skeletonbow: I highly doubt that because Galaxy is not DRM, and GOG customers playing a game that contains Galaxy support will not be required to use the Galaxy services nor to run a Galaxy client. Users of Steam or other platforms aren't going to magically need to run GOG Galaxy or use the service to play the game on Steam either as that would not make any technical sense at all.
Pheace: I'm going to disagree with this until I see otherwise, and they've specifically *not* mentioned otherwise so far. In fact, the only thing they said when it came to multiplayer was 'Well, when you want to play online, you have to be online anyway (so...)".
They've very much focused on Galaxy being optional for Single player which I have no doubt it will be. But so far, the only thing I've seen when it comes to multiplayer (and we're talking games that use GOG Matchmaking here), is that you need to be online anyway (which comes with a heavy implication that at the very least you'll need to sign into an account, possibly even the client)
The current atmosphere on Steam is that even games that start with a simple launcher asking you to log in to a 3rd party site should be listed as DRM. If, and I do stress if since we haven't gotten a straight answer yet, an account/client is going to be involved when it comes to multiplayer, then it is quite possible it'll show up as DRM on other sites in the long run.
Sure, there are a lot of things we would like to have more information about and more clarification of about all of this. WIth regard to the statement about being online, it seemed pretty clear to me that if you're playing offline you should never need to have an active Internet connection regardless of what or how you're playing offline - that would or should include single player games, LAN multiplayer for example. But if you are playing an online game, then you obviously need to be online because you can't send multiplayer packets over the Internet from one computer to another if you are offline. Now, if someone wants to call that DRM because a computer needs to be connected to the Internet in order to communicate over the Internet that's just silly. I'm not suggesting you are saying that of course, just stating an opinion about it.
Right now most games do matchmaking/game finding through one or more centralized online services, whether it is Steam, Gamespy (now defunct), a game company specific service (Rockstar Social Club, Runic, etc.) and such central services are probably the easiest possible way for anyone to initiate an online multiplayer game. All games made roughly after Halflife one and many before it had some form of central game company ran service for this purpose and it totally made sense for them to provide such services then and now. The problem of course to us gamers is what we're supposed to do if and when the game company goes defunkt or for some other reason they decide to or have to shut those servers down and the game can no longer connect to the central service anymore. There is however nothing inherently evil in the concept of a centralized service like that, nor is such a service automatically a form of DRM simply because it exists. I'd argue that a centralized service for matchmaking is not only a convenient thing to have but that it is a rather mandatory and expected thing for games to have available to them in modern times and for well over a decade now, and that someone somewhere needs to be providing that service. I also believe that there needs to be at least one or more "official" central servers which are declared official by some means built into the games themselves, which might be as simple as making it the default online connection method option.
Preferrably the responsible party running and maintaining the servers and service will have the greatest longevity too and I personally believe that game distributors like Valve/Steam have more prospect of Longevity than the thousands of individual developers/publishers that sell games on their Steam service. Likewise, I think GOG has the prospect to have greater longevity to run such a service also, at least for some if not most of the games they sell. Many games in the GOG catalogue use Gamespy or some other similar thing to provide that function because that is what the game developer used when they created the game. That is quite suboptimal to our GOG gaming experience compared to what we'd like it to be arguably, as is having to punch in game license keys on some of them.
If GOG can provide their own central service that is an alternative to more proprietary restrictive systems like Gamespy and Steam which they themselves operate and control, this is a huge win for us in my eyes as they can tweak it to best suit their customer's needs and expectations and it will almost certainly be a hell of a lot more flexible than Steam or Gamespy are in this regard. Even if the service operated almost identically to Gamespy it is a win for it to be in GOG's control rather than some 3rd party that could die at any moment such as... oh, Gamespy which is now dead. :)
I'll feel better with Galaxy just for that reason alone without knowing the rest of the details. But how it will actually work as a matchmaking service we just do not know the details of yet. I will be shocked if it is not less restrictive and not more open and more consumer friendly than any other option we have available to us for all of these games right now. Will we need to log into their servers to access this type of multiplayer option? That is not clear but I don't really see anything wrong with that personally. Online services need a way to identify people for numerous reasons that are not all evil or restrictive in nature. It provides us with our digital identity on many services such as Facebook, Steam, our bank, other social networks etc.
Hopefully it will have options for direct host to host connection that do not require connecting to a central service also, and as many have stated - LAN support for games too and I want those options as well. I think if GOG can legally and technically provide such to us that they will probably make every reasonable effort to do so, however individual game developers will likely have a huge say in whether they wish for their games to provide these options just like they always have and how they do right now in every single game in the catalogue.
Transferring what we already have that is controlled by 3rd parties that GOG has no control over or say in whatsoever to their own services is a huge win for them and for us even if nothing else changes, but they've indicated there will be other changes to our benefit also and I take them for their word on it personally although I know many others do not. I don't personally care if someone wants to call that DRM or not, it is a better solution than having to use Gamespy or Runic or $companymultiplayerservicethatisnotgog on any game bought from GOG and I'll take that 100 times over what we have now any day of the week, and 10 times on Sunday and I will take it whether GOG allows 1000 pirates to play the game through their service completely anonymously without any restrictions or limitations, or whether I have to log into the service when initiating a connection to their Galaxy servers using my GOG login creditentials. Either way it blows away what we have right now in many games.
What features such as directIP, LAN, or anythign else they provide above and beyond that is just varying levels of icing on the cake to me. It makes gaming better on GOG no matter what, better than what it is right now no matter what label someone wants to put on it or how they want to characterize it.
It makes me think some people should just download all the abandonware games from archive.org, lock themselves in a room with a 486 and a bunch of floppy disks, no network connections and play their games friendless for the rest of their lives while being fed with a food tube so they can be happy. ;oP
Me, I'll take GOG Galaxy, although the food tube idea does sound kind of neat too. :)