Originally GOG only sold Good Old Games, and the thing about old games was they generally had certain characteristics that distinguish them from many of the new games. First, they were harder, limited lives, no autosave, monsters were tougher, things of that nature. In many cases you had to really think, and use every resource available to you to overcome obstacles. Second, you had to be patient both in play and in installation/loading. Not everything happened boom, boom, boom. A lot of old rpgs and adventures also required diligence, many didn't have an automap, or a quest journal, or hints on where to go next. There were no flashing arrows saying speak to this one character. This was also before the internet in many cases (or at least before an easy way of searching the net), so there were no walkthroughs, no websites that laid out exactly what to do next, no instant solutions. Instead it required thinking, problem solving, aggressive player effort. The other part of being patient was the fact that game installation could take a very, very long time. And patching wasn't always possible for any bugs encountered. Third, many also required significant reading. Many of these games were before voice acting was possible/feasible, so instead they relied on text to tell the story. You also had games like the DnD games that offered the players an abundance of choice that over 40+ hours (or 80+ hours even) ended up being a lot of text and that's not even counting the manuals. Tutorials were often nonexistent, sparse, or spottier than hell, instead there were manuals. 100+ page manuals. Sometimes more than one for a single game.
So when GOG came about and only sold Good Old Games, you had this draw, this crowd that they specifically catered to. The only people who visited the forums were those who were inclined to purchase old games. They were players who had no problem reading, thinking, solving problems, being diligent, being patient. They were players who remembered paying 60+ dollars for a game and playing it and replaying it for hundreds of hours, placing value on a game and investing large amounts of time and effort as opposed to picking up 10 games for a dollar and never even playing them. They were avid fans who were ecstatic to find like-minded people, who were happy not to be looked down on for not just enjoying the latest new, new, new game (make it shinier, make it louder, make the grass more realistic, make the voice actors famous people, let's have this whole section animated, spend the budget on anything except content). These were customers who had a more mature mindset.
The thing about forums is they develop their own culture. They are societies in microcosm. People act the way they see others acting. People naturally tend to be social animals and want to fit in. So here was this forum of maturely minded people, and new folk tended to go with the flow. Chatspeak was frowned upon and mocked. Intelligent discussion was encouraged. Kindness was respected and not seen as a weakness. Gifting developed as a natural response to wanting to share nostalgia, particularly for those who remembered being the only ones they even knew who played a certain game. People who were more inclined to trolling either gave up and left for greener pastures, or gradually shifted into actual community members. By the time new games were introduced and Good Old Games became GOG, the community already was a community and not inclined to change.
Or at least, that's my two cents. :P
Edit: Annnnnd ninja'd by Wishbone because it takes me too long to solidify my thoughts. Curse you Wishbone and your concise explanations!
Post edited June 07, 2014 by Melhelix