Fenixp: Ooooh, you played Fallout as a doctor with incredibly low charisma.
I tag Doctor in Fallout 2, it's a great skill!
Clarification:
You don't really need any skills in the beginning. I tag Speech, Lockpicking and Doctor.
Get Speech to 100% immediately. I play most of my games with Small Guns, but there are so many books around in the world that you can get Small Guns to 100% while you're in Vault City.
Having high Doctor skill lets you heal you and your party members. With +50 exp with each successful use of the skill, you can really rack up a lot of experience in the early game. Use First Aid for the same effect, though you only get 25 exp for successful use of the skill.
You also get to heal Bessy in Modoc for extra 200 exp I think.
You also get a bonus to your stats + extra exp from the Vault in Vault City (Vault City Medical Training)
Lockpick all locked doors and chests.
All of this really accumulates over the course of the game, but it especially makes the difference in the early game.
chao8971: I think one of the ones I made that sticks out in my mind is from the first time I played Fallout about 2 years ago. I remember I had costumed my character out and made him all I wanted him to be. I made him pretty darn powerful and decided for more power I should join the Brotherhood of Steel. I had been saving often in that game and once I got to the highly atomic the Glow area I did a save inside, my problem was I did not have a backup save besides that. I found that I could not leave the area without dying from radiation so I had to start all over again. That day thought me some valuable lessons, most importantly to keep at least two saves in a game like that.
Exactly the same thing happened to me on my first playthrough!