Adzeth: I really want my games to have a numerical health indicator on the HUD. That isn't even enough for me, actually, I want it to be in integers, and I want the health to be such that it doesn't regenerate except in special cases like if you're touching a secret rainbow or step on a medkit. This bloody screen effect thing they have going on nowadays just isn't fun at all.
Vestin: Or you can have a trillion health potions that you have to manually ingest and never run out of, but PLEASE, no health system that actually manages to sidestep all of this pointless tediousness ;).
Actually - the revelation came to me back in the day when "Clive Barker's: Jericho" 's mechanics were discussed, specifically the outrage of not having a jump button. If I were to summarize the controversy, it would go like this:
"You can press the 'use' key to jump across small obstacles. Is there any reason why you'd REALLY WANT to jump around the levels like an idiot ?"
"Because THAT'S WHAT I'M USED TO ;_; !"
Oh, and there's also the anti-cutscene, anti-Quick_Time_Events front of people who can't get through their skulls that it's not "dumbing down" and "ZOMG press X not to die" but the physical impossibility of integrating some maneuvers into the standard control scheme. That's why we have the f***ing "interact" button that takes care of a lot of actions that may be as trivial as pushing a button, opening a door or flipping a switch, but would be a nightmare to break down into simpler motions that can be executed with WSAD and friends.
I swear, people who whine about this should be forced to play QWOP... Basically what I want is that there's some sort of a consequence if I keep screwing up in fights. I much rather explore every nook and cranny for a health pack than pop out of cover and shoot at guys until the screen is pretty red, then go back into cover until the screen is no longer that red, repeat, over and over and over again. I like the integer health indicators because then I can easily assess whether I'm screwed or not, health bars are okay too. I'm not trying to be too picky here, but it really detracts from my gaming enjoyment. I just don't like the omni-regeneration of health or the red gooey screen. (actually I don't like too much of this realism thing in my games anyway)
Maybe my preferences are like that just because that's what I'm used to (though by now I'm rather used to regenerating health), it's quite possible, but I believe there's nothing wrong or similar to outrage with my wanting to have integer health indicators in games :)
(I just went and assumed you meant that bit as an reply to me)
I'm only against Wii quick time events. I don't want to wiggle/shake and twist the controller, even if there's an alien with sharp outwards teeth trying to kiss me. Cutscenes are okay as long as they're well integrated into the game (so they don't interrupt anything important without a really good reason or not-make-any-sense).