Posted June 02, 2013
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The Configuration File
Create a notepad document called "user.cfg". All the configuration variables listed in the readme should be added to the user.cfg (unless otherwise noted) exactly as written, each on a line of its own.
Monster Spawning
If you've killed everything in a given area, and you wait around long enough, you'll notice that more monsters are spawned to keep you busy. To minimize respawning, use the configuration variable:
Code: [Select]
no_spawn
System Shock 2's ecologies look at how many monsters are in a given area. If a defined minimum number of monsters are present, there is a chance that a new monster will spawn. The variable:
Code: [Select]
lower_spawn_min <n> reduces the defined minimum monster count on all ecologies by <n>.
Code: [Select]
raise_spawn_rand <n>lowers the chance of a monster randomly spawning by changing the random chance from 1/i to 1/(i+<n>).
Gun degradation
The config variable:
Code: [Select]
gun_degrade_rate <n>is a multiplier for the rate at which your weapons degrade. For example, to completely eliminate weapon degradation & breakage, set the value to 0. To tone it down, set it somewhere between 1 and 0.
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Respawn and weapon degradation were two of those things that really split people. Some thought it really added to the tension of the game, other found it to be frustrating and annoying. I thought the respawn rate was set a bit to high, but I enjoyed the weapon degradation, as it made me having to think about the ways I approached combat (is it worth using my good weapon against these enemies?)
I just activated god mode after a while, which the atmosphere survives remarkably well. Since I no longer had to worry about the endless wrench fodder, I could pay more attention to the existential dread of my character's predicament while exploring the sinister hallways. But YMMV, obviously.