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Well so much for Stardocksr anti DRM stance, they plan to release new DRM scheme, The Game Object Obfuscation (Goo) on April 7th and it will be used with Stardock Impulse products.
Quote from news article at Gaming Nexus :
Stardock creates a new "Goo"y DRM
Posted by: Chuck at 3/26/2009 9:07 AM
The notoriously anti-DRM folks at Stardock have unveiled a new DRM solution that will allow consumers to not only play their purchased DRM games anywhere they want but will allow them to re-sell their digital games to others if they want to. The Game Object Obfuscation (Goo) is fairly unique that was as most digital distribution systems do not allow you to re-assign the rights to someone
It's an interesting system and with the code all lying within a single file you don't have to have a third party client for authentication (like Steam). It also means that the code doesn't require any rootkits which is another plus.
The system will be released on April 7th with the next phase of Starkdock's Impulse service. I'm interested to see which other publishers sign up to use this service as it could be another major break through in the world of digital distribution.
Stardock Throws Goo on DRM
- Impulse Reactor’s “Goo” paves way for reselling digitally distributed games, universal re-downloading while providing increased protection for publishers -
PLYMOUTH, MI, March 25, 2009 – Stardock announced today that the forthcoming update to its digital distribution platform, Impulse, will include a new technology aimed to pave the way to solving some of the common complaints of digital distribution.
The new technology, known as Game Object Obfuscation (Goo), is a tool that allows developers to encapsulate their game executable into a container that includes the original executable plus Impulse Reactor, Stardock’s virtual platform, into a single encrypted file.
When a player runs the game for the first time, the Goo’d program lets the user enter in their email address and serial number which associates their game to that person as opposed to a piece of hardware like most activation systems do. Once validated, the game never needs to connect to the Internet again.
Goo has a number of unique advantages that developer Stardock believes both gamers and developers will appreciate:
1. There is no third-party client required. This means a developer can use this as a universal solution since it is not tied to any particular digital distributor.
2. It paves the way to letting users validate their game on any digital distribution service that supports that game. One common concern of gamers is if the company they purchased a game from exits the market, their game library may disappear too. Games that use Goo would be able to be validated anywhere.
3. It opens the door to gamers being able to resell their games because users can voluntarily disable their game access and transfer their license ownership to another user.
“One of our primary goals for Impulse Reactor is to create a solution that will appeal to game developers while adhering to the Gamers Bill of Rights,” said Brad Wardell, president & CEO of Stardock. “Publishers want to be able to sell their games in as many channels as possible but don’t want to have to implement a half-dozen ‘copy protection’ schemes. Game Object Obfuscation lets the developer have a single game build that can be distributed everywhere while letting gamers potentially be able to re-download their game later from any digital service. Plus, it finally makes possible a way for gamers and publishers to transfer game licenses to players in a secure and reliable fashion.”
Because Goo ties the game to a user’s account instead of the hardware, gamers can install their game to multiple computers without hassle.
Goo will be released on April 7 as part of the upcoming Impulse: Phase 3 release. Stardock also expects to be able to announce multiple major publishers making use of Goo in April as well as adding their libraries to Impulse.
Impulse is poised to exceed one million customers in the next week despite only being launched nine months ago.
Post edited March 26, 2009 by Petrell
Hmmm
Just
Hmmm
I'm not sure what to think of this. I have been supporting Stardock for a while... I'm interested to see what the community as a wholes reaction will be.
It's not the worst DRM scheme I've seen. Looking apart from the CD check and typing in a key, it's actually one of the better ones, like a lite version of Steam.
Resale of games while using DRM?
DRM?
Pass.
I wonder if I am legally allowed to resell GOG games.
Actually, it seems to me to be very much like the old license key method, just encrypted and without physical media. I really like the idea that you could actually be able to sell or trade a used digital copy, but given the current publisher attitude towards used game sales, I don't think they will like it very much. It will be interesting to see what happens when this is actually applied to a released product.
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michaelleung: I wonder if I am legally allowed to resell GOG games.

Nope.
Post edited March 26, 2009 by cogadh
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michaelleung: I wonder if I am legally allowed to resell GOG games.

I dont think so. plus what would be the point? They are so damn cheap already I know I wouldnt bother buying a second hand GOG game.
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michaelleung: I wonder if I am legally allowed to resell GOG games.
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BladderOfDoom: I dont think so. plus what would be the point? They are so damn cheap already I know I wouldnt bother buying a second hand GOG game.

I've always wanted to resell my $9.99 copy of Counter-Strike.
Since you can't transfer or gift an existing purchase, the person buying it would get the game as-is; any subsequent improvements to the product would be unavailable.
I do like the idea of reselling digital copies. There are some games I've gotten that I simply will never play again. I'd love to be able to sell them off.
I am so glad I walked away from Stardock. I hope to never look back.
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Faithful: I am so glad I walked away from Stardock. I hope to never look back.

Can I tempt you with Sins of a Solar Empre, dahling?
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Faithful: I am so glad I walked away from Stardock. I hope to never look back.
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michaelleung: Can I tempt you with Sins of a Solar Empre, dahling?

You can tempt me if you have the boxed version and will sell it cheap and it's not tied to your Impulse account yet
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michaelleung: Can I tempt you with Sins of a Solar Empre, dahling?
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lowyhong: You can tempt me if you have the boxed version and will sell it cheap and it's not tied to your Impulse account yet

That's going to be hard... Impulse gives me the price in my currency at around $212. That's pretty cheap given the hours and hours (literally) of fun.
Lets face it, until companies start respecting consumers instead of nannying them with do's and don'ts, there will never be a copy protection scheme which everyone is happy with.
But total lack of DRM means those who have worked hard on a game are often cheated out of money they earned. This method does sound like the best of a necessary evil, but I know I'd never bother re-selling, so what is the point?
low rated
DRM and this forum... time for the tinfoil hats!