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http://www.nowgamer.com/features/375/the-future-will-be-episodic
Quoting:
“It's just easier and it remains very profitable. You can do more with the PC than you can on a platform like WiiWare, but it's important to have a presence on consoles because there are sales to be had there, too.”
He adds: “The PC is still the dominant platform for digital distribution and people have come to trust it for e-commerce. A lot of people say PC gaming is not happening, it's not moving on, but of course it is. It is innovative and it's so easy to tap in to the energy of the PC scene. People are using their computers all the time to connect online, which is why we see everyone on Facebook and YouTube. They're looking for entertainment and the PC delivers that.”
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Good article. :)
I love Telltale.
I hug Telltale.
I make dinner for Telltale.
I have babies for Telltale.
I love Telltale.
And I'm strange? :P
Finally, we're starting to see more brilliant, long-sighted companies. First Paradox, then Telltale. Awesome :)
I have to say, despite the fact I don't particularly like telltales output, I'm glad they're sticking up for the PC.
The PC gets far too much bad press.
Telltale have been awesome from the start. But then what else do you expect from Lucasarts' former adventure game team?
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Navagon: Telltale have been awesome from the start. But then what else do you expect from Lucasarts' former adventure game team?

A remake of Grim Fandango? :D
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Navagon: Telltale have been awesome from the start. But then what else do you expect from Lucasarts' former adventure game team?
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AlphaMonkey: A remake of Grim Fandango? :D

The original seems fine to me. But I do hope that Lucasarts doesn't end it's special editions with Monkey Island. I'd love to see the second Monkey Island get a makeover and, and, and ohh so many other SCUMM games... *drools*
The reason why companies 'leave' pc is as follows:
1. Too many hardware configurations to mess with.
2. Pc users won't buy DLC.
3. Mommy and Daddy generally fund console gaming buys, if a game is popular it is alot easier to get someone to lay down $69.99.
The real reasons have nothing to do with pc gaming dying (Which real facts show it may in fact be bigger then console gaming), piracy, or any of that. It has to do with the console crowd willing to spend more on games themselves and not being as picky as pc gamers.
Also, alot of developers have moved toward tons of sequels. On pc, if a sequel sucks, the fans let you know about it. On a console, sucky sequels still sell millions (Halo, Enter The Matrix, etc).
And now that consoles can have downloadable patches, console developers can be far more lazy then they ever were with pc gamers.
Post edited August 04, 2009 by Zellio2009
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Zellio2009: The reason why companies 'leave' pc is as follows:
1. Too many hardware configurations to mess with.
2. Pc users won't buy DLC.
3. Mommy and Daddy generally fund console gaming buys, if a game is popular it is alot easier to get someone to lay down $69.99.
The real reasons have nothing to do with pc gaming dying (Which real facts show it may in fact be bigger then console gaming), piracy, or any of that. It has to do with the console crowd willing to spend more on games themselves and not being as picky as pc gamers.
Also, alot of developers have moved toward tons of sequels. On pc, if a sequel sucks, the fans let you know about it. On a console, sucky sequels still sell millions (Halo, Enter The Matrix, etc).

I think the reason people think PC gaming is dying is because of how much more vocal the console industry tends to be. Also, while it looks like our numbers have been halved by console gamers, the truth is our numbers haven't really diminished. The consoles basically grabbed all the people who weren't PC gamers.
There are countless numbers of people playing World of Warcraft and games made by PopCap. Why? The hardware required to run such games is not demanding. We see all these massive, graphically-amazing PC games that never reach WoW numbers because there aren't as many people who can handle that demand. If companies created this ultimate optimization, where the user could turn the graphics between N64-quality and Crysis-quality, that could make the PC platform more popular in general.
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Zellio2009: The reason why companies 'leave' pc is as follows:
1. Too many hardware configurations to mess with.
2. Pc users won't buy DLC.
3. Mommy and Daddy generally fund console gaming buys, if a game is popular it is alot easier to get someone to lay down $69.99.

I'd like to flesh out #2:
PC users don't want to pay full price for something that could be easily losslessly infinitely copied(-ly?).
Give us a good-looking box, a fleshed-out manual, maybe even an action figure to play with, and we're happy rabbits eager to pay a boatload of cash. Of course, console people don't need those things, they'll gladly pay up so that they won't have to bother with downloading and burning the game, and chipping their console, thereby maybe losing online functionality. What they're missing though, is the possibility to modify their game on their own with home-build items, maps, textures, whatever.
We do buy "DLC", when it's not nownloads but rather on a disc (I'm quite sure that many more bought the Knight's of the Nine "Downloadable Content Collection" in retail stores, than who bought the same contents online).
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TheCheese33: World of Warcraft and games made by PopCap

Or even using the Bejeweled and Peggle add-ons to play them inside WoW (well, they're free, so maybe they don't count?).
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Miaghstir: I'd like to flesh out #2:
PC users don't want to pay full price for something that could be easily losslessly infinitely copied(-ly?).

I say it's more that many (most?) PC gamers still very clearly remember expansions (before they were bastardized into DLC). We remember paying 50-60% of what the original title cost, and getting at least 20 more hours of gameplay out of it. Since you already brought up Oblivion DLC, I'll continue using it as an example. For many of the folks who had played Morrowind, then bought both Tribunal and Bloodmoon, the horse armor DLC (and the 4-5 additional ones that followed) were like a slap in the face. It was insulting. But I think that console owners (and someone correct me if I'm flat out wrong about any of this), not really ever having had proper expansions, didn't see such minimal DLC as an insult or ripoff in anywhere near the same way that PC gamers did, and I think this divide it history and the resulting perceptions is still quite strong when it comes to DLC across most titles.
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Miaghstir: I'd like to flesh out #2:
PC users don't want to pay full price for something that could be easily losslessly infinitely copied(-ly?).
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DarrkPhoenix: I say it's more that many (most?) PC gamers still very clearly remember expansions (before they were bastardized into DLC). We remember paying 50-60% of what the original title cost, and getting at least 20 more hours of gameplay out of it. Since you already brought up Oblivion DLC, I'll continue using it as an example. For many of the folks who had played Morrowind, then bought both Tribunal and Bloodmoon, the horse armor DLC (and the 4-5 additional ones that followed) were like a slap in the face. It was insulting. But I think that console owners (and someone correct me if I'm flat out wrong about any of this), not really ever having had proper expansions, didn't see such minimal DLC as an insult or ripoff in anywhere near the same way that PC gamers did, and I think this divide it history and the resulting perceptions is still quite strong when it comes to DLC across most titles.

Yeah, you're probably right - console owners are still happy that they can expand the game at all, even if ever so slightly by adding a couple of new items through DLC, PC games have long had expansions that also add extra functionality to the games that cannot be added through the various modding tools available.
PC users always used to buy expansion packs though...
I think the secret for PC is to not target the bleeding edge. "Hardcore" gamers gigs lead to a lot more compatibility problems, they are more vocal in their complaining, they are quick to move on, they are very picky and they know how to download from other sources.
Develop for regular people and you'll have many less hassles, and probably a much nicer response.
Telltale need to restart Bone though :-(
I like the quote, but I'd like Telltale to move back to their older style of games.
I found the controls in their Sam & Max games to be far superior than the ones in Wallace & Gromit and ToMI.