Posted March 04, 2010
prakaa
"Large Talons?"
prakaa Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Australia
Falci
Friendship is magic. Magic is Heresy!
Falci Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Brazil
Posted March 04, 2010
Falci: So... they're basically "pulling a GOG" there. Interesting. I wish publishers would give this sort of code liberty to GOG too. It could make us wonders.
Petrell: Well GOG actually rarely creates actual patches (mostly it couldn't without source code anyway). Usuallyy GOG just fidles with compatibility settings and farthest they go is tinkers game dll libraries but even then they only work on compatibility. I know I know... but hey, just imagine what they could achieve if they had access to source codes! If they would achieve it or not, that's a whole other story.
Salsa_Shark
8 Eyed Spy
Salsa_Shark Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted March 04, 2010
Petrell
Anonymous User
Petrell Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Finland
Posted March 04, 2010
Falci: I know I know... but hey, just imagine what they could achieve if they had access to source codes! If they would achieve it or not, that's a whole other story.
Well theoretically they could do anything devs/distributors would allow them to do but in practice just getting source code of an old game to compile would quite a be challange in itself and even if they got game to compile understanding the source would take awhile as changing just one bit of code could potentially make game nonfunctional. But yes GOG having the source even to study and for archival purposes would be interesting and would help with compatibility. It would also be good to know if source code still exists for many of the games here.
soulgrindr
sloshed
soulgrindr Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Japan
Posted March 04, 2010
Falci: I know I know... but hey, just imagine what they could achieve if they had access to source codes! If they would achieve it or not, that's a whole other story.
They could get interstate 76 working!
I think they've tinkered with the source code slightly in a few cases, but not often.
a TA question for those that have the original version, I have the cd lying around somewhere, does the old version work ok on new systems, vista and at high resolutions, or is that something stardock have done?
where did i put it?...
tb87670
The 'Fixer'
tb87670 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2009
From United States
Posted March 04, 2010
soulgrindr: a TA question for those that have the original version, I have the cd lying around somewhere, does the old version work ok on new systems, vista and at high resolutions, or is that something stardock have done?
where did i put it?...
where did i put it?...
My original CD's are not working with Win7 64-bit for me, but they do for XP 32-bit. Well my original CD's don't really work anymore, had to disc doctor them twice and now backed them up onto a couple of blanks, now the real ones are in my cold-storage for ancient games to reappear in the future. That's why I just bought TA from Stardock, compatibility for a better OS.
Skystrider
Crazy collector
Skystrider Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Norway
Posted March 04, 2010
Total Annihilation is my choice for the #1 RTS of the 90's, perhaps of all time. Definitely a game I highly recommend to anyone interested in the genre.
I can confirm that the Impulse release of TA works perfectly on my machine. I can play it fullscreen at 1920x1200 resolution, using Windows 7 64 bit. Stardock and Atari have done a solid job bringing this classic back. Hopefully, we will see a GOG release as well someday. ;)
I still have the original CD's for the game too, along with the two expansion packs; but from what I remember, they didn't run very well on my old Windows XP build, so it is doubtful the disk versions will work at all on Vista or Windows 7. I won't need to check now.
I can confirm that the Impulse release of TA works perfectly on my machine. I can play it fullscreen at 1920x1200 resolution, using Windows 7 64 bit. Stardock and Atari have done a solid job bringing this classic back. Hopefully, we will see a GOG release as well someday. ;)
I still have the original CD's for the game too, along with the two expansion packs; but from what I remember, they didn't run very well on my old Windows XP build, so it is doubtful the disk versions will work at all on Vista or Windows 7. I won't need to check now.
zebber
dum de dum
zebber Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2009
From United States
Posted March 04, 2010
Skystrider: I can confirm that the Impulse release of TA works perfectly on my machine. I can play it fullscreen at 1920x1200 resolution, using Windows 7 64 bit. Stardock and Atari have done a solid job bringing this classic back. Hopefully, we will see a GOG release as well someday. ;)
Does the game's sound and music work, too? I seem to recall being able to run the game on my old 2000 machine a while back, but the music wouldn't play. Never tried on XP or Vista.
TA without the music just isn't the same.
Blarg
New User
Blarg Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted March 04, 2010
I bought it and it seems that music does not play ingame. It is there in mp3 files, I am listening to it right now, but it just does not work ingame.
I hope they will fix it or something.
I hope they will fix it or something.
Wow what a shame. TA's score was incredible and added a hell of a lot to the game.
hope too that they'll release TA Kingdoms too, because I really liked that game.
Anybody remember that "So I played TA Kingdoms today" first report thread from E3 when it first came out?
Like why is it so good?
-- Incredible graphics for its day (if an earlier post is correct, tweakable to reasonable graphics for today's displays too).
-- Truly fantastic score (oops).
-- Great sound effects (the Big Bertha gun firing is pants-staining good).
-- Tremendous use of 3D modeling for its day that wasn't equalled for a long long time -- you could see underneath the tanks going up hill, jets would spin about while flying, etc ... frankly awe-inspiring at the time.
-- Worked great for non-stop early action addicts, but also rewarded finding one new strategy and solution after another that let you beat the early rusher, rush him back but better, or survive the rush and develop a long-term game.
