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Daliz: roguelike meant games like ADOM, Nethack etc. to me. Games that are very similar to the original Rogue. But I just don't know anymore :D
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rtcvb32: The only part of ADOM i probably don't care for, is the hunger system. You have to figure out how much food to carry, eat everything you can, orcs and animals, etc. The amount of time for the action sorta doesn't match well with the activities, and it's so easy to run out of food it gets tedious. Other than that, the originals show a very specific picture.

Perhaps one of the bigger parts of them, is since they weren't going for anything graphical, they could concentrate on everything else with such stellar detail.
bring back the ascii artwork!! :D
I have an old dictionary that defines racism as "the national-socialist race theory". This definition is so restrictive that it is practically worthless for broader use. Which is why the word racism has evolved in modern time, so that it now covers the psychological mindset which lay behind the national-socialist race theory.

The same with 'roguelike' - its just too restrictive when a genre is defined as having to to be a clone of a specific game. Think how much first-person shooters could have been cribbled if someone had labeled them "Wolfenstein-like", and new ideas like mouse-look had been looked down at as "Wolfenstein-lite".

I just created a GoG mix:
Every Roguelike I could find
(You're free to mentally replace the headlines 'roguelike' with 'roguelite', if so inclined.)
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Crosmando: I would say:
- You control 1 character.
- Tile-based four-directional movement (square grid maps)
- Full keyboard controls with everything having a shortcut key
- Turn-based (everything happens at the same time) movement/attack.
- Randomized levels and loot
- No save-games
So basically the Berlin interpretation? :)
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Daliz: roguelike meant games like ADOM, Nethack etc. to me. Games that are very similar to the original Rogue. But I just don't know anymore :D
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rtcvb32: The only part of ADOM i probably don't care for, is the hunger system. You have to figure out how much food to carry, eat everything you can, orcs and animals, etc. The amount of time for the action sorta doesn't match well with the activities, and it's so easy to run out of food it gets tedious. Other than that, the originals show a very specific picture.

Perhaps one of the bigger parts of them, is since they weren't going for anything graphical, they could concentrate on everything else with such stellar detail.
Then you would not like Dungeon Crawl Stone Soup as that game makes your character hungrier if you use a lot of powers, especially spells, too quickly :)
Post edited November 15, 2014 by JudasIscariot
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Crosmando: I would say:
- You control 1 character.
- Tile-based four-directional movement (square grid maps)
- Full keyboard controls with everything having a shortcut key
- Turn-based (everything happens at the same time) movement/attack.
- Randomized levels and loot
- No save-games
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JudasIscariot: So basically the Berlin interpretation? :)
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rtcvb32: The only part of ADOM i probably don't care for, is the hunger system. You have to figure out how much food to carry, eat everything you can, orcs and animals, etc. The amount of time for the action sorta doesn't match well with the activities, and it's so easy to run out of food it gets tedious. Other than that, the originals show a very specific picture.

Perhaps one of the bigger parts of them, is since they weren't going for anything graphical, they could concentrate on everything else with such stellar detail.
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JudasIscariot: Then you would not like Dungeon Crawl Stone Soup as that game makes your character hungrier if you use a lot of powers, especially spells, too quickly :)
I almost think its wrong to have a forum moderator who knows so much more about video games than most of the forum regulars. What happened to the days when you could make fun of the moderator for his lack of knowledge...
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JudasIscariot: Then you would not like Dungeon Crawl Stone Soup as that game makes your character hungrier if you use a lot of powers, especially spells, too quickly :)
You think that's bad... Play in ADOM as the one dragon/lizard character race, if you use acid spit like 2-3 times, you'll starve in like 5 turns. It's crazy, good as an emergency weapon but otherwise totally useless unless you're expecting to be eating up the wazoo.
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JudasIscariot: Then you would not like Dungeon Crawl Stone Soup as that game makes your character hungrier if you use a lot of powers, especially spells, too quickly :)
Nethack does it too.
Sooo... Diablo2 online on the hardest difficulty is a rougelike & one difficulty less an Hack&Slash with RPG elements?
Post edited November 15, 2014 by anothername
Dungeons of Dredmor

