Posted September 28, 2013
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Antimateria
Insert liquor
Registered: May 2011
From Finland
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BranjoHello
WormMaster
Registered: Dec 2011
From Serbia
Posted September 29, 2013
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Instead of telling participants what the games actually are, wpegg could just send the codes as something like:
game 3, part 3 = xxxx
game 2, part 4 = xxxx
game 6, part 2 = xxxx
game 7, part 1 = xxxx
Contestants would know what games wpegg has selected in advance(based on the voting), but basically the identity of the actual code fragments would be a mystery until someone gets a full set.
I don't know if it'd make the giveaway nastier, but it might add an interesting element of surprise/randomness.
Just a random thought I had. Again, big thanks go to wpegg for doing this contest and providing many awesome games.
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lugum
Theodore Bonkers
Registered: Mar 2011
From Netherlands
Posted September 29, 2013
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Instead of telling participants what the games actually are, wpegg could just send the codes as something like:
game 3, part 3 = xxxx
game 2, part 4 = xxxx
game 6, part 2 = xxxx
game 7, part 1 = xxxx
Contestants would know what games wpegg has selected in advance(based on the voting), but basically the identity of the actual code fragments would be a mystery until someone gets a full set.
I don't know if it'd make the giveaway nastier, but it might add an interesting element of surprise/randomness.
Just a random thought I had. Again, big thanks go to wpegg for doing this contest and providing many awesome games.
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wpegg
Optimus Pegg
Registered: Nov 2009
From United Kingdom
Posted September 29, 2013
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However it was hard enough to get people to sign up to this one, so imagine persuading 16 people to invest 2 hours in a contest where the prize might be the humble indie bundle.
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Tranquil.Suit
I have emotions.
Registered: Feb 2013
From Netherlands
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lugum
Theodore Bonkers
Registered: Mar 2011
From Netherlands
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darkplanetar
vine toamna
Registered: Sep 2010
From Romania
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lugum
Theodore Bonkers
Registered: Mar 2011
From Netherlands
Posted September 29, 2013
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However it was hard enough to get people to sign up to this one, so imagine persuading 16 people to invest 2 hours in a contest where the prize might be the humble indie bundle.
Can't you give an extra part of the code so you need less people, that perhaps in combination with not telling what games they are for.
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Tranquil.Suit
I have emotions.
Registered: Feb 2013
From Netherlands
Posted September 29, 2013
Or how about some sort of turn based system...
Post edited September 29, 2013 by Tranquil.Suit
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mrcrispy83
*Kicks shin*
Registered: Sep 2011
From United States
Posted September 29, 2013
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Instead of telling participants what the games actually are, wpegg could just send the codes as something like:
game 3, part 3 = xxxx
game 2, part 4 = xxxx
game 6, part 2 = xxxx
game 7, part 1 = xxxx
Contestants would know what games wpegg has selected in advance(based on the voting), but basically the identity of the actual code fragments would be a mystery until someone gets a full set.
I don't know if it'd make the giveaway nastier, but it might add an interesting element of surprise/randomness.
Just a random thought I had. Again, big thanks go to wpegg for doing this contest and providing many awesome games.
though, I kind of had a thought of a variation on that.
you could save a few codes from one of GOG's freebie events, like torchlight or what have you, say 3 or 4.
Then, you could have sort of a nasty bonus round after the main action. One code is for one of the more recent, pricier game that people were playing for (like RotT or Rogue Legacy). The rest are dummy codes for one of the freebies. Announce what the prize is, but not what the codes are for. Maybe give a hint to a few of the players, like tell one person each one hint about which one is a dummy. So you have two layers going on, people trading for information on codes and trading for information on which ones are dummies.
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mondo84
hwgr
Registered: Apr 2011
From United States
Posted September 29, 2013
Like I said in my initial post, people would know what the 8 or so games in the pool are. Their specific identities during the actual contest would be "modified" or "concealed" to add a little mystery/randomness.
