Posted January 23, 2012

FraterPerdurabo
New User
Registered: Apr 2010
From United Kingdom

Hawk52
New User
Registered: May 2010
From United States

Aaron86
Adam We
Registered: May 2010
From Canada
Posted January 23, 2012


Siannah
what?
Registered: Sep 2008
From Switzerland
Posted January 23, 2012

For example: stealth is being criticised for not being as good as it was in the Thief series. This applies to about every other game with a stealth system, yet it doesn't count as a negativ there. Following that logic, you would have to consider all games with no stealth system at all, as being something lesser, which just doesn't happen.
This leads to a one-trick pony game with a great combat system being considered good or great, but Skyrim with a not so good combat system (which I tend to disagree more and more) AND offering so much more being criticised as average at best.
If I take a few examples right from this thread and put them together, Skyrim needed a:
- The Sims implementation for marriage AND every NPC being marriable (if already married, killing his / her partner would have been demanded to be a solution)
- Thief series for stealth
- stats / skills from Morrowind
- amount of weapons / armor from Morrowind and Oblivion combined
- crafting from Vanguard
- graphics from Battlefield 3
- choices / decisions from Vampire Masquerade: Bloodlines
- AI matching Deep Blue chess
- cooking from I-really-have-no-idea
- every single NPC no matter how important to the core story killable
oh I almost forgot: of course no level scaling AND bugfree.
This. is. just. not. realistic. At all.
My question remains: how comes that Skyrim (not only Skyrim really, we can safely put every Bethesda game here) needs all that to accomplish the expectations, yet other games (for example Assassins Creed series) who come with 2 or 3 of these elements done better and nothing else, get away with being awesome?
Edith: ... and everyone coming with the "less done great then much done average" argument - how would you have reacted to a Skyrim stripped down to 2-3 of it's current elements done fantastic? Yes, that's a rhetorical question.
Post edited January 23, 2012 by Siannah

BigBoct
Need No Sympathy
Registered: Jun 2011
From United States
Posted January 23, 2012
I picked Skyrim up for PS3 about a week and a half ago; I've got about 16 hours in so far. My character is a Khajiit which I'm roleplaying as an archer/thief. This is my first Elder Scrolls game, and I'm having a great time.

