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Ylleylle: I think the difference inbetween then highpoly models and the ordinary ones... is so little its not worth it.
Also, faceposing is borked up on the HWM models.
Personally, I prefer my TF2 looking like this:
http://img27.imageshack.us/img27/5391/cpwarpath0029.jpg
Yeah sure, I COULD run it at the highest settings, but when it looks like this... Iunno. It just looks better.
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fuNGoo: Check out these low poly models that some guy made. Quite beautiful in the way he distributes the polygons while still capturing the style and feel of the original characters.
Also speaking of graphical quality, it reminds me of the "hidden" ultra high settings that someone posted in this thread here. Honestly, I thought I was a graphics whore, but that's just a little extreme even to me. For a game like Crysis or Half-life 2 where the style is based more on realism it might be worth it. But TF2's crazy broad strokes and over-the-top art style just doesn't really call for that much attention to such crisp texture resolutions.
freakin awesome.
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Ylleylle: I think the difference inbetween then highpoly models and the ordinary ones... is so little its not worth it.
Also, faceposing is borked up on the HWM models.
Personally, I prefer my TF2 looking like this:
http://img27.imageshack.us/img27/5391/cpwarpath0029.jpg
Yeah sure, I COULD run it at the highest settings, but when it looks like this... Iunno. It just looks better.
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fuNGoo: Check out these low poly models that some guy made. Quite beautiful in the way he distributes the polygons while still capturing the style and feel of the original characters.
Also speaking of graphical quality, it reminds me of the "hidden" ultra high settings that someone posted in this thread here. Honestly, I thought I was a graphics whore, but that's just a little extreme even to me. For a game like Crysis or Half-life 2 where the style is based more on realism it might be worth it. But TF2's crazy broad strokes and over-the-top art style just doesn't really call for that much attention to such crisp texture resolutions.

Yeah I'd totally use those if only valve would include them. Most servers I play on run sv_pure 1 and 2 so yeah :/
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fuNGoo: Check out these low poly models that some guy made. Quite beautiful in the way he distributes the polygons while still capturing the style and feel of the original characters.
Also speaking of graphical quality, it reminds me of the "hidden" ultra high settings that someone posted in this thread here. Honestly, I thought I was a graphics whore, but that's just a little extreme even to me. For a game like Crysis or Half-life 2 where the style is based more on realism it might be worth it. But TF2's crazy broad strokes and over-the-top art style just doesn't really call for that much attention to such crisp texture resolutions.
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Ylleylle: Yeah I'd totally use those if only valve would include them. Most servers I play on run sv_pure 1 and 2 so yeah :/
also, they aren't compatible with source. :(
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Ylleylle: Yeah I'd totally use those if only valve would include them. Most servers I play on run sv_pure 1 and 2 so yeah :/
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Weclock: also, they aren't compatible with source. :(

Yeah, someone needs to rig em.
The BIG problem, is that some servers disallow custom content, which is a good thing. VMT hacks and the such are... pathetic.
Brightskins, see through walls... yeah. Imagine if the sniper nest on 2fort were see through. :| Some people actually make it happen.
Post edited March 05, 2009 by Ylleylle
It seems the scout filled population has declined back to its normal rate. It kinda stinks because I play pyro a lot and I was roasting scouts left and right with this update.
I hear the next is spy. I'm gonna have fun with that.
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Weclock: also, they aren't compatible with source. :(
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Ylleylle: The BIG problem, is that some servers disallow custom content, which is a good thing. VMT hacks and the such are... pathetic.
Brightskins, see through walls... yeah. Imagine if the sniper nest on 2fort were see through. :| Some people actually make it happen.

The problem with customization in TF2 is that the gameplay is so dependent on the way that Valve has put everything together to keep a certain balance. So even minor changes to even the aesthetics like the brightskins you mentioned, could have some significant impact. Even as it is, the way some servers run with no respawn, no crits, and increased players really throw the balance off for certain maps to me. But again, variety does make the game stay fresh longer.
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fuNGoo: Even as it is, the way some servers run with no respawn, no crits, and increased players really throw the balance off for certain maps to me. But again, variety does make the game stay freash longer.
Along this lines of servers changing stuff does anyone else think fast/instant respawn pretty much breaks the game. Yesterday I was playing a match as an engineer on 2_Fort and instant respawn was on. I kept trying to build a turret but the same pyro rushed me 10 times because of the instant respawn and I could never get it all the way upgraded before he simply rushed me again. After about two minutes of this I quit.
Instant respawn servers are fun if all you want to do is kill stuff for a little while. It makes some of the cp makes nearly impossible but lends itself well to mindless team deathmatch.
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Ralackk: Instant respawn servers are fun if all you want to do is kill stuff for a little while. It makes some of the cp makes nearly impossible but lends itself well to mindless team deathmatch.
That's what Halo is for.
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lotr-sam0711: Along this lines of servers changing stuff does anyone else think fast/instant respawn pretty much breaks the game. Yesterday I was playing a match as an engineer on 2_Fort and instant respawn was on. I kept trying to build a turret but the same pyro rushed me 10 times because of the instant respawn and I could never get it all the way upgraded before he simply rushed me again. After about two minutes of this I quit.

I couldn't agree more. Well, except that I tend to find instant respawn favors me more than anything. :)
It really changes the strategic thinking that's required, knowing that you can just kamikaze and respawn indefinitely. And sure it can be fun... kind of like Counter-Strike deathmatch. It's fun but not really in the spirit of the original game design.
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Ralackk: Instant respawn servers are fun if all you want to do is kill stuff for a little while. It makes some of the cp makes nearly impossible but lends itself well to mindless team deathmatch.
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lotr-sam0711: That's what Halo is for.
even halo 3 has respawn wait times.
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Ralackk: Instant respawn servers are fun if all you want to do is kill stuff for a little while. It makes some of the cp makes nearly impossible but lends itself well to mindless team deathmatch.
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lotr-sam0711: That's what Halo is for.

I prefere the classes and guns in TF2 over halo and I do enjoy pointless deathmatch once in a while on it. If I want a normal TF2 game I will just join a server with a longer respawn timer. Thats the great thing about mulitple servers and a favourites list I can play whatever I feel like playing at the time.
I still think the survivors in L4D should have classes ala TF2.. the special infected do, why not the survivors? also, you're supposed to work as a team, same as team fortress... iuno, kinda lame is all.
Wow, what a lame update. Valve are leaning against medic-like achievements again; they can't be gained by playing the scout for a long time, but rather for doing stupid or extraordinary things.
The only really good thing was the Sandman, but it's waaay too overpowered considering that it can stun übers.
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Ralackk: Instant respawn servers are fun if all you want to do is kill stuff for a little while.

I feel it's just a pointless meat grinder, endless swarms of people rushing to their deaths. On some maps, it becomes far too difficult to make any sort of progress against a wall of meat and bullets. And anyway, if you just want to blow people up, there's Arena mode for that.