Posted July 22, 2010
Fenixp: No. It's good gameplay for multiplayer since it balances easily and leaves just a little to luck, however as for a single-player experience it's heavily out-dated. I have played Starcraft recently and 'the little guys down there' weren't fighting. They were standing in lines until one of them fell over. It might have felt realistic and stuff back when SC was released, however I have no reason to NOT condemn it today, when Relic shows how to make atmospheric RTSes.
That doesn't really mean I do not understand the decision. It's better balanced that way, important stuff for atmosphere like sync-kills take control of units from you for a while... But, from replays I've been watching, I've noticed they haven't even bothered adding things like units taunting each other, or just them screaming in battle. Or at least changing what they say according to their health. Little things? Yeah. But important for me. There's no cover system, no at least semi-tactic movement of AI-units... Nothing.
As I said, I understand the decision of making the game 'hardcore' with as little shinies distracting from clickfest as possible. But I just don't give a rat's ass about multiplayer and I am sure SP experience would be so much better if Relic did the gameplay. Because I've played SC1 for story. I've basically suffered trough the most missions.
That doesn't really mean I do not understand the decision. It's better balanced that way, important stuff for atmosphere like sync-kills take control of units from you for a while... But, from replays I've been watching, I've noticed they haven't even bothered adding things like units taunting each other, or just them screaming in battle. Or at least changing what they say according to their health. Little things? Yeah. But important for me. There's no cover system, no at least semi-tactic movement of AI-units... Nothing.
As I said, I understand the decision of making the game 'hardcore' with as little shinies distracting from clickfest as possible. But I just don't give a rat's ass about multiplayer and I am sure SP experience would be so much better if Relic did the gameplay. Because I've played SC1 for story. I've basically suffered trough the most missions.
Cover systems work well in Relic games, but that's because they have no aerial units, which Starcraft does. In fact, many units in the Starcraft games (such as siege tanks and the aforementioned flying units) wouldn't be able to be in the Dawn of War games because they are incompatible with cover in games as it is now.
I'm not nearly as sure as you are that the single player would be superior if Relic crafted it. Dawn of War 2 + Chaos Rising are fun, but the single player doesn't have much in terms of variety. Essentially every mission is land, capture reinforcement points, optionally capture/destroy additional objective, kill boss enemy at the end. Starcraft II single player looks to have much more variety in single player gameplay, like rising and falling lava, as well as other gameplay variations that have been revealed.
As for units taunting each other and sync-kills, while it may be cool the first ten times I see it, it quickly becomes as routine as normal kills and sound effects after a while for me.
Personally, they could have released Starcraft 2 with just the map editor and I still would have bought it. The replayability for me is in the custom missions.