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Roman5: I'm sorry but in this case it IS a fact

http://www.uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim

Skyrim has less quests, less factions, less abilities, less magic schools and so on and so on

This is often called "Dumbing down"
Just because you don't understand the new complexities, and can not handle change, do not mean it has been dumbed down.

Anyway - providing a link to something showing differences between the versions do not change the fact that it is your opinion.
Post edited October 30, 2012 by amok
I personally found out Morrowind to be quite tougher then Skyrim but then again I was much younger.. and tougher doesn't necessarily mean better... I did however hate the Skyrim stats interface.. as It took me A-LOT of time to get the hang of the star-thingy...
I might be dumber then other people.. but I found the spell enhancement menu very unintuitive comparing to Oblivion.
Oh hey, Skyrim's been announced! Awesome!
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jefequeso: Oh hey, Skyrim's been announced! Awesome!
I came in here expecting to read about a new DLC being announced.

Instead i got to billy goats locking horns :-P
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jefequeso: Oh hey, Skyrim's been announced! Awesome!
It's already in theaters. Sky,,,somethingorother.
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N0x0ss: I personally found out Morrowind to be quite tougher then Skyrim but then again I was much younger.. and tougher doesn't necessarily mean better... I did however hate the Skyrim stats interface.. as It took me A-LOT of time to get the hang of the star-thingy...
I might be dumber then other people.. but I found the spell enhancement menu very unintuitive comparing to Oblivion.
Morrowind is my favorite game of all time, and yes it has more world depth and such. I do believe Skyrim offers deeper roleplaying specifically though, due to actual choice and consequence in character design that no amount of time or power gaming can overcome.

In the end we are victims of nostalgia and what we grew up with though. Some people who started playing RPGs in the 80's actually like map-making! The insanity! If I didn't play Morrowind the day it came out would I still find it so enjoyable? Probably not.

In any event, depth is sometimes factual but often opinion, depending on which area is your priority and if you are able to overcome fear of change, as amok correctly stated. A lot of people see Skyrim's visual character progression system or Dragon Age 2's speedy animations and assume the games are simplified and stupid, even if that's not necessarily true.
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StingingVelvet: In the end we are victims of nostalgia and what we grew up with though. Some people who started playing RPGs in the 80's actually like map-making! The insanity! If I didn't play Morrowind the day it came out would I still find it so enjoyable? Probably not.
You keep stating that as a fact and completely disregard that some people just might find the Morrowind's way of handling things more enjoyable. You can pull any excuse up your sleeve - but what Skyrim's system in fact does is promoting powergaming (you can't succeed without planning your character,) which just makes the system feel much more gamey (In Morrowind, you were generally thinking 'Oh yeah, if I keep swinging my club, my character will grow stronger.' In Skyrim, it's 'I'll keep swinging my hammer and that'll unlock that sweet perk which hits gazillion of opponents!' Of course, this in the end depends on your approach to the game, but Morrowind gave you a choice at the very least. You could create a character and then pretty much ignore the system completely and still succeed, as long as you remained within boundaries of that character. I actually liked that, because I set those boundaries for Skyrim as well - I do need to actively control and think about them however, which makes me feel like a walking pile of stats instead of just letting the character progression flow. Which is ironic since there was much more stats in Morrowind that you could just ignore.)

Furthermore, you are quite right that Skyrim's system ends up being more specialized in the end. But thanks to how level scaling works, you're just good at everything during the entire beginning, which can get into dozens of hours. And that's the bit of any Elder Scrolls game I usually end up playing, so as far as I'm concerned, there's no actual 'choices and consequences' system in place for Skyrim.
Bah, neither Skyrim nor Morrowind can hold a candle to Oblivion + 9000 mods.

Though at least Skyrim finally added mounted combat in an update.

Edit: ;)
Post edited October 31, 2012 by Aaron86
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Fenixp: You keep stating that as a fact and completely disregard that some people just might find the Morrowind's way of handling things more enjoyable.
The point is why you find it more enjoyable.

I'm a sociologist who believes heavily in social construction theory. I believe everything we think and feel is created through social experience and media, so of course I think game preferences are.
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Starkrun: See this is why i think Zenimax is become just another big name Nothing company :(
At least the Mass Effect Trilogy is coming for XMAS :)
Which is missing DLC as well, from what I remember reading.
Another Morrowind VS Skyrim discussion?

Can't we love both?
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StingingVelvet: I'm a sociologist who believes heavily in social construction theory. I believe everything we think and feel is created through social experience and media, so of course I think game preferences are.
Well clearly. If I played Skyrim first and never played a videogame before, my view would be substancially different. But that's not really nostalgia, that's still preferences - preferences built troughout my life, of course, but genuine preferences. This is kind of like you'd say that me raping women is just a nostalgia for my childhood of abuse.
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SimonG: Can't we love both?
Well you can, not me!
so Skyrim just updated, anyone know what the update was? I dont see any new achievements
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reaver894: so Skyrim just updated, anyone know what the update was? I dont see any new achievements
[url=http://www.uesp.net/wiki/Skyrim:Patch]http://www.uesp.net/wiki/Skyrim:Patch[/url]