Expack: As I said in Post #6:
...take into consideration that sometimes, if a company wishes to survive, and the best course of action isn't so ethically or morally wrong that the company would rather 'die' than violate their corporate ethics, they may have to act contrary to their corporate ethics.
This is all assuming they were following their Bill of rights as it was up until now, yet a lot of people will assert that they broke it (Gamers shall have the right to demand that games be released in a finished state.) already back with their release of Elemental *after* which they had to cut their second team due to bad sales.
And this game was created at a point where they had plenty of money:
"His small team of folks working on Galactic Civilization 1 and 2 grew dramatically as Stardock switched over to Elemental. In fact, Gal Civ 2 pulled in over $12 million when all was said and done, out of an initial investment of approximately $600K, allowing Stardock to splurge when Elemental's development began. "
Granted, it's not like they threw away their principles necessarily, it was mostly poor planning and management, but regardless of that they ended up breaking their own Gamer's Bill of Rights.
Their sale to Gamestop... of all places was also not really met with open arms.
And now they are breaking another rule by incorporating Steamworks into their game.
I'm not saying they have completely lost their morals or something like that, or that they should be judged harshly because of it. But it is telling that the very company that laid down the Gamer's Bill of Rights has turned out to go this way. And their reasoning is as follows:
"Frankly, as a game developer, I think it's ridiculous that there aren't viable alternatives to Steamworks. But there aren't. And at the end of the day, we want to make great games. And Steamworks helps us do that.
If someone wants to point to a viable alternative to Steamworks, then do so. Otherwise, asking us to cripple the experience for 95% of the player base (in-game achievements, leader boards, multiplayer help -- people are going to freak when they see how well Rebellion does in MP compared to Trinity, player stats, etc.) is unreasonable. People want these features. They're expected in modern games.
Too much of this reminds me of the days when people railed because we started making Windows games (when we started out an OS/2 developer). We just want to make cool stuff that people enjoy using. "
And I can sympathize with that. In the end, they just want to make great games, and despite what they might feel about how people should receive their games, it's not worth letting it get in the way of the game-experience they're trying to create.