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I'm in.

What I don't like in RPGs is grinding. Don't get me wrong, a little bit of grinding is ok. I see that as training. No one gets from zero to hero in a day.

But if I have to do dozens of stupid FedEx or "Kill X [insert monster name here]" side quests or simply have to kill hundreds of monsters without any quest for hours just to become strong enough for continuing the main storyline then the game gets pretty tedious.
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tinyE: Not in but I read Licurg's OP and I'm dizzy trying to imagine the amount of RAM it would take to give all RTS games the correct perspective. XD Jesus can you imagine even something like the old C&C games!? You take the size of everyone's factories and barracks and that would leave the armies a few square millimeters of turf to fight on. XD

I will give kudos to Star Wars Empire at War for using correct perspective on space battles which hands down make it one of the greatest RTS space games of all time and still leaves me in awe every time I play it.
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monkeydelarge: That would make C&C more bad ass. You would be able to fight battles inside factories and other buildings. And seeing a dozen Soviet Mammoth tanks approaching would make you lose all hope.
I like this one. XD See the tank, shit your pants, it's fun!
I hate it when immersive games don't allow you to move a walking pace. Nothing spoils immersion in a rpg quite like having to sprint your heavily armed goon right up to an unfamiliar noble and his bodyguard to start a friendly conversation.

ovary salad sandwich
Ovary Sandwich, but +1 for the giveaway :-)
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Licurg: The thing I hate most about games has to do with RTS games. All the units and buildings are so out of proportion, with all the units being more or less the same size(think Starcraft - Battlecruisers should be HUGE, but they're so small in the actual game), and all the buildings are so small. It always seemed so unnatural to me...
Now try and imagine what playing Starcraft would be like if everything was to scale... Right. That's why they don't do it that way.

"Uhm, I think I have some marines somewhere, but they're smaller than a single pixel, so I can't actually see them."

"Finally, my battlecruiser is almost done! There! Uh, help? I can't see the map anymore."

You could easily make everything to scale, just not in a game like Starcraft. The maps would have to be gigantic, and you'd need to be able to zoom in and out at will. Games like that probably do exist, though I don't personally know of any.
Ovary Sandwich

I hate Adventures or RPGs with Jump'n'Run passages, which require near-to-perfect timing while using ridiculous camera angles. If I want to play a Jump'nRun, I start one in the first place.

Also: unskippable cutscenes.
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ralfkorrek: Ovary Sandwich

I hate Adventures or RPGs with Jump'n'Run passages, which require near-to-perfect timing while using ridiculous camera angles. If I want to play a Jump'nRun, I start one in the first place.

Also: unskippable cutscenes.
Tangent: that reminds me of that Max Payne level that was a 3D platformer. Look, I quite like platform games but that wasn't the game I was playing a second ago! :P
I'm out but I'm not going to say that stupid phrase the OP wants me to say.


My biggest gripe with games today is the fact they expect me to pay to be a beta tester. The internet has been bad for game development in that regard because it has encouraged developers to write shoddy code. What does a game developer have to lose? If the game is broken and ones players don't fix it then at least the developer didn't spend any more time on a failed game. If the game is broken and the players do fix it then that's more profit for the developer.

Quality assurance was once a real career in the gaming world--now people do it for free by paying for "alpha access" and such crap.
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Wishbone: You could easily make everything to scale, just not in a game like Starcraft. The maps would have to be gigantic, and you'd need to be able to zoom in and out at will. Games like that probably do exist, though I don't personally know of any.
Supreme Commander.

I'm also fairly sure Age of Empires did a good job at putting everything to proper scale. Oh, and Stronghold.

Ovary Sandwich, san be kai.
Post edited June 08, 2014 by Fenixp
In, I suppose. Mine biggest pet peeve of gaming is a simple mistake that developers have been making since the dawn of gaming: Forced stealth sections in games that aren't stealth based.
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Wishbone: Ovary Sandwich, but +1 for the giveaway :-)
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Licurg: The thing I hate most about games has to do with RTS games. All the units and buildings are so out of proportion, with all the units being more or less the same size(think Starcraft - Battlecruisers should be HUGE, but they're so small in the actual game), and all the buildings are so small. It always seemed so unnatural to me...
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Wishbone: Now try and imagine what playing Starcraft would be like if everything was to scale... Right. That's why they don't do it that way.

"Uhm, I think I have some marines somewhere, but they're smaller than a single pixel, so I can't actually see them."

"Finally, my battlecruiser is almost done! There! Uh, help? I can't see the map anymore."

You could easily make everything to scale, just not in a game like Starcraft. The maps would have to be gigantic, and you'd need to be able to zoom in and out at will. Games like that probably do exist, though I don't personally know of any.
It doesn't have to be perfect, just keep some proportion. A barracks shouldn't be something that doesn't even look like it could hold a dozen marines... Sacrifice did it to some extent, but that's not a pure RTS, so it probably doesn't count .

Supreme Commander 2 also kinda tried .
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Wishbone: You could easily make everything to scale, just not in a game like Starcraft. The maps would have to be gigantic, and you'd need to be able to zoom in and out at will. Games like that probably do exist, though I don't personally know of any.
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Fenixp: Supreme Commander.

I'm also fairly sure Age of Empires did a good job at putting everything to proper scale. Oh, and Stronghold.

Ovary Sandwich, san be kai.
Licurg forgive me for constantly invading your giveaway but I need to ask Fenixp something. My knowledge of Ancient Greece may be sketchy at best but I seriously doubt their catapults horses and troops were bigger than houses. XD
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Post edited June 08, 2014 by tinyE
I'm in and I usually don't like a bit:
- adventures with puzzles that are illogical, unbalanced in difficulty, trial&error, or solved even before the clue.
- RTS that don't value defenses, so my perfectly built base always lasts 5 secs (ok lol, this is done to prevent turtling.. but I prefer building more than destroying! :P )
- free-roaming games without savegames but only with far checkpoints.
Post edited June 08, 2014 by phaolo
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Wishbone: You could easily make everything to scale, just not in a game like Starcraft. The maps would have to be gigantic, and you'd need to be able to zoom in and out at will. Games like that probably do exist, though I don't personally know of any.
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Fenixp: Supreme Commander.
I thought that might be the case, but I've never played it, so I didn't want to mention it in case I was dead wrong ;-)
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Fenixp: I'm also fairly sure Age of Empires did a good job at putting everything to proper scale.
Individual units, probably, but not units and buildings I think. Of course it's a lot easier to have units to scale in a medieval RTS, since there just aren't any very large units like the aforementioned battlecruiser.
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tinyE: My knowledge of Ancient Greece may be sketchy at best but I seriously doubt their catapults horses and troops were bigger than houses. XD
Hehe, we had the same idea, but with different screenshots ;-)
Post edited June 08, 2014 by Wishbone
I'm in.
I really, really dislike the way sports games (FIFA, PES, FM, NBA LIVE/2K) are being handled.
Nearly what you get every year is the same other than some updated rosters, lineups.
While they try to advertise improvements on existing stuff as NEW AND SHINY! BUY NOW!

What's worse is when suddenly gameplay and customization options are monetized like in NBA 2K14 where everything is based on some form of virtual currency while their AI took a nose dive.
What the f*** is going on?
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monkeydelarge: That would make C&C more bad ass. You would be able to fight battles inside factories and other buildings. And seeing a dozen Soviet Mammoth tanks approaching would make you lose all hope.
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tinyE: I like this one. XD See the tank, shit your pants, it's fun!
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