Andy_Panthro: My worry is that they decided the three campaigns would be too large for one release, but are they large because they are filled with enjoyable and interesting missions? or will we have three times the missions, but lots of repetition?
Blarg: Most campaigns are dull and many if not most who are into multiplayer play them only enough to get their bearings before firing up multiplayer, while many single players play them only enough to get their bearings before trying skrimishes. Heck, a lot of people who are into multiplayer don't even read the manual and just jump into multiplayer as soon as they install the game, not even knowing what the commands are yet. Campaigns are an afterthought and/or quick training ground only to a very high percentage of players overall.
You can't blame people for not paying that much attention to most campaigns either. Many missions are unimaginative and artificially restrict the fun part of playing -- trying out your creativity any way you like. They're often repetitive and little better than filler. If six or ten of them are bad, I have no idea what the point is of having 30 ... or 90. Ugh.
My guess is Blizzard is doing typical Hollywood speak, saying they just can't release it as one game because of the elaborate missions they "just absolutely must have," even though they could obviously design as many or as few missions as they like, because they simply want to sell more boxes.
That's how business works. They may want you to impute grander or more sainted motives, but c'mon already. If you want to believe it, that's up to you. But to me the shortest distance between two points is a straight line, and there's a reason they don't call it the gaming art. It's the gaming
business.
Yeah, I know, I am pretty much alone - well, me and one of my cousins - in that I mainly play for the campaigns and getting the story out of it, like an interactive book or movie.
And yes, painting a picture that people would want to buy, or composing a song or writing a book is business as well, that doesn't make either of them much less of an artform. The thing is only that our favourite pastime (games, that is) is a combination of several of the traditional art forms - acting, writing, visual, and audial arts.
Though I agree, everyone has their own beliefs, and I believe that the reality is a mixture of many decisions in many directions - "what makes us most money", "what is most fun to play", "what looks best", "what holds best up to the players' expectations (or surpasses them)". It's a tight line to walk and ultimately there are sound reasons why gamers all over the world holds the company in such high regards - and sound reasons why the gamers of the world are split over which companies they prefer to support. No company is a collection of saints, but neither is no company a collection of devils, we're all human, whether we're art directors, coders, or CEO's.
I'm pretty sure I didn't meet any of your points as I zoned out for a minute, but bear with me.