Posted September 03, 2012

Maybe I'd wish for more complex games trying to make me reflect on life instead of just paying hommage to fictional tropes, but I certainly wouldn't want games with a clear-cut message. And I don't agree with the notion that artists have to educate their audience, I find that unappealing and rather insulting. Just because you can learn a lot from other people and their views on life doesn't mean they should "teach" you. I think it should be more about sharing, exchanging ideas, not one educating another.
Oh, and tackling social and political issues shouldn't be confused with making a game dead serious and depressing. That's what I hate about some socialcritical movies, the complete lack of humor. You can tell an entertaining story and still tackle relevant issues with it, you don't need to shove it in my face. A good story can make people laugh and think.
Post edited September 03, 2012 by Leroux