It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
SirPrimalform: No, there isn't any point in .RARing the installed files if you've backed up the installer by bypassing the downloader DRM. There's no point in doing both.
avatar
GameRager: Oh, I thought he meant no point in backing them up. My bad.
Judging by his most recent post it looks like your interpretation was correct actually. :P
avatar
GameRager: Oh, I thought he meant no point in backing them up. My bad.
avatar
SirPrimalform: Judging by his most recent post it looks like your interpretation was correct actually. :P
Now i'm just confused.
avatar
GameRager: Now i'm just confused.
You understood it right, i'm not very concerned with bypassing their drm for backup purposes because if they were to implode tomorrow or something i wouldn't stand to lose that many games since i own some other version of most of what i have there.
avatar
SirPrimalform: I don't understand how the games have DRM by your definition. You realise they don't need the client to run, right?

So let's say you've downloaded and installed a game through the client... you can then .rar the files and move them to your computer that doesn't have Desura installed... doesn't even have an internet connection and the game will still work there.

How is that DRM?
Well, by my definition it IS still DRM, since, technically, you are not installing the game if you copy the installed files. Installing is the process of creating those files. But, quite frankly, I don't know what to make of it. I'm surprised there are still games that can work just by using that "dirty" trick, copying the installed files from one place to another and I didn't know you could do that with Desura games (but I doubt with all of them). Still, I'm more inclined to see that as a trick to bypass DRM rather than a feature that makes the system not DRM.

You know what, I'm going to try it right now and maybe I'll even read the EULA of Desura.

UPDATE: See?, Q.U.B.E. gives me a .NET Framework error if I just copy the files somewhere else. I guess it's kind of an easy to solve problem (maybe reinstalling .NET Framework), but we are definitely pushing the system away from its boundaries. I'm not convinced by your argument, sorry.

UPDATE2: Well, it was easier than that. Read the first point of their Terms of Use: "A Subscription does not permit you to make copies of the Application or to use the Application separately from the System." According to them, you cannot use a game, nor make a copy of it, outside of the client.
Post edited December 22, 2011 by MichaelPalin
avatar
MichaelPalin: UPDATE: See?, Q.U.B.E. gives me a .NET Framework error if I just copy the files somewhere else. I guess it's kind of an easy to solve problem (maybe reinstalling .NET Framework), but we are definitely pushing the system away from its boundaries. I'm not convinced by your argument, sorry.
Since .NET's installation path is the same for all systems, the problem most likely has to do with some registry keys that QUBE adds during installation. I don't see what else could be the problem.
avatar
MichaelPalin: SNIP
Try Cameyo and see if that works for you. Last I checked that only worked on small installs, ones less than 500mb, but for DRM free programs it should allow you to basically just copy the install from one computer to another as you wish.

I like it because it keeps my install from getting all bogged down with apps that I only use once in a while.
avatar
MichaelPalin: UPDATE: See?, Q.U.B.E. gives me a .NET Framework error if I just copy the files somewhere else. I guess it's kind of an easy to solve problem (maybe reinstalling .NET Framework), but we are definitely pushing the system away from its boundaries. I'm not convinced by your argument, sorry.
avatar
kavazovangel: Since .NET's installation path is the same for all systems, the problem most likely has to do with some registry keys that QUBE adds during installation. I don't see what else could be the problem.
The wrong framework, probably. Just because you have .NET 4 installed doesn't mean a .NET 2 required game can use it. Yes, .NET managed to fuck this up even worse than Java.
avatar
orcishgamer: The wrong framework, probably. Just because you have .NET 4 installed doesn't mean a .NET 2 required game can use it. Yes, .NET managed to fuck this up even worse than Java.
Microsoft should really stop doing so much backwards compatibility. 2-3 max versions of .NET per OS should be enough.

Right now, XP has 1.1, 2.0, 3.0, 3.5, and 4.0. I hope they won't bother bringing 4.5 to it.

7 has 3.5 and 4.0 so far. 4.5 should come for it, and that should be it.

Same goes for XNA, although that may be irrelevant with Windows 8... No news have been posted about XNA's future.
Post edited December 22, 2011 by kavazovangel
avatar
orcishgamer: The wrong framework, probably. Just because you have .NET 4 installed doesn't mean a .NET 2 required game can use it. Yes, .NET managed to fuck this up even worse than Java.
avatar
kavazovangel: Microsoft should really stop doing so much backwards compatibility. 2-3 max versions of .NET per OS should be enough.