For example, just like in this contest a few days in advance people learn the games are:
System Shock 2
Thief
Fallout
Planescape: Torment
Baldur's Gate
Arcanum
Dungeon Keeper
SimCity 2000
But when you receive your code fragments, it looks like this:
Teenagent, Part = 2, Code = xxxx
Warsow, Part = 1, Code = xxxx
Dragonsphere, Part 3, Code = xxxx
Stargunner, Part 4, Code = xxxx
And whoever is running the game knows that Teenagent = SimCity 2000, Warsow = Fallout, etc. But the contestants wouldn't know what 'Teenagent', 'Warsow', or any other 'fake name' is until they got a complete valid code. If they didn't want it or already owned it, they can use it for trading.
I think this would possibly add more nastiness since without knowing what games are early on, people will be more active in trading generally, and the 'more popular' games might not be as elusive or cause a bottleneck as a couple others commented. I'm not criticizing the flow of the game at all - I think it works just great. But again, just a thought I had.
I don't think it's a very good idea but I wanted to clarify this as people seem to be getting the impression I mean that everything should be a mystery from the beginning of signing up. I would never suggest that since people wouldn't commit to something that might not involve games they are interested in or don't own already (plus it would still be GOG games only - I didn't mean to imply mystery games would be from HIB or Steam).
Of course it all depends on how we organize this for a possible next time (if there is a next time). And as always big thanks go to wpegg for having made this giveaway possible.
For example, just like in this contest a few days in advance people learn the games are:
System Shock 2
Thief
Fallout
Planescape: Torment
Baldur's Gate
Arcanum
Dungeon Keeper
SimCity 2000
But when you receive your code fragments, it looks like this:
Teenagent, Part = 2, Code = xxxx
Warsow, Part = 1, Code = xxxx
Dragonsphere, Part 3, Code = xxxx
Stargunner, Part 4, Code = xxxx
And whoever is running the game knows that Teenagent = SimCity 2000, Warsow = Fallout, etc. But the contestants wouldn't know what 'Teenagent', 'Warsow', or any other 'fake name' is until they got a complete valid code. If they didn't want it or already owned it, they can use it for trading.
I think this would possibly add more nastiness since without knowing what games are early on, people will be more active in trading generally, and the 'more popular' games might not be as elusive or cause a bottleneck as a couple others commented. I'm not criticizing the flow of the game at all - I think it works just great. But again, just a thought I had.
I don't think it's a very good idea but I wanted to clarify this as people seem to be getting the impression I mean that everything should be a mystery from the beginning of signing up. I would never suggest that since people wouldn't commit to something that might not involve games they are interested in or don't own already (plus it would still be GOG games only - I didn't mean to imply mystery games would be from HIB or Steam).
Of course it all depends on how we organize this for a possible next time (if there is a next time). And as always big thanks go to wpegg for having made this giveaway possible.
Post edited September 29, 2013 by mondo84
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dizcology
3L9???D3X4ABMEKB
Registered: Nov 2012
From United States
Posted September 30, 2013
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So did you guys enjoy the game? Any suggestions for the next?
First is about how the players seemed to be less willing to give out fake codes than expected. For me it is partly because I couldn't know if another player is holding the same code, in which case by giving out a fake code I probably can't slow down another player much, but risking possible future trades (once wpegg verify that the code from me is a fake) with the same player.
To ensure the code parts don't get buried I assume every part is given to at least two players? It would help me to decide on the strategy if I knew how many others had the same parts.
This is also related to how the codes are assigned. None of the code parts I got are for games on my wishlist, which if is by design, I think is brilliant. This forced me to track down the players who showed interest in those games. But on the other hand, this makes me more willing to give out the real code, because I wouldn't gain much from giving out a fake.
Before the game I figured I would try to give fake parts about half of the time - or all the time. But when the game actually started I suddenly realized that time is a huge factor (once I found that I don't have any of the parts for the games I wanted), and so in the end I did not give any fake parts. This could be just me, but it would help if I had one or two parts for games on my wishlist, in which case I will almost certainly lie about those parts, and perhaps even lie about the games I am actually interested in.
While wpegg's oroginal format already worked beautifully, I think mondo84's suggestion is very interesting, to say the least. On the other hand, maybe the true identity of each game could also be part of the currency? that is, perhaps player A knows Teenagent = SimCity 2000, and player B knows Warsow = Fallout, etc. This information could be quite valuable, and I suspect people would try to lie about it.
Post edited September 30, 2013 by dizcology