amok: it is simple maths also (and I used made up numbers....)
Assume you make a game which 0.5% of the population is interested in.
Releasing the game on for example gOg, with about 200.000 users means a potential 1000 sales
Releasing the game on Steam witt 7.000.000 users means a potential of 35000 sales.
You may then ask if it is worth for you the hassle to chase down the extra 1000 sales (both in terms of monies and time)
Novotnus: Then what's wrong with 36000? :) Continuing with the maths, 35000 < 36000 :)
Depends on what is needed to get those 1000 extra sales. Lets say each game costs $7, and If he procured costs of $8000 getting those sales - then he lost $1000 getting them.... and yes, it is made up figures, but the point stand. And no, I have not calculated any actual costs, it is an academic point.
djdarko: Umm... what?
The
potential sales would be the same as the amount of users... The percentage of population interest is completely subjective - especially considering that people who aren't even interested in it could potentially buy it during sales just because of the low price.
umm..... you missed a line there....
amok: It is only meant to show the disproportion of potential sales.
Leroux: I think noone would deny that you'll probably sell a lot more games on Steam than elsewhere, but why does it have to be an either/or scenario in the first place? He's basically saying: 'I don't care about the peanuts I might get from customers on other stores when I can get the big money from Steam', which is a pretty arrogant statement. It's also his prerogative to think and talk like that but I doubt it will bring you more sales if you publicly let on that money is more important to you than your fans or your service.
Leroux: You do have a point, I can see why he'd try to avoid additional promotion efforts, seeing how he obviously sucks at PR. ;)
haha - touché!