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GOG has become one of the most popular internet buying platforms due to its exciting lack of DRM - you buy a game and it belongs to you. A concept that sounds easy but is surprisingly rare to find (mostly from independent game platforms, but also from some commercial ones like 3D Realms for their old games) -, due to the often extremely good prices (although there are exceptions), due to the functionality of old games on Windows XP (still the most widespread gaming platform on PC) and partially due to the classy community.
A release plan of one game a week was good when the site was small, to test if it works at all. Now the site has thousands of mostly satisfied customers. However, there are big deals with big companys like Activision who offered their games here. While for some companys it is unlikely that we ever see them on GOG - most famously Microsoft -, many are interested at least to communicate about business.
Now that the train is driving around the gaming world, a release plan of one or two games per week can only be held if there are not many games to publish. As the deals with big companys go on, I expect a radical change. We'll probably see more often things like releases of two games each twice a week. Maybe GOG will get permissions for other games, like those from Indie developers. Of course, it is important then that the workers will keep their eyes out for quality. Eventually, however, I expect more games to be added than can be released with the current release plan.
GOG has started as a small business, but it has the potential to become a heavyweight. I expect several emulators to be built for Windows XP sooner or later - WinE, despite the name, is one for Linux already - so the games offered will maybe have to be repackaged from time to time. With the advent of a transcendental internet there will a standard (like HTML) have to be established, which will easily allow people to play games on their TV, their fridge, their windows, their doors, tables, wherever they want.
Things will get much finer, as long as we avoid the horrors of a real Human Machine Interface. The human body never was constructed to have things implanted into it and while older ones might work fine, those won't that can be thought of as computers - there is no system that can't be destroyed; and there is no clean technology (yet?) that would not cause at least local ulcers. But with an omnipotent internet around us - but not in us - humanity might enter a technocratian age where data really is capable of being used anywhere. Gaming stores will grow even more important at that time. Imagine you go to the train, download a game and play it on the train window, or maybe even on holographic devices. While yet still a futuristic vision, technology goes into that direction recently, and in a few decades I expect it to be like this (and you can really use it everywhere then by powerful satellite connections if we get the political issues of the world resolved and all nations to introduce such concepts).
The real potential of GOG is showing up then. The things that are today stored on hard disks will fit into sticks of the size of an MP3 player easily in a few years if technology advances in the next years. Now with the correct devices you can maybe plug it in or project it and just play on everywhere. Internet speed should not be an issue then anymore, or bandwidth - downloading hundreds of MBs might be possible in a matter of less than a second.
The demand for games will grow into the bottomless. You can buy games from GOG (or elsewhere, of course, but we talk about GOG) everywhere and download it in no time. The whole market will grow so much that in a few years there will be so many games that GOG can release that it might be able to offer a new one each day - no casual things but real games!
I give the current release plan no future. If not much earlier, in 2012 or 2013 it would become a horrible bottleneck for GOG. Exceptions were already made - like in the weeks when releases were at Tuesday and Thursday. The growth of the market can cause GOG to disappear forever - or become an extremely powerful name. It all depends on the management - which of course includes more than the release plan. In 2013 there will probably be 1,000 games on GOG, but with the current means of technology we should expect there to be like 2,000 in 2015. Maybe 7,000 in 2020. 20,000 in 2030. And we're only talking about good old games (i.e. what is considered old then). Without this, we'd reach 100,000 much sooner. There are already well over 10,000 games published, not counting casuals. Not all are good. :-)
The potential is huge! Don't let it go to waste!
Come on, you used exactly my phrase when doing the full launch of GOG, that it can't continue the way it is. And yet, you have not changed your model to releasing more than just these few games a week.

Honestly, release more old games, and even if they are free ones. They just should be good. Try to get deals with the publishers. GTA 1 and 2 are available for free on other websites, and so is Flight of the Amazon Queen, etc. There is enough potential as long as you only take good games and not the bad ones.

Maybe GOG could even take a separate section for free games where the download cost is covered by advertising or something if it becomes too big.
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Protoss: Come on, you used exactly my phrase when doing the full launch of GOG, that it can't continue the way it is. And yet, you have not changed your model to releasing more than just these few games a week.

Honestly, release more old games, and even if they are free ones. They just should be good. Try to get deals with the publishers. GTA 1 and 2 are available for free on other websites, and so is Flight of the Amazon Queen, etc. There is enough potential as long as you only take good games and not the bad ones.

Maybe GOG could even take a separate section for free games where the download cost is covered by advertising or something if it becomes too big.
Frankly ? I don't WANT them to release more games than what they release now. First of all, I don't have enough time to play all, second I don't have enough money to buy me all the games I'd like on GOG (yeah, even if they sell it cheap).

Plus, releasing games slowly maintains the thrill for the next release. So I think GOG's pace is the best.
They sometimes release two a week. I think if more publishers come like the 25 titles they have ready to go for the summer you will see two releases a week more often.

In any case they can only release what they have. If Steam didn't sell indie games I bet they wouldn't release much more than GOG.
Where are the paragraphs?
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Protoss: *snip*
So, to sum up for the tl;dr crowd:

1. Lots of fanciful and completely irrelevant science-fiction images.

2. Release more games, damnit!
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TheJoe: Where are the paragraphs?
Tear down the Wall! *whisper* of text.
I can think of a huge load of good games not already on GOG. The big issue really is that some are orphaned works and the others of publishers that don't know they own them or just don't give anything.

Look at the Settlers. Part 1, 3 and 4 are still missing here, and the two addons for 5 (which was mediocre at best).

