Posted April 02, 2011
I own the game, very fun but shallow in lategame. The dev of the game actually worked on the Spacebuild Enhancement pack used for the Spacebuild 3 GMOD modification. I think he's worth supporting but I bought the game through Impulse so I'm left out to dry since I won't be able to re-download it later likely knowing Gamestop. About the game itself:
Spacebuild made you gather resources to turn into fuel or power, store it on a ship you build in GMOD, and make ships that are operational and added stuff like atmosphere and terraforming stuff for planets.
This transfers into this game as a 4x space strategy with the most customizable ships possible. I mean you can literally make any ship for any job, make a ship pack tons of tiny guns so it has a better chance of hitting fighters or make it pack one big gun for the highest amount of armor penetration and damage (small guns can just bounce off albative armor) and then do you go energy weapons or railguns? Missiles or torpedoes?
Ship customization aside there is also scale. You can make scale .001 to scale 10,000 ships, though the most feasible sizes are between 1 and 50 and 100 is typically an all in one fleet. You can make a scale 100 with a bunch of .25 sized guns and for that ship each gun is like a giant cannon for a size 25 scale ship. Complicated but easy to get a hang of in 1 hour, you can sacrifice armor or weaponry for all out speed and harassment or go slow for a defensive ship.
The game also has newtonian physics, ships accelerate half a straight trip then turn around to decelerate the other half. What determines how fast a ship is really comes down to acceleration. Faster a ship can get to speed and slow down, the quicker it can turn, maneuver, and travel. But bigger engines use more fuel, and more fuel needed to keep going takes more space to store on a ship. It's fun to try things out, multi-barreled modified railguns mixed with missiles on a fast ship or carriers that pack corvettes double the size of a fighter around. Do what you fancy, no real right or wrong way to play unless you absolutely lose.
There is finally a functional AI for singleplayer on hard and above, below is a handicapped type AI. Multi is where it is at, just remember though that designing a ship takes 20 minutes on average for me as I think things out on prototypes, so save your ship blueprints and use them in multi so you won't lose to a guy who has his blueprints pre-fab from singleplayer. I give this game a 7.5/10, a few things need to be tweaked and balanced but it's fine otherwise.
Spacebuild made you gather resources to turn into fuel or power, store it on a ship you build in GMOD, and make ships that are operational and added stuff like atmosphere and terraforming stuff for planets.
This transfers into this game as a 4x space strategy with the most customizable ships possible. I mean you can literally make any ship for any job, make a ship pack tons of tiny guns so it has a better chance of hitting fighters or make it pack one big gun for the highest amount of armor penetration and damage (small guns can just bounce off albative armor) and then do you go energy weapons or railguns? Missiles or torpedoes?
Ship customization aside there is also scale. You can make scale .001 to scale 10,000 ships, though the most feasible sizes are between 1 and 50 and 100 is typically an all in one fleet. You can make a scale 100 with a bunch of .25 sized guns and for that ship each gun is like a giant cannon for a size 25 scale ship. Complicated but easy to get a hang of in 1 hour, you can sacrifice armor or weaponry for all out speed and harassment or go slow for a defensive ship.
The game also has newtonian physics, ships accelerate half a straight trip then turn around to decelerate the other half. What determines how fast a ship is really comes down to acceleration. Faster a ship can get to speed and slow down, the quicker it can turn, maneuver, and travel. But bigger engines use more fuel, and more fuel needed to keep going takes more space to store on a ship. It's fun to try things out, multi-barreled modified railguns mixed with missiles on a fast ship or carriers that pack corvettes double the size of a fighter around. Do what you fancy, no real right or wrong way to play unless you absolutely lose.
There is finally a functional AI for singleplayer on hard and above, below is a handicapped type AI. Multi is where it is at, just remember though that designing a ship takes 20 minutes on average for me as I think things out on prototypes, so save your ship blueprints and use them in multi so you won't lose to a guy who has his blueprints pre-fab from singleplayer. I give this game a 7.5/10, a few things need to be tweaked and balanced but it's fine otherwise.