MichaelPalin: I usually end up wondering if I have too much imagination or the rest of the people have too little. Network activity is just info that gets out of a program with the target IP starting each package. If you want to force an old game to pass through a network, you only need to wrap some piece of code around the original program that takes the network data, redirects it to another IP (EA's server) and the server redirects the important info to the original target IP. I really don't think it's science fiction.
Which puts us back at the problem of proof - so go ahead and point to the one game, where the previous networkcode now points to a "EA only server". It's not hard to check if the original version allowed user-run servers / LAN / whatthef**kever and now forces users to a specific EA server.
No proof? So I still call it a witchhunt.
MichaelPalin: As for whether EA has power/is evil/greedy, well, I will only tell you they OWN the multiplayer of all the games they have released in the last years. They shut it down, they block it for second-hand users, they tell you what companies you can hire for dedicated servers, etc. So, yes, I'd say there is enough proof that they have power and are greedy.
Sucks, no doubt about it. Still, EA isn't the only company doing so, but those others seemingly doesn't concern somehow. Which boils down to "EA = more evil than others" which is plain stupid.
Now where and which concerns this any GoG-releases now? Not at all so far? Still a witchhunt.
And again for christ's sake: either drop your silly and unproved claims or stick with it by not buying EA stuff - yes, it's really THAT simple.