Red_Avatar: Guides are another example of the industry scamming us into spending more money.
20 years ago, manuals were thicker and contained more info. You'd find a backstory, game mechanics, descriptions, etc. in the manual and often you had several manuals too: one with the game mechanics, one with the technical references (which would be system-dependant) and one with the units or maps/.
These days you got a very thin 20-30 page manual of which half is legal blabber & credits. You get the completely useless basic mechanics (click there to open that, move your cursor there to move the camera) which any normal person figures out on his own but all the vital info on what a certain button actually DOES or what a special power of a unit can DO, is absent.
And what a coincidence there's a licensed hint book available which is more a manual than a hint book! Charging you $10+ for what you should mostly have gotten for free! When you need a hint book to know what certain potions do or to discover how a certain spell works, it's gone too far, full stop.
The reason that the manuals are so small now isn't because the companies just want to rip you off. Thats so ridiculous. The reason is because its not necessary. Back when games had more technical limits, the companies relied on the manuals to explain things to the gamer that they could not program into the game. Nowadays, we have extensive tutorials that explain how to play, and beautiful cutscenes that provide backstory. Sure, it might not have the charm of reading poorly-written prose, but it still does its part well (for the most part). I would even argue that it has made the story-telling part of a game purer, as it relies more on the game to convey story and less on the manual.
As for game guides on steam, kudos to prima. I wish them all the luck selling them there. Obviously, hardcore gamers are not going to buy these guides. Still, its not like having them on steam is hurting anyone.