jefequeso: 1. I don't think it's ever anything BUT good business sense. Big companies need to make money the same as everyone else. The problem actually lies much deeper than that, and can't really be blamed on anyone in particular as much as it can be blamed on the unprecedented quickness with which videogames grew from a niche passtime into a driving force of mainstream entertainment. But that's a topic for another thread.
2. And yes, I think that too often people go the old "blame everything on big corporations being greedy." But what we have here is precisely what happens when you start mixing commercialization and "good business sense" with art. You start treading on people's toes. When you take something that someone really loves and connects with, and "whore it out," they are understandably going to be pretty angry about it.
3. In this case especially, since most everyone on this site is going to have varying degrees of distaste for modern gaming conventions (which both the remakes in question have embraced with unbridled enthusiasm). So people are seeing a beloved series not only being used as nothing more than a venue for dollars, but also being cut apart and shoved into that most sterile and lukewarm of all molds, the modern FPS. So it's more complex than just "you people don't like new things."
GameRager: First off, sorry for the bullets...they help me organize my thoughts. :)
1. Thing is, many products/services started in a niche of some sort and grew from there, and as they did many of those who serviced those needs/wants navigated to servicing the mainstream to make money/stay in business. Still, even so niche companies still catered/cater to those who want more "original" forms of said product or service......same here with games. Just because they go more mainstream doesn't mean you can't get games/etc more in line with your tastes from other providers though.
2. The thing is, even art is a product. We hold it on high as a part of our cultural heritage, but it is still a product. And as a product some will buy and sell said products to get ahead or make their way in life, and sometimes they will do so in a way that some may not like. This doesn't make such games/etc less "art" because they are made for such reasons or made in such a way as to promote good business though.
Also why be angry if one company produces something you don't like or continues a series in a direction you don't like? Just move on to a company that produces something you do like(like with other forms of products) and enjoy that instead? One should try not to become so attached to a series of games/products that they start placing unfair demands upon it(mentally/etc....directly or indirectly.) or wanting most likely unrealistic(compared to common sense of what will happen) things to come of it.
(Dunno if I worded this bit right....lemme know if you got the gist of it.)
3. I get that it's a complex issue. I do dislike the ones mentioned before though(Those who don't like or try something just because it's new, or because it changes the direction of their favorite series), but understand the rest for having their own motivations.
This discussion relates a lot to the debate we had awhile back about "cinematic" games (when I was in a significantly worse mood. Did I ever apologize for that?). And in that thread, there was...something... I couldn't quite grasp what the problem was, but there was a sense in which we weren't exactly on the same page about the argument. We were both seeing it as something different. And now I think I understand. You're coming from the point of view of "This is the way things are, and developers shouldn't be blamed for it. They just do what will be most beneficial for them." And I'm coming from the point of view of "The way things are is not preferable to me, and I want to see it changed." And not only are you right, but your point of view is probably the most realistic. After all, there's no chance that the mainstream game industry is ever going to be anything other than mainstream. It's indie developers and small companies that are going to provide unique and experimental experiences. So what good is it to complain?
I've re-written this next bit over and over again, because I can't quite express exactly what I want to. Basically, I understand what you're saying... but I still think that people have the right (and even the duty) to react negatively to things about the industry that anger them. Because it's the sheer illogical temperamental nature of people that keep developers from completely disregarding all creativity and just releasing the exact same sort of game from now until eternity. Would games like STALKER ever have been released it players had been content playing re-skinned versions of Doom over and over? Probably not. Because as logical as it is to just be happy with the way things are, it's only those stubborn cranky guys that complain about everything that keep the industry on its toes.
Umm... ok, I have more to say, but I know I've spent far too long replying, so I'm just going to post this and continue my thoughts in another post. So BEE PAYSHUNT!!!!!
POST CONTINUED:
But, of course, I shouldn't lose sight of what we are talking about. Because this isn't necessarily a discussion about people who complain about the way things are, it's about people who complain that things change. Which seems like it would do the exact opposite of moving the industry forward. On the one hand, yes... but on the other hand, it's important to not only move things forward but to reign things in when they've stopped improving.
I don't know... I'm having a really hard time getting my thoughts in order right now (I'm in the process of switching to a different medication for my Adult ADD, and it hasn't kicked in completely yet). So I think that it'd probably be best if I bowed out of the discussion now and had some time to chew over everything.