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jefequeso: we all invested a lot of points in our pessimist perks.
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StingingVelvet: Usually I would be right there with ya, but since Skyrim is about 20 times better than I expected it to be after Oblivion and Fallout 3 so it's hard for me to complain about anything related to it, to be honest. It's like if your blind date ends up being hot, funny, smart and totally into you and then you complain about her outfit.
Am I evil if I liked Oblivion more than Skyrim?
I giggled right through the Whiterun court mage's serious exposition dialogue about dragons and what not because the Jarl's kid son walked behind him to use the alchemy bench.

Must be some serious damn enchantment on it because the kid grew huge to use it, then shrunk back as he walked away.

Other than the occasional quest reminder stuck in the journal because i skipped a step, i've not seen any of the so called common quest breakers.

Yeah the followers are a bit wonky at scaling to your level and a bit stubborn about equipping better gear. Yes it can be a bit weird that enemies scale over your combat ability if you focus on crafting too heavily (I'm sure this will be the first thing modded with the construction kit), I kind of like that it limits your access to godly gear without the ability to use it.

I have a love/hate relationship with enemy deathblows, I can be enjoying a tough melee stouch and then bam! I'm in vanity camera slow-mo with a sword in my gut because generic brigand #246 rolled a 20.
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StingingVelvet: Usually I would be right there with ya, but since Skyrim is about 20 times better than I expected it to be after Oblivion and Fallout 3 so it's hard for me to complain about anything related to it, to be honest. It's like if your blind date ends up being hot, funny, smart and totally into you and then you complain about her outfit.
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Fenixp: Am I evil if I liked Oblivion more than Skyrim?
My favourite is Morrowind and this is because of the environment. I totally understand why you would like one more than the other even if it is older. For me oblivion was the worst because of the map, it was just so... natural. Morrowind was all messed up and eerie. Since I hate snow Skyrim cannot be my favourite but I have to give props to the game mechanics.


Morrowind
+ nice environmen
+ really amazing achievement for that time
+ daedric ruins were amazing
+ you could snort skooma all day
+ amazing city design
- without the skins people were a bit ackward

Oblivion
+ nice skill system
+ dark brotherhood was a lot of fun
+ mudcrabs
+ shaerogath was amazing
- boring map

Skyrim
+ nice revamp of the leveling system
+ made it larger audience without dumbing the game too much
+ civil war
+ graphics
+ crafting went up a notch
+ quest system improved
- fuck*ng snow everywhere
- dragons are a bit dumb and easy
- bandits are really dumb and easy
- not enough spells, or its my perception


- cities were not that impressive
- leveling mode is punishing
Can't stop playing. :(
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godspeeed: My favourite is Morrowind and this is because of the environment. I totally understand why you would like one more than the other even if it is older. For me oblivion was the worst because of the map, it was just so... natural. Morrowind was all messed up and eerie. Since I hate snow Skyrim cannot be my favourite but I have to give props to the game mechanics.
That's sort of my biggest fear about Skyrim too. I'm worried about getting bored with the snowy climate. It'd be like the game taking place in one giant water level.

The genericness of Oblivion's setting actually has a silver lining since there's no specific climate or theme that you can get bored with.
I tried to go back to Oblivion to refresh my memory on the story and see if there where hints to the Aldmeri Dominion and other lore hooks.

But the bloated faces. The candy shop colour scheme. The blinding blur everywhere. The even more inane random comments.

Skyrim does kind of railroad you into the main quest with the whole dragonborn thing, Oblivion let you feel ok about giving the bird to Jean Luc Septim and heading off to pick pockets and do some serious B&E work for a couple of years. I felt really weird about it in Skyrim, hearing about the dragonborn in every tavern and dodging dragons everywhere.

You want to get that thieving done early in your career because doing it when your a bonafide hero with daedric nipple rings and such just feels stupid. Skyrim could really do with a 'main quest can shut up for a bit' mod.
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Fenixp: Am I evil if I liked Oblivion more than Skyrim?
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godspeeed: My favourite is Morrowind and this is because of the environment. I totally understand why you would like one more than the other even if it is older. For me oblivion was the worst because of the map, it was just so... natural. Morrowind was all messed up and eerie. Since I hate snow Skyrim cannot be my favourite but I have to give props to the game mechanics.


Morrowind
+ nice environmen
+ really amazing achievement for that time
+ daedric ruins were amazing
+ you could snort skooma all day
+ amazing city design
- without the skins people were a bit ackward

Oblivion
+ nice skill system
+ dark brotherhood was a lot of fun
+ mudcrabs
+ shaerogath was amazing
- boring map

Skyrim
+ nice revamp of the leveling system
+ made it larger audience without dumbing the game too much
+ civil war
+ graphics
+ crafting went up a notch
+ quest system improved
- fuck*ng snow everywhere
- dragons are a bit dumb and easy
- bandits are really dumb and easy
- not enough spells, or its my perception


