MonstaMunch: It's for noobs? I've played and loved a bunch of RPGs in the past, but I'm about 3 hours into Oblivion so far, and still don't have any idea what I'm supposed to be doing. I was just running around the mountains for a while shooting fireballs at deer, then when that got boring I went to explore a cave, which took forever and led to a dead end, so I ended up going back out to shoot fireballs at the deer again. When I try to follow the red points on the compass, it doesn't seem to lead me anywhere.
I take it I'm doing something wrong? <.<
Just do whatever you enjoy most, and if you want to get on with the main story, follow the quest that you got when you ended the tutorial ("Deliver the Amulet"). You can select this quest in your quest log. It then becomes your active quest, and a green marker on the map (and on your compass) will show you where you need to go.
The red markers are enemies, following those doesn't necessarily lead you anywhere else than into a fight. For the quests, you follow the green marker.
Actually, one thing that most fans of earlier Elder Scrolls games found so disappointing, was the way how the game holds your hand, tells you exactly where you need to go, and flings the main quest into your face unless you consciously ignore it. But the hand-holding does make the game more accessible for people who aren't used to sandbox RPGs, so I agree with Fenixp, it's made for newcomers to sandbox RPGs.