Posted June 06, 2011
I *think* you misunderstand my point :
As time progresses, and new games/technologies are created, the legal "Cover Your Arse" shenanigans also evolve, and new EULAs are needed....and then applied retroactively to their older titles, whether clauses are still valid or not - just so the CYA is maintained.
They ARE a business, and need to protect themselves from frivolous lawsuits and other time- and money- wasting attempts from the Great Unwashed.
It wouldn't make sense for them to maintain 2, 38, or 100 different documents when one catch-all will do the job - bad, lazy, invalid-to-some-parts or not.
It probably saves on the lawyers needed too. Let alone the time and energy costs digging out many copies of old(er) EULAs for each specific game/property that specific old EULA covers.
As time progresses, and new games/technologies are created, the legal "Cover Your Arse" shenanigans also evolve, and new EULAs are needed....and then applied retroactively to their older titles, whether clauses are still valid or not - just so the CYA is maintained.
They ARE a business, and need to protect themselves from frivolous lawsuits and other time- and money- wasting attempts from the Great Unwashed.
It wouldn't make sense for them to maintain 2, 38, or 100 different documents when one catch-all will do the job - bad, lazy, invalid-to-some-parts or not.
It probably saves on the lawyers needed too. Let alone the time and energy costs digging out many copies of old(er) EULAs for each specific game/property that specific old EULA covers.