Porkdish
Deeply Shallow
Registered: Aug 2009
From Australia
Posted January 24, 2012
I didn't mind the combat in Skyrim, I used duel to make it a bit more interesting though, specifically for the lower weapon reach so you can actually dodge some two handed blows. The better stamina use and timed blocking was just gravy.
I found the stealth in Skyrim pretty good too, why would you even want levels designed to make stealth a cakewalk to success? The thief games promoted avoiding conflict over assassination, and you can play that way in Skyrim too, sneaking past many combat encounters.
If you really want to cut throats all the way to the end game, well you can with a little investment in the illusion tree. Grab the Silent spell casting perk plus the Invisibility spell and you can hide in the middle of combat just like Karliah and Mercer do. Roll behind enemies searching for you and cut their throats one and all... no matter how many.
All of the Dark Brotherhood armor types have double backstab damage gloves, coupled with the stealth tree backstab perks daggers do 30x damage multiplier backstabs. You can stealth kill an ancient dragon if you go to the effort to do so.
My biggest gripe with Skyrim is that it really is a single player sandbox. It relies heavily on looking the other way and using your imagination to immerse yourself in it. None of the npcs in the game where more than one dimensional talking heads that sent you questing and punched your time card when you returned to them.
The civil war factions are a joke, you practically single handedly win the war for either side and get a few dollars and a fancy title. Assaulting Windhelm was a grade A fucking joke.
Negotiating a truce is even funnier with the venerable leaders swinging from "I KNEW I could never trust you Dragonborn..." to "I can always count on your support Dragonborn" from one line to very the next.
The Companions, who're supposed to be a pack of wolves send you out solo, mission after mission to further their goals.
The blades are a pair of whiny shitheels who do nothing to help stop the dragon attacks, other than ordering you to kill the one 'person' who actually does help you, or they'll stop assisting you... emptiest threat ever. I'd have wrapped up the main quest that much faster if the stupid self-important bint hadn't pinched the fucking horn in the first place.
I honestly wish all the tinkering with graphics, fighting and crafting mechanics would take a back seat for a change and the Elder Scrolls series make some headway on immersive/reactive story telling.
I found the stealth in Skyrim pretty good too, why would you even want levels designed to make stealth a cakewalk to success? The thief games promoted avoiding conflict over assassination, and you can play that way in Skyrim too, sneaking past many combat encounters.
If you really want to cut throats all the way to the end game, well you can with a little investment in the illusion tree. Grab the Silent spell casting perk plus the Invisibility spell and you can hide in the middle of combat just like Karliah and Mercer do. Roll behind enemies searching for you and cut their throats one and all... no matter how many.
All of the Dark Brotherhood armor types have double backstab damage gloves, coupled with the stealth tree backstab perks daggers do 30x damage multiplier backstabs. You can stealth kill an ancient dragon if you go to the effort to do so.
My biggest gripe with Skyrim is that it really is a single player sandbox. It relies heavily on looking the other way and using your imagination to immerse yourself in it. None of the npcs in the game where more than one dimensional talking heads that sent you questing and punched your time card when you returned to them.
The civil war factions are a joke, you practically single handedly win the war for either side and get a few dollars and a fancy title. Assaulting Windhelm was a grade A fucking joke.
Negotiating a truce is even funnier with the venerable leaders swinging from "I KNEW I could never trust you Dragonborn..." to "I can always count on your support Dragonborn" from one line to very the next.
The Companions, who're supposed to be a pack of wolves send you out solo, mission after mission to further their goals.
The blades are a pair of whiny shitheels who do nothing to help stop the dragon attacks, other than ordering you to kill the one 'person' who actually does help you, or they'll stop assisting you... emptiest threat ever. I'd have wrapped up the main quest that much faster if the stupid self-important bint hadn't pinched the fucking horn in the first place.
I honestly wish all the tinkering with graphics, fighting and crafting mechanics would take a back seat for a change and the Elder Scrolls series make some headway on immersive/reactive story telling.

Hawk52
New User
Registered: May 2010
From United States
Posted January 24, 2012
I think all Sandbox games suffer from those flaws in narrative and flow. It's part of the reason I don't care for them overall.
But I like the ES system of trying to unite all the missions and sandbox elements into an overall game. Unlike the GTA or SR games for instance that separate all the missions into their neat little areas. So you have the controlled no-choice missions and the sandbox elements seperated. ES games at least unify both aspects into one.
But I like the ES system of trying to unite all the missions and sandbox elements into an overall game. Unlike the GTA or SR games for instance that separate all the missions into their neat little areas. So you have the controlled no-choice missions and the sandbox elements seperated. ES games at least unify both aspects into one.

Summit
Smoothskin
Registered: Feb 2009
From Poland
Posted January 25, 2012
Hardly, try New Vegas.
I really wanted to enjoy Skyrim and i did for a while. The world is beautiful, the combet is fun, leveling system and perks are OK, but unfortunately everything else is as shallow as a puddle. Terrible dialogues (better then oblivious but still), uninteresting main quest, faction quests are a joke (even praised dark brotherhood questline, quest with killing a woman in an orphanage for this annoying kid was just painfully stupid) and quest dispensers instead of real characters.
Shame on you Bethesda for fucking up such an amazing game with your inability to write anything even remotely good
I really wanted to enjoy Skyrim and i did for a while. The world is beautiful, the combet is fun, leveling system and perks are OK, but unfortunately everything else is as shallow as a puddle. Terrible dialogues (better then oblivious but still), uninteresting main quest, faction quests are a joke (even praised dark brotherhood questline, quest with killing a woman in an orphanage for this annoying kid was just painfully stupid) and quest dispensers instead of real characters.
Shame on you Bethesda for fucking up such an amazing game with your inability to write anything even remotely good

akwater
Who am I?
Registered: Nov 2009
From United States
Posted January 25, 2012
That's the way I'm playing... at lvl 50something I'm loving it... sneak attack bam bam bam :) it's almost a mini game.

