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Cormoran: Odd, none of the drug dealers I've dealt with have ever asked for monthly fees.
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Potzato: They take advantage of addictive properties/gameplay. This is a trap for some people, a very hurtful one.
You're thinking of something more along the lines of what free to play provides. With a monthly fee you get what you get for the fee, with free to play you're offered some exceedingly expensive options to take away the withdrawals they create.
Not interested got fed up with MMOs after Lord of the rings online went f2p and suddenly chat channels became awow v lotr fight over who was best and the endless request for free stuff.

I love my rpg's so now i just stick to single player games and i dont miss mmo's for instance skyrim has the mmo feel anyway.
Oh dear.
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psadler: I thought MMOs were dead?
I wish they were.
I there had not been a fee I would have at least tried the game, now I'll pass. Though in all honesty I've yet to play a MMO, that would have kept my interest more than a week.
I never would have guessed that this place so clearly favors F2P. It is the worst business model in my opinion and erases even the last glimpse of interest I could have in MMO's. At least you get a clear outline with monthly fees instead of the pseudo-free options where you "can" compensate not paying for an XP scroll or the likes with hours of your time.
Ummm. Pass
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Robette: I never would have guessed that this place so clearly favors F2P. It is the worst business model in my opinion and erases even the last glimpse of interest I could have in MMO's. At least you get a clear outline with monthly fees instead of the pseudo-free options where you "can" compensate not paying for an XP scroll or the likes with hours of your time.
I'd say B2P is better than F2P in that you're getting the same sort of non-massive experience with little or no cash shop content shoved in your face.

The consistent per-player income of a P2P model might ostensibly indicate that there should be a more massive level of interaction than in B2P or F2P but there are certainly many recent P2P games that do not even attempt to allow a massive level of simultaneous player interaction. There is some suspicion that these less massive games are deliberately built that way to maximise profit margins while also ensuring the game is ready for a shift to F2P whenever necessary.
Post edited August 22, 2013 by Arkose
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MysterD: Monthly fees and always-online requirement/DRM are often reasons I don't do MMO's.
I wonder what a MMO which is not always online looks like...
Who cares - free2play, buy2play, sub fees. Mmos have proved themselves to fuck up in each of those categories every single time. With one exception and one niche cult game.

Paying model doesn't influence the quality of the game (logically it should), most sub fee games just turn to F2P and continue being shit just as they were with the fees. B2P games tend to escape with their dignity intact even if they don't make it big.
Post edited August 22, 2013 by Profanity
Now I wonder why they should ever buy another TES game? You have a never ending world right there, online :D
(I know the answer myself: people who don't do MMORPG xD).
Post edited August 22, 2013 by Reever
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MysterD: Monthly fees and always-online requirement/DRM are often reasons I don't do MMO's.
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amok: I wonder what a MMO which is not always online looks like...
I wonder as well.
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amok: I wonder what a MMO which is not always online looks like...
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klaymen: I wonder as well.
Kingdoms of Amalur?
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Potzato: They take advantage of addictive properties/gameplay. This is a trap for some people, a very hurtful one.
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Cormoran: You're thinking of something more along the lines of what free to play provides. With a monthly fee you get what you get for the fee, with free to play you're offered some exceedingly expensive options to take away the withdrawals they create.
No : with a free to play, even if you never buy anything, you can play. With a monthly fee, you bought a game, then you have to pay again each month just to keep the right to play. So, if you stop paying, you can't play anymore (no offline mode).

Would you agree to buy a book and to be permitted to keep it only if you pay something each month? No, I guess. That's the same with games.
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amok: I wonder what a MMO which is not always online looks like...
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klaymen: I wonder as well.
Well, it would be reduced to an MM, except of course that the O (Online) facilitates the second M (Multiplayer), so in reality it would only be an M. I'm not quite sure what a "Massively Game" means, but it sounds exciting ;-)