Posted November 26, 2012
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Iain
Going Retro
Iain Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United Kingdom
Posted November 26, 2012
It was tough starting out on Wizball, but after the stability upgrades things became much easier I remember. Collecting and mixing the different colours to return the needed specific colour to each world once your pots were full with the droplets collected. You also got your cat who was the satellite similar to other shooters at the time like R Type etc, gave you a needed firepower boost!
One of my favourites has to be Platoon, a license well used and it was a damned fine game. I could never kill Sgt Barnes at the end though, always ran out of time!
!I also remember when I first started playing Paralax, I had the budget version which basically only had a paragraph of text telling you how to play on the inlay. It did not tell you though anything about landing and rescuing scientists. I just thought you flew around in the area where you started and just shoot stuff down. Then a few months later a friend came round and mentioned how to disable the gates into the next area and the fact you had to rescue people! I was clueless until that point about any of that stuff!
One of my favourites has to be Platoon, a license well used and it was a damned fine game. I could never kill Sgt Barnes at the end though, always ran out of time!
!I also remember when I first started playing Paralax, I had the budget version which basically only had a paragraph of text telling you how to play on the inlay. It did not tell you though anything about landing and rescuing scientists. I just thought you flew around in the area where you started and just shoot stuff down. Then a few months later a friend came round and mentioned how to disable the gates into the next area and the fact you had to rescue people! I was clueless until that point about any of that stuff!
aluinie
stealthy elf
aluinie Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom
Posted November 26, 2012
sounds interesting considering how big the company was in the 8 bit - 16 bit era.
timppu
Favorite race: Formula__One
timppu Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Finland
Posted November 26, 2012
Wishbone: Most movie tie-in games have always been crappy, and Ocean's were no exception. The only really good one of theirs I can recall was Batman: The Movie.
I think the Robocop 3 game was even better than the movie. :) I think it was also from Ocean. EDIT: And I mean specifically the PC/Amiga/ST version, not the Commodore 64/Sinclair Spectrum version.
PC: http://www.mobygames.com/game/robocop-3_
C=64: http://www.mobygames.com/game/robocop-3__ (I've never seen this, no idea if it is any good)
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Lone3wolf
Kai Grandmaster
Lone3wolf Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2009
From United Kingdom
Posted November 26, 2012
Wishbone: It was just a pity that all of the ports to other platforms than the C64 didn't do the game justice.
Given the technical limitations of the ZX Spectrum 48K, they did pretty good. It didn't have fancy chips dedicated to sound (at least until the AY-3-8912 was added to the 128K(and "+" ) models and sprites/graphics modes... (at least until the Sam Coupé right at the death of 8-bit systems). Hell, I loved the little rubber-keyed fugly graphics with colour-clash. Made me care less about graphics in games, and more about gameplay and immersion.
boyo.115
New User
boyo.115 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom
Posted November 26, 2012
Anyone placed a pledge yet?
Lone3wolf
Kai Grandmaster
Lone3wolf Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2009
From United Kingdom
_ChaosFox_
Zero fox given.
_ChaosFox_ Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From Germany
Posted November 26, 2012
For the record, there's an unofficial remake of Wizball for the PC made by Retrospec. It's not bad at all.
http://retrospec.sgn.net/game/wizball
http://retrospec.sgn.net/game/wizball
boyo.115
New User
boyo.115 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom
Posted November 26, 2012
Well the book is not going to be made without a little support :-)
SimpleUser
It's me, honest!
SimpleUser Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From United Kingdom
Posted November 26, 2012
Getting the Sensible Software book as well so not to get this would be just plain wrong! :)
Just hope someone does an Infocom and Level9 books - those would be instant-pledge :)
Just hope someone does an Infocom and Level9 books - those would be instant-pledge :)
Post edited November 26, 2012 by SimpleUser
Red_Avatar
Be vigilant
Red_Avatar Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Belgium
Posted November 27, 2012
Wishbone: It was just a pity that all of the ports to other platforms than the C64 didn't do the game justice.
Lone3wolf: Given the technical limitations of the ZX Spectrum 48K, they did pretty good. It didn't have fancy chips dedicated to sound (at least until the AY-3-8912 was added to the 128K(and "+" ) models and sprites/graphics modes... (at least until the Sam Coupé right at the death of 8-bit systems). Hell, I loved the little rubber-keyed fugly graphics with colour-clash. Made me care less about graphics in games, and more about gameplay and immersion.
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Posted November 27, 2012
Wishbone: It was just a pity that all of the ports to other platforms than the C64 didn't do the game justice.
Lone3wolf: Given the technical limitations of the ZX Spectrum 48K, they did pretty good. It didn't have fancy chips dedicated to sound (at least until the AY-3-8912 was added to the 128K(and "+" ) models and sprites/graphics modes... (at least until the Sam Coupé right at the death of 8-bit systems). Hell, I loved the little rubber-keyed fugly graphics with colour-clash. Made me care less about graphics in games, and more about gameplay and immersion.