Posted June 08, 2014
Fenixp
nnpab
Fenixp Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Czech Republic
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Posted June 08, 2014
Well, that's either a very small mosque, or those are some very large horses (c'mon, you knew we'd go looking for screenshots immediately once you posted that ;-)).
Nah, just kidding. That's the most extreme example I could find, and it isn't really that extreme. In general, you're right, that game did do a better job of scaling buildings to units than many others, as evidenced by this screenshot.
Nah, just kidding. That's the most extreme example I could find, and it isn't really that extreme. In general, you're right, that game did do a better job of scaling buildings to units than many others, as evidenced by this screenshot.
psadler
New User
psadler Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2011
From United Kingdom
Posted June 08, 2014
Wishbone: Well, that's either a very small mosque, or those are some very large horses (c'mon, you knew we'd go looking for screenshots immediately once you posted that ;-)).
Ovary Sandwich Believe it or not but you can actually get mosques that small!
Anyway. I hate:
*Stupid unskippable cut-scenes (the new super moves in Injustice spring to mind - if I have to watch Batman run someone over in his car just one more time...)
*No quick-save (Dark Souls).
*Third-person newbie games because console owners can't play in first person.
*Endless rubbish splash screens before you can even get to the game.
*Poorly optimised rubbish (stutter/slowdowns).
*Laughably linear FPS 'corridor shooter' games.
*Achievements that are impossible to achieve (I'm looking at you Super Meat Boy).
*DLC
*Micro transactions
*Easy games even on 'hard'
*No jump button in an FPS
*Invisible walls in an FPS
Post edited June 10, 2014 by psadler
Gydion
Aexander
Gydion Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
Posted June 08, 2014
monkeydelarge: That would make C&C more bad ass. You would be able to fight battles inside factories and other buildings.
Ion Cannon.@('_')@
Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2012
From United States
Posted June 08, 2014
monkeydelarge: That would make C&C more bad ass. You would be able to fight battles inside factories and other buildings.
Gydion: Ion Cannon. timppu
Favorite race: Formula__One
timppu Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Finland
Posted June 08, 2014
Ovary Sandwich.
I keep mentioning these:
In RTS games, but why not in other games too (but I seem to notice them mostly in RTS games):
- Timed missions, or at least they should be used sparingly and have a good reason to exist. It takes the fun out of it if the challenge mainly comes from having to reach all the objectives early enough. It is a very cheap way to make a game hard. I hate e.g. Rise of Nations for this.
Heck, I can easily make you an Arkanoid clone where the challenge mainly comes from having to destroy all the tiles in under 90 seconds. Satisfied? If that doesn't feel hard enough, let's make it 60 seconds then.
In turn-based strategy games, this is the same as having only a limited amount of moves to win the scenario. Same thing basically.
- Using the gamespeed as the difficulty element. In RTS games, I want the challenge to come from outwitting your enemy, not from how fast I can click my units over the period of the mission. E.g. early Blizzard RTS games (Starcraft and earlier) let you slow the game down to snail's pace, while Warcraft 3 onwards it seems they decided than in the harder difficulty levels you shouldn't be allowed to slow down the game speed (at least that much).
Maybe they felt RTS games can become a cakewalk if you can set the gamespeed to slow, but that is hogwash. Rise of Nations and Total Annihilation are quite challenging enough, even though you can slow down the gamespeed.
For mainly FPS games, and maybe some RPGs:
- If you decide to implement respawning enemies, PLEASE make sure that there is also respawning ammo and health. Nothing irritates me more than the game throwing an endless supply of enemies at me, but at the same time not providing me extra ammo or health packs. Ok, there may be some special cases where it makes sense, e.g. if it is a scene where you are supposed to flee and not fight the enemy. But generally speaking.
This is also why the respawning enemies in e.g. Far Cry 2 didn't really irritate me that much, as I knew that it always meant the ammo, health syringes and grenades would also respawn.
I think the easiest way to solve this problem is to make enemies carry ammo and/or health packs that you can pick from them when they are down. Hence, the more there are enemies, the more there will also be loose ammo and health packs.
I keep mentioning these:
In RTS games, but why not in other games too (but I seem to notice them mostly in RTS games):
- Timed missions, or at least they should be used sparingly and have a good reason to exist. It takes the fun out of it if the challenge mainly comes from having to reach all the objectives early enough. It is a very cheap way to make a game hard. I hate e.g. Rise of Nations for this.
Heck, I can easily make you an Arkanoid clone where the challenge mainly comes from having to destroy all the tiles in under 90 seconds. Satisfied? If that doesn't feel hard enough, let's make it 60 seconds then.
In turn-based strategy games, this is the same as having only a limited amount of moves to win the scenario. Same thing basically.
- Using the gamespeed as the difficulty element. In RTS games, I want the challenge to come from outwitting your enemy, not from how fast I can click my units over the period of the mission. E.g. early Blizzard RTS games (Starcraft and earlier) let you slow the game down to snail's pace, while Warcraft 3 onwards it seems they decided than in the harder difficulty levels you shouldn't be allowed to slow down the game speed (at least that much).