Then X-Com. Civilization. The City Builder Series. Diablo 1+2. Starcraft. Etc.

The games are not the issue, the publishers are.
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Protoss: The games are not the issue, the publishers are.
Yeah, but that's hardly GOG's fault. If a publisher don't want to see his games released on GOG, I don't see how GOG could force them. And if GOG doesn't have new games to release I don't see how they could change that.

So yeah, it is a pity that game xxx is not on GOG already, but then it should be more efficient to complain to those publishers than here on GOG.
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TheJoe: Where are the paragraphs?
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JudasIscariot: Tear down the Wall! *whisper* of text.
The way you made me suffer
With your lack of paragraph and grammar
Fills me with the urge to DEFECATE!!
Post edited April 17, 2011 by TheJoe
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TheJoe: Where are the paragraphs?
I can only assume they were attached to the "beta" sign when they tore it off the site.

(All empty lines in posts were removed during the transition to non-beta, and the OP was created before that.)
Post edited April 17, 2011 by Miaghstir
I too would like to see them release more games here. Not exactly faster, rather I'd like them to let us know what games they've obtained the rights to so I can know how to budget better for a future release if its something I really want.

They did this with the announcement of releasing The Witcher on GoG coming in May, I just wish they'd do this with their older titles so I don't have to keep worrying about it anymore. It may not be their obligation, but I just think it would be the right thing to do for their customers and loyal users considering their tech support is mediocore at best. I have better things to worry about than whether or not they're releasing Mystery game at X time, or they have Mystery publisher that they don't want to announce who yet. I like browsing the forums cus its a great place to talk and is great for information but I don't have time for GoG's "games".

However, I know with their current business practices that it will never happen that way, so it'd probably take a few years for something like that to come around at the least.
I think Gog will only become more important as the gaming industry gets bigger. Its like an archive of old games. Eventually I think they'll need to add a 1.99 or 2.99 price point though, but I think their current business model works fine. They may in the far future need to pump out releases more though.
So what has changed since I made this thread?

GOG has been relaunched - as already pointed out above. Since then, not much happened. Sure, there were exciting moments and GOG got a lot of major publishers on board now, making some titles even available for the first time in digital distribution. Lost classics like 7th Guest were reintroduced. However, all in all it was "business as usual".

The Witcher 2 was released via GOG as the first new game. A shift can be seen that GOG includes newer titles now.

I remember how I came to GOG. It was three years and five days ago, the 18th March 2009. 1101 days ago.
I was looking for a download location for Duke Nukem 3D: Atomic Edition.
Back then there was no established legal source for old games, I thought. I was browsing the internet, searching for that classic from my childhood, one I had illegaly as standard edition. Somehow I got to that site that promised me DRM free downloads. For cheap prices. Not the 10 dollars that 3D Realms charged - and then giving me an installer I would have no chance to retrieve anyway if I lose it - but a more 5.99 USD. And heck, this "GOG" site had the gold version of Disciples 2 as well.
No "girl on girl" porn, though, as the name "GOG" would imply.
Anyway, I signed up and bought those two games. And every now and then I returned to get more.

At some point I stopped playing them. I don't know, maybe I thought I'd have a family one day. A nice wife, children, someone who would enjoy those games. But I'm not going to bother you with this. The important point is that at some point I stopped playing all the games I bought. At some point I even played almost none of them anymore. But I had them. Legally. At last.

Yes, GOG is working fine as it is, no question. But many of the points given still stand, and with the broadened focus of GOG they apply much earlier than thought. Now games are released that are not even a year old. Indie games and freeware games as well now?
That shifts the number of total games massively. There could be around 20000 games now in existence, excluding casual games. Of those, let's assume only 5000 are fun. That is 5000 games that GOG would be able to offer. But okay, let's assume some games are bundled together etc, and in the end 4000 titles remain. Of those GOG has around 300 published now.

At a rate of 2-4 games per week, it would take around 20 years to publish the good games that exist today. Sure, maybe a fourth are just fan projects, like "illegal" RPGMaker games. Ok, then 3000 releases remain that are fun. Maybe titles can be bundled a bit more, like full series into one pack instead of only a few titles per pack. Then we still might have 2000 releases = 10 years worth of releases.
Now it might be impossible to get all the rights for them - for example, the Giana Sisters game would be impossible to get by.
Others could only have historical value like old sports simulator games where licensing issues occur (especially in Formula 1 etc).

No matter how we look at it, there are a lot of games GOG could publish but can't. And another lot of games they can publish. So maybe the issue is the extensive testing to ensure functionality. There is no way to shorten this, I am aware, and possibly GOG can't or doesn't want to hire more testers to publish more games.

So what inevitably would happen is that mostly new games will get published if GOG wants to publish more games. This would happen anyway, but that way it happens faster. Or maybe GOG remains at 2-4 games per week, but in the end will have a huge backlog of games it could publish but doesn't, thereby turning off publishers. They go crazy about the not-publishing, leave GOG and then...?

Or maybe the publishers don't care. Then it is about the community. GOG should provide at least one title of the top 10 wishlist each one to two months to keep the community satisfied. The Bioware games were a great thing to have, indeed. But will the "next big thing" always come in? What if people get too used to it?

And who reads such long texts anyway?
Ah, yes, the joys of trying to ferret out what the fickle buying public wants, and then figure out the best way to give it to them without alienating the potential customers that might not like a few specific details. And if PC gamers aren't a fickle customer demographic, then I don't know what is.