Posted November 12, 2012
By replicating the concept of "energy", if you don't know what that is watch this:
http://penny-arcade.com/patv/episode/energy-systems
They've cleverly dressed it up, but it's the same system underneath: you get to do X a certain number of times and then you must pay (or in Zynga's case, alternately you can suck some friends in to get a few extra bits of energy, but eventually you pay or remain extremely limited). That's the shitty way to do F2P, it's ironically precisely what EA CEO Riticello was talking about when he gave this talk about social gaming: http://allthingsd.com/20121019/electronic-arts-ceo-consumers-wont-pay-for-crap/
anjohl: Again, the point is that subscribers should get X, and freebies, NO MATTER how much they pay should be limited to X-1. Why? If the F2P guy is paying more than your sub ever could net, why should the sub get better stuff? If the point is to support the MMO publisher, your support is inferior in that, albeit rare, case.
anjohl: Again if they make it not impact subscribers at all, everyone wins. But they're notifying to sell subs,they are trying to sell lots of microtransactions to everyone, subscribers are included. Now on this point I agree, subscriber should pretty much get it all. This is precisely why Turbine gives DDO points to active subs (VIPs), so they can get the goodies. In fact VIPs are normally the ones that have the goodies since they get "free" points and everyone else is saving points for the next adventure that's coming out.
RaggieRags: What if I ended up digging it and wanted to keep playing, but can't because the servers are going to shut down?
ET3D: If you ended up digging it, then it means you would have spent some enjoyable time with that game. You would be sad that it closes, but your time with it was not a waste because you enjoyed it.
I guess it's a matter of outlook. It's like saying "I don't want to date that girl because I think she'll leave me eventually". If she's lots of fun to be with, does the heartbreak at the end make all the time not worthwhile? If you're looking for marriage, perhaps. If you're looking for a good time, probably not. The point is "that girl" is one in a sea of even more interesting girls, all without the slight "issues" this one seems to exhibit, i.e. I'd date her if there was nothing else but there is plenty else. That's MMO land for you right now and Bioware seems to be pretending it's not.
ET3D: I guess it's a matter of outlook. It's like saying "I don't want to date that girl because I think she'll leave me eventually". If she's lots of fun to be with, does the heartbreak at the end make all the time not worthwhile?
RaggieRags: Maybe if I was limited to one choice, it would be like that. But I'm not, there's plenty of fish in this sea. If you had a choice between dating girls you could have a future with, or a girl who will eventually dump you, why would you go for the one with the grimmest prospects?
I have a lot of choices in games. Why would I choose to play an MMO that I know will be gone, and my character will be gone, and my social connections will be gone, if I could just as well spend the same time playing some other F2P MMO that's actually got a future? Wow, I hadn't even read your response when I posted mine, lol, guess we picked up on the strength of the metaphor in the same manner.
WAR is still going on a single server, afaik, but the game died not really because EA did anything wrong, but rather Mythic was run into the ground by a bunch of douches and the players' problems were completely ignored until they quit. There are tons of MMOs, you do not alienate your playerbase by ignoring consistent issues.
http://penny-arcade.com/patv/episode/energy-systems
They've cleverly dressed it up, but it's the same system underneath: you get to do X a certain number of times and then you must pay (or in Zynga's case, alternately you can suck some friends in to get a few extra bits of energy, but eventually you pay or remain extremely limited). That's the shitty way to do F2P, it's ironically precisely what EA CEO Riticello was talking about when he gave this talk about social gaming: http://allthingsd.com/20121019/electronic-arts-ceo-consumers-wont-pay-for-crap/
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I guess it's a matter of outlook. It's like saying "I don't want to date that girl because I think she'll leave me eventually". If she's lots of fun to be with, does the heartbreak at the end make all the time not worthwhile? If you're looking for marriage, perhaps. If you're looking for a good time, probably not.
![avatar](/www/default/-img/newuser_big.png)
![avatar](/upload/avatars/2012/05/7bda9b3b7d9200fb997e86796b5ce429bf5c9ad0_t.jpg)
I have a lot of choices in games. Why would I choose to play an MMO that I know will be gone, and my character will be gone, and my social connections will be gone, if I could just as well spend the same time playing some other F2P MMO that's actually got a future?
WAR is still going on a single server, afaik, but the game died not really because EA did anything wrong, but rather Mythic was run into the ground by a bunch of douches and the players' problems were completely ignored until they quit. There are tons of MMOs, you do not alienate your playerbase by ignoring consistent issues.
Post edited November 12, 2012 by orcishgamer