Age of Decadence is a very unique game, and in my opinion it can't really be compared with anything properly, though I guess Fallout or PS:T would be the closest comparison. It's basically an RPG completely focused on the idea of choices and consequences, and multiple solutions to problems which open storylines which are vastly divergent. The game has multiple "Backgrounds" such as Grifter (con-man), Mercenary, Praetor (soldier nobility), Loremaster, Merchant, you can play the game once as one of these backgrounds and only get a bit of the full story, you would need to replay the game as a differen background to see another perspective on the events in Teron, all the stories interlock and each other only has it's limited perspective.
Basically if your idea of a good RPG is environmental interaction, exploration, looting and killing lots of stuff, run far away because in AoD you are just as weak and prone to death as anyone in the world, it's not a game about exploring dungeons - their are no dungeons, it's not about clicking on every object Ultima style, the only thing you interact with in AoD are people, and what you say, whether your Streetwise, whether you have Etiquette, whether you can persuade or intimidate, determines how the story progresses. Pretty much everything is determined at character creation, and how the world interacts with your character is based ENTIRELY on their stats, if you are not intelligent or charismatic then this will be reflected in your dialogue choices.
If I had to explain what I think AoD is about, it's a game where CHARACTER skill completely and utterly overrides PLAYER skill, you can't be a hero and do everything, and making your character good at one thing means you will suffer at everything else.
Post edited April 24, 2014 by Crosmando