Lucibel: Actually, I can't seem any reference to Sins of a Solar Empire having any (or GOO) DRM, so it appears my digital download might be "DRM-free". But then if it can only be installed and activated with the Impulse client, how is Impulse therefore not DRM to some extent?
melchiz: Sins doesn't have any sort of DRM (this was widely publicized at the time of release). You can run the game without Impulse. The game does not require activation. The game has no install limits.
Do you consider an install package to be a form of DRM? Because the unpacked files cannot simply be copied between machines and used to play most games. I still cannot understand your reasoning. How is a download manager/installer a form of DRM? It is not required to run games.
Must I repeat that point? How can something be DRM if it does not run in the background when launching or running software? The Impulse process remains dormant. You can uninstall Impulse after downloading/installing your game. Do you wish to upgrade your game? Install Impulse, update, and dump it again.
Do you understand what constitutes DRM? Design is part of what determines if something is DRM. Impulse is not designed as a DRM platform. It is not intended to stop piracy or protect content. This fact is evident for several reasons, including:
-Stardock produces a DRM system known as GOO; why use Impulse as "DRM" if they have GOO?
-Impulse doesn't have any copy-protection fuctions outside of bundling vendor DRM (such as SecuROM and GOO) at the behest of publishers
-If Impulse were DRM, it would be pretty worthless, because it can be uninstalled by users with no consequence whatsoever to software functionality
You may feel that Impulse is DRM, but it is not. I could use many of your arguments to claim that InstallShield is DRM, or that my old Super Nintendo carts employ DRM.
Note:
You may find the following link helpful--
http://en.wikipedia.org/wiki/Digital_rights_management Yes, I know what DRM is. It seems like you're too hung up with definitions to recognise instances of it in the real world. Impulse backs-up into a proprietary format with which I need to have the Impulse client and logged in with an email and password. I just discovered though that I CAN download a standalone installer for an offline computer, but that's redownloading several gigabytes when I already have the game files. Plus, I need to have the Impulse client when installing even these, even if I'm not logged in, so it's a third party process that's required even when installing.
Why bring Installshield into it? that's just an install wrapper that allows people to install programs on their computer. I don't need to login to it with an email and password before installing programs with it incorporated.
Paraphrasing your wiki link, it controls access to my games, albeit for just install and updates. It does function as DRM, whether you like it or not.