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ddmuse: That "glitch" is a pretty damn big oversight if you ask me. It almost completely breaks crime mechanics. Playtesting, anyone? A little quality control? Now, sure, players can choose not to take advantage of it, but still.
I guess I just expect those kinds of things in a Bethesda game. In Oblivion for example you could put things in pots and then carry the pots away and no one would say anything. It's honestly kind of the player's responsibility to immerse themselves in the world and not try to break it, or break it for fun.

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ddmuse: Well, I liked the story in Morrowind. Everything from the hook (being "recruited" by the Blades) to the conflicting versions of past accounts, to the moral ambiguity surrounding all of the major players. The gameworld was interesting and fleshed out. I actually wanted to explore that world and experience that story.
When I say story I mean the core actual story. Morrowind had a wonderful world and great lore, but the core story and dialogs were lacking I thought. Even if they could be considered okay they were far from the highlight of the game.

Skyrim is likely no different, but I can say already the dialogue is much better.

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Miaghstir: That wasn't sound though, was it? That was omniscent guards (ie, they attacked even if they realistically shouldn't know anything had happened).
When she screams in the video, right when he first hits her... that should set off alarm bells for anyone nearby. In Morrowind and Oblivion it had the same thing, when you attacked someone they "screamed" and that sent out an alert pulse for a certain radius.
Post edited November 12, 2011 by StingingVelvet
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writer2036: Oh and why does the elder scrolls games have an obsession with having the player character always start in a prison or dungeon? Why not have it so you start as a Corrupt King who gets overthrown by the people of the village below and sent into exile or something even better than that?
It's pretty much a convention in those games by now, so don't expect it to ever change. I loaded up Skyrim expecting to start out as a prisoner and so it happened. Its just a simple way of allowing the player to create his own character with his own past, whereas the alternatives (Even the farmer one mentioned here) tie the character to something, not to mention they could easily break the lore in TES (An argonian who's the son of a farmer and lived in Skyrim? How likely is that exactly, considering many people in the zone hate non-nords?)
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Miaghstir: That wasn't sound though, was it? That was omniscent guards (ie, they attacked even if they realistically shouldn't know anything had happened).
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StingingVelvet: When she screams in the video, right when he first hits her... that should set off alarm bells for anyone nearby. In Morrowind and Oblivion it had the same thing, when you attacked someone they "screamed" and that sent out an alert pulse for a certain radius.
It should, yes, I never acknowledged that the bucket blocking sound is logical (hence "magic bucket"). Sound is, however, modified by the environment (material of walls, closed/open doors, amount of cloth in the room reducing echoes, wind in outside environment affecting how far sounds are heard in each direction (further in the direction the wind is blowing, closer where it's coming from), other sounds like the howling of winds dampening the sounds I make...), and it would be cool if this would be represented in the NPC's actions instead of "everyone within x metres radius knows exactly what has happened where".

These thing already affect the player to various degrees.
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Tizzysawr: An argonian who's the son of a farmer and lived in Skyrim? How likely is that exactly, considering many people in the zone hate non-nords?
Of course, the beginning of the story would have to be different depending on the race (and possibly gender), and I agree that the "prisoner starting anew" is the easiest way to deal with any past history, but that's just it, it's the most simple of many choices.
Post edited November 12, 2011 by Miaghstir
this harvest moon sounds interesting.... are there dragons?
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Tizzysawr: An argonian who's the son of a farmer and lived in Skyrim? How likely is that exactly, considering many people in the zone hate non-nords?
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Miaghstir: Of course, the beginning of the story would have to be different depending on the race (and possibly gender), and I agree that the "prisoner starting anew" is the easiest way to deal with any past history, but that's just it, it's the most simple of many choices.
I'm actually impressed so far with how few of the beast races and elves you find in Skyrim. And when you do meet one in a high position they usually explain why that is. I've played almost 10 hours and haven't even met an Argonian yet, and the Khajit I met was that Ma'iq easter egg dude.

I'm playing a female Imperial who is a strong supporter of the Empire and who works for them as an assassin. She got caught in Skyrim on a job before the opening. I'm focusing on one-handed blades and destruction/restoration magic.
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StingingVelvet: snip
only khajit ive met have all been bandit types, and like you no argonians.



on a side note can the beast race use boots now, havent tried but its the only thing that puts me off them
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reaver894: on a side note can the beast race use boots now, havent tried but its the only thing that puts me off them
They could in Oblivion... not sure about Skyrim. The one Khajit I met seemed to have normal feet like in Oblivion though.
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Miaghstir: Of course, the beginning of the story would have to be different depending on the race (and possibly gender), and I agree that the "prisoner starting anew" is the easiest way to deal with any past history, but that's just it, it's the most simple of many choices.
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StingingVelvet: I'm actually impressed so far with how few of the beast races and elves you find in Skyrim. And when you do meet one in a high position they usually explain why that is. I've played almost 10 hours and haven't even met an Argonian yet, and the Khajit I met was that Ma'iq easter egg dude.