GoG should definitely get it here
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anothername: Sooo... Diablo2 online on the hardest difficulty is a rougelike & one difficulty less an Hack&Slash with RPG elements?
If you want hard as balls rouge-like with D2, play v1.09d with the Zy-El mod while playing hardcore...
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anothername: Sooo... Diablo2 online on the hardest difficulty is a rougelike & one difficulty less an Hack&Slash with RPG elements?
This goes both ways - implement a save feature in Rogue, and it's suddenly a Hack&Slash with RPG elements. But about Diablo and roguelike, this site says that one its designers originally was inspired by NetHack, and it was only 8 month into the development that they decided to go let the game be real-time.
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anothername: Sooo... Diablo2 online on the hardest difficulty is a rougelike & one difficulty less an Hack&Slash with RPG elements?
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rtcvb32: If you want hard as balls rouge-like with D2, play v1.09d with the Zy-El mod while playing hardcore...
*laugh* Thanks but hell no, was just asking for clarification. I'm not really target audience for rougelikes.

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anothername: Sooo... Diablo2 online on the hardest difficulty is a rougelike & one difficulty less an Hack&Slash with RPG elements?
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KasperHviid: This goes both ways - implement a save feature in Rogue, and it's suddenly a Hack&Slash with RPG elements. But about Diablo and roguelike, this site says that one its designers originally was inspired by NetHack, and it was only 8 month into the development that they decided to go let the game be real-time.
Thanks for the info and the side info, played the hell out of old D1 back then but thats interesting to know :)
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Crosmando: I would say:
- You control 1 character.
Never thought of that but it's a great point (I wouldn't rank that as 'the first thing roguelikes do'

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Crosmando: - Tile-based four-directional movement (square grid maps)
Well, I like to think of Wazzhack as a roguelike.

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Crosmando: - Full keyboard controls with everything having a shortcut key
That's a great point too. Not a critical feature either but still something very important.

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Crosmando: - Turn-based (everything happens at the same time) movement/attack.
I like to describe roguelikes as 'Real pause with time", because it's (I am) funny. You read that here first.

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Crosmando: - Randomized levels and loot
Most important thing IMHO.

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Crosmando: - No save-games
Just 'save + quit' and 'continue' for comfort.
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JudasIscariot: So basically the Berlin interpretation? :)

Then you would not like Dungeon Crawl Stone Soup as that game makes your character hungrier if you use a lot of powers, especially spells, too quickly :)
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RWarehall: I almost think its wrong to have a forum moderator who knows so much more about video games than most of the forum regulars. What happened to the days when you could make fun of the moderator for his lack of knowledge...
Thanks for the compliment but I really don't know all that much :)
My gog-Mix Every Roguelike I could find! currently lists the following games:
• Spelunky
• Zafehouse: Diaries
• Don't Starve
• This War of Mine
• Rogue Legacy
• Tower of Guns
• Ascendant
• Risk of Rain
• King of Dragon Pass
• Vertical Drop Heroes HD
• Sword of the Samurai
• FTL: Advanced Edition
• Smugglers V
• Smugglers V: Invasion
• Sword of the Stars: The Pit Gold Edition
• Desktop Dungeons
• Tales of Maj'Eyal
• Bionic Dues
Can anyone tell if I have I missed any roguelike/like-rogue/roguelike-like/roguelite?
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vv221: "rogue-like" is just an over-used term for games that have close to nothing in common with the original Rogue.
A bit like were were calling every game featuring weapons a doom-like.

https://en.wikipedia.org/wiki/Rogue_%28video_game%29
https://en.wikipedia.org/wiki/Roguelike
Yeah, I've tilted at that particular windmill more than a few times and it still astonishes me that people would consider all these games that have nothing at all in common with Rogue except for the random generation to be rogue-like. I've played Rogue and Nethack and I do realize that updated graphics are possible, but moving it to a first person perspective definitely does make something un-rogue-like.