-- Third-party (I think) replayer that let you see yours and others' played games as a learning tool and also just to watch a great action movie.
-- An incredible number of maps
-- Two sides that were both very good, but in the hands of a good player, both were very strong.
-- A very strong naval game, which few RTS's have to this day.
-- Strong air forces game
-- Strong ground game
-- Strong long distance and short distance artillery game
-- Strong strategic aspects of player-built walls
-- Well, all the various ways to play a really strong game on the same map show how creative you could be. The game rewarded thinking and originality.
-- Huge number of units also encouraged developing your own style
-- Coming from behind to win wasn't a hopeless proposition. You could really do it. Which encouraged you to fight like hell.
-- Great adjustability. You could restrict which units you wanted to use, levels of resources, etc.
-- Fantastic team play. 2 v 2 was my favorite. Very solid both 1v1 and on teams.
-- Best user interface I've ever played, and miles above every other one at the time. You could have groups of any size, put the same units in different groups, tell them where to patrol, and generally exert a tremendous degree of control over your units. All without having to input arcane commands on a console prompt.
The game had everything IMO. Never played one better.
One thing I had to mention though -- if you get the game to high resolutions, you can't read the buttons or levels of resources, and it becomes impossible to finesse certain things, which can actually be important. (Anyone who has ever big-bertha'ed a commander or tried reclaiming a plant without wasting energy will know what I'm talking about.) IMO don't expect to play at massive resolutions and still be able to exert fine control. Aim lower.
Post edited March 04, 2010 by Blarg
BoxOfSnoo
epic meh.
BoxOfSnoo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
Posted March 04, 2010
lowyhong: Yeah, I have the "Commander Pack" as well. Nice thing is you can install and patch up the whole thing, and burn the directory with plenty of room to spare on a CD-R. No subsequent installations necessary.
I don't know if Impulse offers this hassle-free of a setup, but that's a tall order.
I don't know if Impulse offers this hassle-free of a setup, but that's a tall order.
Well, much like with GoG (and digital distribution in general), you don't need to grab the cd-r. So that is basically it.
Especially notable is the amazing moddability of the game. To this day tauniverse.com is still coming out with new units, maps and total conversions for the thing!
Post edited March 04, 2010 by BoxOfSnoo
Gundato
The Peepe
Gundato Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
lowyhong
resident bff
lowyhong Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Singapore
Posted March 04, 2010
Skystrider: Total Annihilation is my choice for the #1 RTS of the 90's, perhaps of all time. Definitely a game I highly recommend to anyone interested in the genre.
Such a shame it was overshadowed by the popularity of Starcraft. Most people here haven't a clue what Total Annihilation is.
Anyone noticed that there's the whole "born enemies" thing going on with Starcraft and the Total Annihilation/Supcom games? It's so coincidental its almost scary.
- Starcraft shares same initials with Supcom
- Starcraft 1 and TA released around same time
- Starcraft 2 and Supcom 2 released around same time
lol
Blarg
New User
Blarg Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted March 04, 2010
Skystrider: Total Annihilation is my choice for the #1 RTS of the 90's, perhaps of all time. Definitely a game I highly recommend to anyone interested in the genre.
lowyhong: Such a shame it was overshadowed by the popularity of Starcraft. Most people here haven't a clue what Total Annihilation is. Anyone noticed that there's the whole "born enemies" thing going on with Starcraft and the Total Annihilation/Supcom games? It's so coincidental its almost scary.
- Starcraft shares same initials with Supcom
- Starcraft 1 and TA released around same time
- Starcraft 2 and Supcom 2 released around same time
lol
Yeah SC was such a giant step backwards graphics-wise,. and in reverting to rules-based battle results rather than using physics for natural trajectories. I didn't even finish it. I had been a huge lover of Blizzard games before -- played Warcraft 1 and 2 to death..
tb87670
The 'Fixer'
tb87670 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2009
From United States
Posted March 05, 2010
To be honest TA was in the $10 bin and was the first PC game I got, Heavy Gear second for $15. Starcraft I waited a while and got it when SC battlechest was $30, but I totally sucked because I was like 10. All I did as Protoss is build Scout fighters and get so many I could kill anything. Sadly the AI and other people didn't die so easily and usually killed me long before I could build a single one.
Still, SC was good memories for me and now I am older I actually like the military sci-fi in the story, Warcraft series I never did take to though. TA was cool, and I grasped input vs output because of TA. That and I always called the energy storages my uber-energizer batteries. The imagination of a child is amazing on what he can come up with.
Still, SC was good memories for me and now I am older I actually like the military sci-fi in the story, Warcraft series I never did take to though. TA was cool, and I grasped input vs output because of TA. That and I always called the energy storages my uber-energizer batteries. The imagination of a child is amazing on what he can come up with.
BoxOfSnoo
epic meh.
BoxOfSnoo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
Posted March 05, 2010
BoxOfSnoo: Note the CD-R was not for playing, just for reinstalling, if necessary. Impulse needs you to authenticate online when you install, it seems, so it's the equivalent of digging out the CD-R, I guess.
Gundato: Impulse authentication is handled in Impulse. So it is more like the equivalent of right-clicking a shortcut and waiting a few minutes for it to download :p Yes I know this well, I have Impulse. You DO need to be online in order to download and authenticate.