It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
lukaszthegreat: who the hell still makes rpg?
Atlus.
avatar
lukaszthegreat: who the hell still makes rpg?
RPG Maker users :P
avatar
lukaszthegreat: who the hell still makes rpg?
avatar
Druidshinobi: Atlus.
they make jrpg

i meant wrpg and for PC
Post edited September 28, 2011 by lukaszthegreat
Well I can't even say that I am disappointed or surprised because after reading some preview of the games months ago that were already fearing the new "orientation" of the game so it's hardly a surprise.

Then again after Oblivion it's not like I was expecting much from the next TES game.
I weep because fate has decreed I play this game on day one (perhaps two, three max if shipping fails me (for the last time)). I know it will be great but bland in the long run. Soooo wish we had back the days when producing something like Morrowind was profitable.

The thing that saves any Bethesda TES product after (and perhaps including) Morrowind, (although in this case it enhances) is the brilliant mod community.
Post edited September 29, 2011 by Titanium
avatar
Druidshinobi: Atlus.
avatar
lukaszthegreat: they make jrpg

i meant wrpg and for PC
Have you played Demon's Souls or read anything about the new Dark Souls? Nothing like a jrpg there...

In addition to the Skyrim bitching, to me most of the stuff they took out isn't core to the RPG mechanic. Yes, they took out classes, but classes were utterly irrelevant to the game anyway except for some starting perks. Major/Minor skills were so borked in Oblivion I'm actually happy they are out, not worrying about them is in my opinion BETTER for making a character you want. If you want restrictions, do it yourself when you play. I like the perks, they give more flexibility and depth into the character, and I've seen a list they're not useless nor irrelevant.

I do have an issue with taking out the character stats like Intel, Charisma, etc, that part annoys me and removes a big portion of the character creation step.

Where did you get fewer guilds? there's a good chunk in the game still. A big chunk of stuff you're complaining about was already true in Oblivion like walled off cities, no crossbows/polearms/pauldrons/location damage.

I'm happy about no weapon degradation. It didn't add anything constructive to the game IMO except an annoying upkeep requirement that was not FUN.

Anyway, I'm still looking forward to it. Less than I was looking forward to Oblivion after Morrowind since Oblivion was a let down, but still looking forward to it

EDIT: But the main thing I AM excited about is that they are hand crafting all environments after the copy/paste debacle of Oblivion. What makes Elder Scrolls great is the exploration. Character generation is secondary to me.
Post edited September 28, 2011 by ilves
I know a guy who worked an extra two years before retiring to do so on 11/11/11.
avatar
ilves: Have you played Demon's Souls or read anything about the new Dark Souls? Nothing like a jrpg there...
Did you miss the part about PC? I don't own console and don't plan to.
avatar
ilves: Have you played Demon's Souls or read anything about the new Dark Souls? Nothing like a jrpg there...
avatar
lukaszthegreat: Did you miss the part about PC? I don't own console and don't plan to.
No, I was just commenting on the jrpg part.
Another game I don't care about.

Passed Fallout 3, and New Vegas, will pass on this one too.
avatar
kavazovangel: New Vegas
Heard lot of good about the game. why did you pass on it>?
avatar
lukaszthegreat: Heard lot of good about the game. why did you pass on it>?
No money, still a couple dozen games in the backlog that aren't finished, they still keep releasing DLCs.

Even if I had the money, I still wouldn't have bought it because I want to have a full copy of the release, and until they release a GOTY or something, I'm not getting it.
avatar
lukaszthegreat: Heard lot of good about the game. why did you pass on it>?
avatar
kavazovangel: No money, still a couple dozen games in the backlog that aren't finished, they still keep releasing DLCs.

Even if I had the money, I still wouldn't have bought it because I want to have a full copy of the release, and until they release a GOTY or something, I'm not getting it.
im waiting for GOTY too as I missed collectors edition (had no money when it was released and couldn't buy it later) but you sounded like you passed on it and you will never every buy it :)

that's why i asked.
I know I'll catch heat for this.

The Elder Scrolls series wasn't a very good RPG series to begin with (I haven't played Daggerfall so I admit that). In Morrowind and Oblivion you could completely break every stat and skill to make yourself god-like with little work. Quests in both games were generally "go here, do this, come back". The only "choice" in either game was if you wanted to do things or not. But what they did was give you a sandbox to define your own character as you played it.

To me, I'd rather they put emphasis on the adventure and scope of the game then on RPG mechanics that are broken/can be broken easily. As long as the game still has levels, still has feats, still has progression as you play it'll be "dumbed down", sure, but most of what's been taken was pointless.
avatar
Hawk52: I know I'll catch heat for this.

The Elder Scrolls series wasn't a very good RPG series to begin with (I haven't played Daggerfall so I admit that). In Morrowind and Oblivion you could completely break every stat and skill to make yourself god-like with little work. Quests in both games were generally "go here, do this, come back". The only "choice" in either game was if you wanted to do things or not. But what they did was give you a sandbox to define your own character as you played it.

To me, I'd rather they put emphasis on the adventure and scope of the game then on RPG mechanics that are broken/can be broken easily. As long as the game still has levels, still has feats, still has progression as you play it'll be "dumbed down", sure, but most of what's been taken was pointless.
I agree, I think they work best as open-world action games. That said, Oblivion was still heavily retarded in respect to depth and complexity as an action game. New Vegas shows there is a happy place where an open-world action game can meet deeper RPG elements, good quest design and quality writing. That is what I want from Skyrim.