, but no place is safe for long--if you don't keep moving, you will get caught.
You don't get any sort of HUD or map, but because your destination is clearly visible from most locations in the city, you're unlikely to get lost (the city is big, by the way--a straight shot from the starting point to the target building would take an hour, and you're probably not going to have much luck taking that route). As you elude capture for longer and longer, the search effort intensifies; you face more and better-trained agents. They'll call local law enforcement on you (or, if you're a bit too destructive in your trek through the city, you'll catch their attention on your own). Eventually, they'll stop trying to take you alive and instead open fire whenever they get a glimpse of you. Then come the helicopters and snipers.
If you make it, you still have to make your way up the building. Which is, of course, on full alert, so stealth becomes crucial. When you finally make the handoff, the ending you get depends on your completion time, a la Metroid. The game's short (a couple of hours per playthrough), but it's designed for speedrunning, and the paths through it are virtually unlimited.
So that's my impractical dream game of the moment. What's yours?