I'm playing a female Imperial who is a strong supporter of the Empire and who works for them as an assassin. She got caught in Skyrim on a job before the opening. I'm focusing on one-handed blades and destruction/restoration magic.
I met a few Khajit traders outside the first city. My character is an argonian assassin though, so I would've offed them hadn't it all been in broad daylight :P
The bucket thing is I'm sure a bug. But I view it more as a hilarious easter egg.

It's such a specific "bug" too. If that bothers or 'breaks" the game for a person the solution is simple: Don't go around putting buckets on people's heads.

Otherwise it's hilarious to watch.
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Hawk52: It's such a specific "bug" too. If that bothers or 'breaks" the game for a person the solution is simple: Don't go around putting buckets on people's heads.
But... but... imagine the role paying possibilities. Make a big strong character who enters a shop puts a bucket on the keeper's head and takes all he wants, because the guy is so scared he dares not make a sound.
Hell, Imagine Batman Arkham ___ with Batbucket stealth.
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Hawk52: The bucket thing is I'm sure a bug. But I view it more as a hilarious easter egg.

It's such a specific "bug" too. If that bothers or 'breaks" the game for a person the solution is simple: Don't go around putting buckets on people's heads.

Otherwise it's hilarious to watch.
Yeah I don't see what the horrible issue with that "bug" is. Sure, it shouldn't be there, but it won't happen unless you actively look for it, so it's not like it is going to break your game of sudden. I'd rather have Bethesda focus on bugs that happen without player input (Or bugs that a player can accidentally trigger) than things like these.
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StingingVelvet: Played another couple hours. Having a really hard time getting the mouse right but I think I got it now. V-synch forced on, shadows on high rather than ultra, mouse tweaked in ini file to remove smoothing and up sensitivity.
Can I ask what number you changed, and to what, in regards to Mouse Sensitivity?

Beakie
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Beakie: Can I ask what number you changed, and to what, in regards to Mouse Sensitivity?
There's a line to alter the vertical and horizontal speeds... default was .1 for one of them and .2 for the other, I upped them both to .3 to make them equal.
So I got around 30 minutes of hands-on time with Skyrim before work today (still haven't purchased; a friend showed off his character and I took the helm for a bit).

*** Keep in mind that I'm not condemning the game: These are initial impressions from a short time playing. I'm interested in hearing from those who have played longer about how these things bear out over the course of the game. ***

I'm disappointed with the apparent inability to block while dual-wielding weapons. This precludes the dual-wielding character concepts I had in mind, forcing instead some kind of all-offense dual-wielding berserker. It's all the more ludicrous considering that cumbersome two-handed weapons such as greatswords can be used to block. I didn't have enough time to experiment as much as I'd have preferred, but I guess that one can't block if a spell is equipped in the off-hand? From my initial impression, I far prefer the cast-while-armed system used in Oblivion. Not sure what if any benefit this new system provides.

In-game, the engine doesn't seem much different from that of Oblivion, and the graphics aren't wowing me either (on Xbox).

I don't like the new menus and especially don't like the map (sorely missing the paper map) but maybe these grow on you in time?

The writing and dialogue do seem improved tho.

On the whole, based on 30 min of gameplay, I would NOT buy this game at full price. But obviously 30 min of an RPG isn't much to go on.
Post edited November 12, 2011 by ddmuse
Counterpoint:
There are some (what I would term minor) nitpicks about the game as a whole, which is a given for any game this big, or an Elder Scrolls title in particular.
However, so far, it may be the most immersive game I've played. It gives me the same feeling that Morrowind and Oblivion have given me, except now my wildest dreams of going through the world as my character are held up even more than before by the dialogue, the acting, and the characters you can care about.

I've played 8-10 hours and I (rightfully) feel that I've barely scratched the surface. I spent as much time as I could at the small "starter" town, Riverwood, and made sure to do every quest there, including the nearby incredible, Indiana Jones-esque dungeon. I got to Whiterun (and still haven't even left!), and suddenly I seemingly have a quest from everyone in town, and I almost literally can not wait to see what they have in store.
Post edited November 12, 2011 by Gibush