Posted June 14, 2011
The link itself doesn't seem to have that much basis, parts of it I can agree with, certain parts are just so far out there it's like "err... whut?" that said I'm not going to re-iterate what I've already read in this thread because quite abit of it I do agree with.
I've read through pretty much all of it though I skimmed through some posts but just throwing out something I've yet to see mentioned so far and that is, for such bland, same game over and over why do they all sell so much?
Surely the publishers whining about such high development costs wouldn't continually invest in a product that is failing over and over again, these games are all selling enough for publishers to want to milk it over and over again, something I'd have thought they'd not do if their return was practically nothing.
As I say I'm just throwing this idea out there in part for discussion, whether the means of the games being sold is just a fad between a common type of gamer, brainwash-like marketing or a great ability to hype games based on a series name, etc. I don't know but it's working enough to satisfy some big names to keep producing them.
It's like there is a trend we don't like but we all have different ideas of what that trend is. Do we not like sequels? No DRM or DLC? How about something different than just another FPS that looks the same as the rest? Is motion control really good? How FPS or games have changed since way back when we found it more fun which then resolves into a few different debates on stuff like, how realism is handled, how games have evolved to be more real but where the line is, etc. We're sort of stuck in this endless loop of trying to define what it is exactly that we don't like about the current trend and we all seem to have a different answer of what is wrong and how to fix it. One thing is for sure however and that is for all the debates on it, those games sequels with DRM and DLC that are the same FPS games with more modern realism, etc are coming out by the dozen and the public are snapping them up each and every time.
Just to finish up with an opinion in that there is a divided market, a market with some pretty big gaps to be filled and there will be devs who want to supply the demand where those gaps reside, whether they be smaller indie companies or not. It depends on your preferences in terms of games but for me personally 2011 has been a good year for gaming and is looking even better towards the end of the year and 2012. Again this is just because of quite a few games I look forward too or enjoy that have been released or are due to be released and none of them have been an FPS, unless you count Portal 2 in that category.
Excuse that I used this post as more like a think-tank, I went on a typing spree as I thought and well the result is a little longer than I originally meant, I just meant to bring up an alternate point that I didn't see in this thread so far. (though I may have missed someone else bring it up)
I've read through pretty much all of it though I skimmed through some posts but just throwing out something I've yet to see mentioned so far and that is, for such bland, same game over and over why do they all sell so much?
Surely the publishers whining about such high development costs wouldn't continually invest in a product that is failing over and over again, these games are all selling enough for publishers to want to milk it over and over again, something I'd have thought they'd not do if their return was practically nothing.
As I say I'm just throwing this idea out there in part for discussion, whether the means of the games being sold is just a fad between a common type of gamer, brainwash-like marketing or a great ability to hype games based on a series name, etc. I don't know but it's working enough to satisfy some big names to keep producing them.
It's like there is a trend we don't like but we all have different ideas of what that trend is. Do we not like sequels? No DRM or DLC? How about something different than just another FPS that looks the same as the rest? Is motion control really good? How FPS or games have changed since way back when we found it more fun which then resolves into a few different debates on stuff like, how realism is handled, how games have evolved to be more real but where the line is, etc. We're sort of stuck in this endless loop of trying to define what it is exactly that we don't like about the current trend and we all seem to have a different answer of what is wrong and how to fix it. One thing is for sure however and that is for all the debates on it, those games sequels with DRM and DLC that are the same FPS games with more modern realism, etc are coming out by the dozen and the public are snapping them up each and every time.
Just to finish up with an opinion in that there is a divided market, a market with some pretty big gaps to be filled and there will be devs who want to supply the demand where those gaps reside, whether they be smaller indie companies or not. It depends on your preferences in terms of games but for me personally 2011 has been a good year for gaming and is looking even better towards the end of the year and 2012. Again this is just because of quite a few games I look forward too or enjoy that have been released or are due to be released and none of them have been an FPS, unless you count Portal 2 in that category.
Excuse that I used this post as more like a think-tank, I went on a typing spree as I thought and well the result is a little longer than I originally meant, I just meant to bring up an alternate point that I didn't see in this thread so far. (though I may have missed someone else bring it up)