Hawk52
New User
Registered: May 2010
From United States
Posted January 25, 2012

I really wanted to enjoy Skyrim and i did for a while. The world is beautiful, the combet is fun, leveling system and perks are OK, but unfortunately everything else is as shallow as a puddle. Terrible dialogues (better then oblivious but still), uninteresting main quest, faction quests are a joke (even praised dark brotherhood questline, quest with killing a woman in an orphanage for this annoying kid was just painfully stupid) and quest dispensers instead of real characters.
Shame on you Bethesda for fucking up such an amazing game with your inability to write anything even remotely good
Post edited January 25, 2012 by Hawk52

Summit
Smoothskin
Registered: Feb 2009
From Poland
Posted January 25, 2012

I really wanted to enjoy Skyrim and i did for a while. The world is beautiful, the combet is fun, leveling system and perks are OK, but unfortunately everything else is as shallow as a puddle. Terrible dialogues (better then oblivious but still), uninteresting main quest, faction quests are a joke (even praised dark brotherhood questline, quest with killing a woman in an orphanage for this annoying kid was just painfully stupid) and quest dispensers instead of real characters.
Shame on you Bethesda for fucking up such an amazing game with your inability to write anything even remotely good

-yeah, i'll do it
-"remain silent" (which is basically accepting the quest)
Now i don't know about you but i wouldn't kill anybody just because some stupid kid wants me to (not without investigating it further).

Hawk52
New User
Registered: May 2010
From United States
Posted January 25, 2012


-yeah, i'll do it
-"remain silent" (which is basically accepting the quest)
Now i don't know about you but i wouldn't kill anybody just because some stupid kid wants me to (not without investigating it further).
I liked the quest. My mage is not evil, but he listened to the boy. He heard his story, and he investigated. What he found was a horrific woman in a position of power abusing those children, who had the means to avoid ramifications. Simply put, he did what should have been done. I didn't join the Dark Brotherhood. I even refused his reward, I set his plate back down on the table knowing that one day he'd want that family heirloom back.
If you're given a quest and you can't either A) Roleplay it, or B) can't ignore it out of self compelled reasons, that's not the fault of the game.

Arkose
sunglasses at night
Registered: Dec 2008
From New Zealand
Posted January 25, 2012

-yeah, i'll do it
-"remain silent" (which is basically accepting the quest)
Now i don't know about you but i wouldn't kill anybody just because some stupid kid wants me to (not without investigating it further).
You can even accrue quests through NPCs' incidental dialogue. If someone suggests you might want to join a certain faction or mentions a rumour the associated quest is automatically added without you even asking for more details first.

I know video games aren't real life, but when every other recent (and not-so-recent) RPG has managed to implement a way of opting out of optional quests (and/or specifically opting into them in the first place instead of being forced into them) there's no excuse for Bethesda being so lazy.
Post edited January 25, 2012 by Arkose

Aaron86
Adam We
Registered: May 2010
From Canada
Posted January 25, 2012

And does anything happen if you do "accept" the quest but don't do it that's any different than if you never accepted the quest?

Runehamster
keep it classy!
Registered: Jun 2009
From United States
Posted January 25, 2012

As for turning down quests, I found out that the entirety of the rest of the DB was bat-poop insane, walked out of there, and never came back. I didn't feel the need to explicitly turn down the quest. (Besides, if they HAD included that option, there would be people whining that they couldn't change their minds and come back to do the quest later).
Post edited January 25, 2012 by Runehamster