Maybe they felt RTS games can become a cakewalk if you can set the gamespeed to slow, but that is hogwash. Rise of Nations and Total Annihilation are quite challenging enough, even though you can slow down the gamespeed.
For mainly FPS games, and maybe some RPGs:
- If you decide to implement respawning enemies, PLEASE make sure that there is also respawning ammo and health. Nothing irritates me more than the game throwing an endless supply of enemies at me, but at the same time not providing me extra ammo or health packs. Ok, there may be some special cases where it makes sense, e.g. if it is a scene where you are supposed to flee and not fight the enemy. But generally speaking.
This is also why the respawning enemies in e.g. Far Cry 2 didn't really irritate me that much, as I knew that it always meant the ammo, health syringes and grenades would also respawn.
I think the easiest way to solve this problem is to make enemies carry ammo and/or health packs that you can pick from them when they are down. Hence, the more there are enemies, the more there will also be loose ammo and health packs.
Serthy: but seriously, what i hate in gaming, is the fact in any game when they say the computer difficulty is "Insane", and no matter what kind of game it is, it's basically cheating for the computer.
For example, when Call of Duty was a good game, their veteran difficulty was basically getting wallhacked and taking 40 shots to the face. Or the old Starcrafts, they just get a huge speed boost and rush the crap out of you.
I... don't recall Starcraft having different difficulty settings? Or did it? Maybe I've forgotten. Starcraft 2 (as well as Warcraft 3) do, I think.For example, when Call of Duty was a good game, their veteran difficulty was basically getting wallhacked and taking 40 shots to the face. Or the old Starcrafts, they just get a huge speed boost and rush the crap out of you.
Post edited June 08, 2014 by timppu
MetalPixel
Low Roller
MetalPixel Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Puerto Rico
timppu
Favorite race: Formula__One
timppu Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Finland
Posted June 08, 2014
Wishbone: Now try and imagine what playing Starcraft would be like if everything was to scale... Right. That's why they don't do it that way.
Yeah. I don't recall any turn-based strategy/tactical games either where the units would really scale, and RTS games mostly are those same games just turned into a real-time mode, so... In turn-based games people seem to accept it more easily that those are mere symbols depicting something, so you don't have to care how they look or scale. They are basically that also in (most) RTS games, even if they are moving in real time.
dnovraD
2023-08-14: Remember the Spaces!
dnovraD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United States
Posted June 08, 2014
That's hardly treating you like an idiot. Fi from Skyward Sword is treating you like an idiot. Metroid Other M is an experience of treating the player and protagonist as idiots.
MetalPixel
Low Roller
MetalPixel Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Puerto Rico
Posted June 08, 2014
MetalPixel: Ovary Sandwich
"press a to jump"
When a game treats you like a idiot.
Happens in rpgs sometimes : "Well I'm going to explore a bit and grind" Super monster : "lol nope!"
In other words, things like cazadores.
Darvond: That's hardly treating you like an idiot. Fi from Skyward Sword is treating you like an idiot. Metroid Other M is an experience of treating the player and protagonist as idiots. "press a to jump"
When a game treats you like a idiot.
Happens in rpgs sometimes : "Well I'm going to explore a bit and grind" Super monster : "lol nope!"
In other words, things like cazadores.
"Shouldn't you take a break?"
Niggles
MOMOSaysMAHAYO;)
Niggles Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From Australia
Posted June 08, 2014
Ovary Sandwich (is this better than a fetus omelette? not that ive tasted one....:P).... im one of those who like indie games BUT i hate how many of them are so fricking short!!! (similar to what lugum said) -- thats probably my THE pet hate about games right now ....
Post edited June 08, 2014 by Niggles
HijacK
One man army
HijacK Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Romania
Posted June 08, 2014
I'm in! I also ca't stand the unrealistic building-units size Strategy games have. Nothing else comes to mind. If anything, I'll edit the post with other things I dislike.
dnovraD
2023-08-14: Remember the Spaces!
dnovraD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United States
Posted June 08, 2014
Oh, gads. That was one of the biggest minor turnoffs from Nintendo. Just being treated like a child in general...
cristigale
Yip Yip
cristigale Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From United States
Posted June 08, 2014
ralfkorrek: Ovary Sandwich
I hate Adventures or RPGs with Jump'n'Run passages, which require near-to-perfect timing while using ridiculous camera angles. If I want to play a Jump'nRun, I start one in the first place.
Also: unskippable cutscenes.
Ovary Sandwich I hate Adventures or RPGs with Jump'n'Run passages, which require near-to-perfect timing while using ridiculous camera angles. If I want to play a Jump'nRun, I start one in the first place.
Also: unskippable cutscenes.
I agree. I also hate Adventure games that require needless quick actions. In Starship Titanic, there is a parrot who is holding something you need to proceed. You have to distract the parrot and quickly grab what he is holding. Whether I am just plain slow, poor mechanics, or a combination of both, I never got past this point. At the time, I wanted to finish that game. Instead, I quit in frustration.
Stooner
still sober
Stooner Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From Brazil
Posted June 08, 2014
Unskippable dialogs and cutscenes when you're dying a lot...
Count me in, thanks!
Count me in, thanks!