Right now, XP has 1.1, 2.0, 3.0, 3.5, and 4.0. I hope they won't bother bringing 4.5 to it.

7 has 3.5 and 4.0 so far. 4.5 should come for it, and that should be it.

Same goes for XNA, although that may be irrelevant with Windows 8... No news have been posted about XNA's future.
I disagree, they should build the backwards compatibility into a single virtual machine, even Sun and IBM did a better job with Java, old bytecode runs fine on newer JVMs and you still get all of the JIT stuff thrown into the bargain. I love what they've done with C#, but I think their framework ideas need to be more end-user friendly, I'm honestly surprised they didn't learn from Sun's mistakes on this front.
avatar
orcishgamer: I disagree, they should build the backwards compatibility into a single virtual machine, even Sun and IBM did a better job with Java, old bytecode runs fine on newer JVMs and you still get all of the JIT stuff thrown into the bargain. I love what they've done with C#, but I think their framework ideas need to be more end-user friendly, I'm honestly surprised they didn't learn from Sun's mistakes on this front.
Well, in that case, the package would be a lot bigger... lately, they've been trying to reduce the size. You can see the 'client profile' which is ~29MB, the 'normal profile' ~49MB, and the 'extended profile' which is around 83MB and only comes with Visual Studio. (this is for .NET 4.0)

Maybe you're right, why not, it is always better to install a single thing, than a dozen, but then people will start crying how big .NET is. :)
Post edited December 22, 2011 by kavazovangel
avatar
orcishgamer: I disagree, they should build the backwards compatibility into a single virtual machine, even Sun and IBM did a better job with Java, old bytecode runs fine on newer JVMs and you still get all of the JIT stuff thrown into the bargain. I love what they've done with C#, but I think their framework ideas need to be more end-user friendly, I'm honestly surprised they didn't learn from Sun's mistakes on this front.
avatar
kavazovangel: Well, in that case, the package would be a lot bigger... lately, they've been trying to reduce the size. You can see the 'client profile' which is ~29MB, the 'normal profile' ~49MB, and the 'extended profile' which is around 83MB and only comes with Visual Studio. (this is for .NET 4.0) (I might have messed up the names, but I'm sure you're getting my point)

Maybe you're right, but then people will start crying how big .NET is. :)
Well, you're right, they would cry, but in practice now they're stuck updating at least the two most popular (2 and 4) and likely 3 as well. It's the same net result, but perception counts for something, not sure what the worse perception is among the end users, big package or more updates. I would think more updates but am completely ready to admit I may be wrong about that.
avatar
orcishgamer: Well, you're right, they would cry, but in practice now they're stuck updating at least the two most popular (2 and 4) and likely 3 as well. It's the same net result, but perception counts for something, not sure what the worse perception is among the end users, big package or more updates. I would think more updates but am completely ready to admit I may be wrong about that.
I'm with you, totally, one package vs a dozen is always better, and the file size doesn't matter at all. But no doubt, if they combine all packages, people will start talking how bloated .NET is with all that outdated stuff that won't be used anymore and so on...

It is good that they've reduced the size of 4.0, hopefully with 4.5 they'll keep the size very similar. (from an end-user point of view, pretty sure this is irrelevant to developers)
You have to connect to GOG to download the game and the same is for desura, it does downloading and installing in one step, then you can zip it and unzip it to another machine and run it and there is no connect to any server. I don't know about windows, but on linux this is absolutely enough, so there is no DRM.

avatar
DelusionsBeta:
avatar
MichaelPalin: I don't understand why we always have this misunderstanding. I'm going to ask you this in the most clear way I can. Do you consider that if a system requires you to connect to the server of a distributor every time you want to "install" a game that is not DRM?

In fact, I think the term DRM in video games started with just that. Bioshock, Spore and such started by requiring an Online Authentication every time you wanted to install a game, which is exactly what we have here. Why is this not DRM?

And GOG servers are NEVER necessary to install a game, only to obtain that game.
And even you use Desura client for downloading and installing, it doesn't limit you in any way, you can do it on as many machines as you want.
Post edited December 24, 2011 by mjakl
avatar
mjakl: And even you use Desura client for downloading and installing, it doesn't limit you in any way, you can do it on as many machines as you want.
You need internet to install Desura games, that's a damn big limitation.
avatar
mjakl: And even you use Desura client for downloading and installing, it doesn't limit you in any way, you can do it on as many machines as you want.
avatar
MichaelPalin: You need internet to install Desura games, that's a damn big limitation.
Yeah, that means your games can still go poof whenever Desura does.