- cities were not that impressive
- leveling mode is punishing
I just got Morrowind a week or so ago, and...well, I'm not sure what to think. I can clearly see why some people have problems with it (and indeed, with Bethesda games in general). But on the other hand, I feel like it does have a weird charm to its blatantly detached sandbox approach and huge variety of things to do. Still trying to decide whether I want to spend my time playing that or Divine Divinity :P
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Fenixp: Am I evil if I liked Oblivion more than Skyrim?
Honestly? Yes.
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Fenixp: Am I evil if I liked Oblivion more than Skyrim?
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StingingVelvet: Honestly? Yes.
But Oblivion had colors and manageable inventory :-(
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Fenixp: But Oblivion had colors and manageable inventory :-(
Realistic Colors and Real Nights
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StingingVelvet: Honestly? Yes.
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Fenixp: But Oblivion had colors and manageable inventory :-(
http://www.tesnexus.com/downloads/file.php?id=40367

And stop being mean Velvet.
Post edited December 03, 2011 by Aaron86
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Aaron86: And stop being mean Velvet.
Yeah, cause I really meant that he was evil. God is smiting him from on high for liking a shitty game.
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ddmuse: Companions and Horses:

First and foremost, companions are scaled to player level when first entering the area in which the companion is found and do not increase level with the player.
- [url=http://www.uesp.net/wiki/Skyrim:Lydia]Bug: Although Lydia levels up with the player, her stats and attributes are not always recalculated, resulting in her being increasingly vulnerable at higher levels.[/url]
- [url=http://www.uesp.net/wiki/Skyrim:Mjoll_the_Lioness]Mjoll the Lioness: She appears to stop levelling at level 40[/url]

Call me fanboyish (which I won't dispute), but please at least TRY to get your facts straight instead of reposting hear-saying. :)

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ddmuse: And don't get me started on the near complete lack of real options during faction quests. For example, the Dark Brotherhood storyline builds an interesting conflict between two views of the nature of the faction and its future but ultimately allows for only a single resolution. Just like Oblivion: One side is "right", and that's the side you play.
Funny that you mention it: there's a completely different outcome possible with the DB questline. You just missed / haven't seen the opportunity when it was available.
Post edited December 03, 2011 by Siannah
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Siannah: I laugh about how level-scaling gets bashed over and over again, just to see complains in the next sentence about a unique item that is crap (aka not lvl-scaled) or gets crap if you get it to early (aka lvl-scaled). Somebody's asking to square the circle here?
You laugh because you don't get it: I'm not against any and all level-scaling. Morrowind had level-scaling. Hell, I thought level-scaled quest rewards with the Quest Award Leveler mod for Oblivion made for a great mechanic. Level-scaling itself isn't the problem but rather its implementation.

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Siannah: Only that this isn't true either. I just upgraded a daedric artifact (Peryite's shield), which is as unique as it gets, with smithing. Don't have smithing that high? Enchant a item with +smithing. Don't have that high either? Use an alchemic potion or start playing the role you took with your character?
You can upgrade any item in the game via Smithing or Enchanting. That has nothing to do with level-scaling.

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Siannah: - [url=http://www.uesp.net/wiki/Skyrim:Lydia]Bug: Although Lydia levels up with the player, her stats and attributes are not always recalculated, resulting in her being increasingly vulnerable at higher levels.[/url]
- [url=http://www.uesp.net/wiki/Skyrim:Mjoll_the_Lioness]Mjoll the Lioness: She appears to stop levelling at level 40[/url]

Call me fanboyish (which I won't dispute), but please at least TRY to get your facts straight instead of reposting hear-saying. :)
Is it my fault that a bug obscures game mechanics? And to be blunt, I'm right: Whether because of poor design or a bug, followers don't level with the player. And I'm not the only to come to that conclusion based on in-game observations:

[url=http://www.uesp.net/wiki/Skyrim:Followers]http://www.uesp.net/wiki/Skyrim:Followers[/url]

"A follower's stats are determined based on the level the player is at when he or she first enters the zone that the follower is in. Once generated, the follower's stats do not increase at all. For example, Lydia is usually one of the first followers players will have access to, and most players receive her at a lower level. As such, most players' Lydias will have low stats for the entire game."

After investigating your claims, I did find this:

http://elderscrolls.wikia.com/wiki/Followers

"There is a bug related to companions' stats, which aren't updated on leveling (followers have the same level as player)."

That's pretty f***ing sad if true, as it's yet another major bug that indicates little to no quality control. Might be patched later, and that'd be a good thing, but at release and the current time, whatever the cause, followers DON'T level with the player.

Also, do bear in mind that none of my comments, such as the fanboy remark, should be taken to heart. This is the Net, and GOG is blessedly free of heavy censorship, so I tend to argue with a bit of spirit. I don't know you, and I have nothing against you. Plus, I'm a fanboy of many things, too. ;-)

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Siannah: Funny that you mention it: there's a completely different outcome possible with the DB questline. You just missed / haven't seen the opportunity when it was available.
Do tell. Just skimmed the UESP section, didn't notice anything indicating non-trivial alterations to the outcome of the DB questline. As far as I can tell, the Brotherhood remains bound to tradition, the Night Mother, and Sithis no matter what you do.
Post edited December 03, 2011 by ddmuse
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ddmuse: Do tell. Just skimmed the UESP section, didn't notice anything indicating non-trivial alterations to the outcome of the DB questline. As far as I can tell, the Brotherhood remains bound to tradition, the Night Mother, and Sithis no matter what you do.
Killing Astrid the first time you meet her. And yes, it's on UESP.

No, that won't change the outcome in the tradition / night mother / Sithis part. Doing so the way you mentioned, would have most likely created the same backlash as the F3 / good Brotherhood / abandoning the codex storyelement did.