Posted October 30, 2014
Alright, I'm in for the fun of it and for a $5.99 game. Should I win, I'd like Austrobogulator to get the other one, as a thank you for his awesome Games Finished in 2014 thread and the nice discussions in it. :)
Q1 & Q2:
My top 3 favorite genres are adventure games, roleplaying games and, roughly speaking, platformers (2D & 3D, including puzzle platformers as well as action adventures). My 3 least favorite genres, I guess, are strategy, simulations and sports. (As far as regular single player games go; multiplayer, MMOs and F2P aren't even on my radar when I think about games.)
The reasons for this might be that I value story-telling, atmosphere and exploration most of all, and that I'm more interested in individual characters and close personal perspectives than abstract and distant managing of large populaces, troops, teams and whatnot. I also prefer mystery, adventure and weird creatures to economics, politics, warfare and sports, and I don't like repetition that much. I get bored very quickly with most strategy, simulation and sports games, because they just don't offer enough story and rewarding exploration to justify the long time I'd end up spending with them. I'd rather play games with more story, constant progression and a more memorable atmosphere that I can experience from a close personal perspective, like adventure games, RPGs and platformers/action adventures.
Q3:
Yes, I often make my characters female. I will spend a lot of time with my character, so when I choose one, I want to make sure that I like it. There are several sides to it: looks and voice, abilities, personality, and then how much I can relate to them, considering similarities, sympathies, or escapist fantasies. Abilities, unless crucial for the gameplay, often take a backseat in my choices, because the narrative and atmosphere play a bigger role in getting me immersed in a game than the details of the mechanics. Personality is rare among videogame characters and even rarer in games that let you create your own character. That leaves me with looks and voices, and in that regard female characters often win. There aren't that many male characters in games that I'd deem attractive or cool in looks. Most are just bland average jo(ck)s, which also rules them out in terms of similarities or sympathies. I can neither identify with nor look up to the majority of male characters in games. It's not such a big deal most of the time, but it also means that when I get the chance to remove them from my game, I do. It's easier for me to sympathize with female characters, and I'd also rather try to identify with them than with clichéd macho men or dorks.
Last but not least, I don't have any power fantasies about being a muscled hero rescuing helpless damsels in distress, but watching and playing a sexy badass woman getting things done is one of my guilty pleasures (sexy not meaning scantily dressed with the camera constantly zooming on big butt and boobs, just my personal idea of sexy which is good-looking but also confident and strong). I don't care much for romances with male characters hitting on my female character, but they're still more interesting than the awkward and boring "the average male player will love this" kind of romances that make the female NPCs look up to the male hero in search for comfort and protection and all it requires to make them yours is to flatter them (or don't do anything at all).
TL:DR
Most videogames don't offer male characters I can identify with, and to me it feels boring or awkward to go along with their uniform and uninspired ideas of What Men Want, so I'd rather play a cool female character and watch her kick ass. Apart from these thoughts, it's also fun to see how well prepared the games are when it comes to catering to female characters.
Q1 & Q2:
My top 3 favorite genres are adventure games, roleplaying games and, roughly speaking, platformers (2D & 3D, including puzzle platformers as well as action adventures). My 3 least favorite genres, I guess, are strategy, simulations and sports. (As far as regular single player games go; multiplayer, MMOs and F2P aren't even on my radar when I think about games.)
The reasons for this might be that I value story-telling, atmosphere and exploration most of all, and that I'm more interested in individual characters and close personal perspectives than abstract and distant managing of large populaces, troops, teams and whatnot. I also prefer mystery, adventure and weird creatures to economics, politics, warfare and sports, and I don't like repetition that much. I get bored very quickly with most strategy, simulation and sports games, because they just don't offer enough story and rewarding exploration to justify the long time I'd end up spending with them. I'd rather play games with more story, constant progression and a more memorable atmosphere that I can experience from a close personal perspective, like adventure games, RPGs and platformers/action adventures.
Q3:
Yes, I often make my characters female. I will spend a lot of time with my character, so when I choose one, I want to make sure that I like it. There are several sides to it: looks and voice, abilities, personality, and then how much I can relate to them, considering similarities, sympathies, or escapist fantasies. Abilities, unless crucial for the gameplay, often take a backseat in my choices, because the narrative and atmosphere play a bigger role in getting me immersed in a game than the details of the mechanics. Personality is rare among videogame characters and even rarer in games that let you create your own character. That leaves me with looks and voices, and in that regard female characters often win. There aren't that many male characters in games that I'd deem attractive or cool in looks. Most are just bland average jo(ck)s, which also rules them out in terms of similarities or sympathies. I can neither identify with nor look up to the majority of male characters in games. It's not such a big deal most of the time, but it also means that when I get the chance to remove them from my game, I do. It's easier for me to sympathize with female characters, and I'd also rather try to identify with them than with clichéd macho men or dorks.
Last but not least, I don't have any power fantasies about being a muscled hero rescuing helpless damsels in distress, but watching and playing a sexy badass woman getting things done is one of my guilty pleasures (sexy not meaning scantily dressed with the camera constantly zooming on big butt and boobs, just my personal idea of sexy which is good-looking but also confident and strong). I don't care much for romances with male characters hitting on my female character, but they're still more interesting than the awkward and boring "the average male player will love this" kind of romances that make the female NPCs look up to the male hero in search for comfort and protection and all it requires to make them yours is to flatter them (or don't do anything at all).
TL:DR
Most videogames don't offer male characters I can identify with, and to me it feels boring or awkward to go along with their uniform and uninspired ideas of What Men Want, so I'd rather play a cool female character and watch her kick ass. Apart from these thoughts, it's also fun to see how well prepared the games are when it comes to catering to female characters.
Post edited October 30, 2014 by Leroux